About this mod
Add an Eyebot follower.
It follows the player and collects items from nearby corpses.
Eyebot will not fight. Protectron, Mr. Handy will fight.
- Requirements
- Permissions and credits
Add an eyebot follower.
It follows the player and collects items from nearby corpses.
Eyebot will not fight. Protectron, Mr. Handy will fight.
*Requires F4SE(Fallout 4 Script Extender)
v0.4.0 or greater
[Latest update]
Ver.1.07 January 26, 2018
*Add voice to Eyebot.
*While player sneaked, the robots did not move.
*Delete RobotoFaction attached to each robot.
(Because there is a possibility of causing hostility against settlers)
*Abolition of rename function. (Please change on robot workbench)
[How to call]
When installing this mod, a holotape called "Item Collector Configuration Menu"
is automatically added to player's inventory.
When you select "Follow" in this setting item "Following",
It will run shortly (around 10 seconds) near the player.
[Item Collector Configuration Menu]
*Following (default : Dismiss)
Whether to follow the player or not.
*Whether to collect or not (default : Collect)
Whether to collect items from corpses.
*Whether to put a calling card in the inventory (default : Put in)
Whether to put a calling card in the inventory
after collecting items from corpses.
*Carry Weight (default : 3200)
Selection of the item weight that can be carried.
*Sell all items at once as a Junk recycling company
a.Confirm the amount sold --- Confirmation of sold amount. Estimates.
b.Sell All --- Items will be sold at once.
[Notes]
Important items such as quest items that corpses have
I am planning not to collect it, but if Ivebot has a quest marker
it is important to be careful.
Please open its inventory to see if you have a quest item
and pick it up if you have one.
I am sorry if he does not have it, please reload the saved data before that.
[Updates]
Ver.1.06 January 20, 2018
*DLC01 compatible version was prepared.(As another esp)
You can customize Protectron and Mr.Handy on the robot workbench.
*Protectron (Robby), Mr. Handy (Goro) until the possession of others
Fixed the problem that had been collected.
*Adjust so that robots do not get too close to player.
*Correcting that Eyebot will only put a calling card if you set
"Do not collect" setting whether to collect item from corpse.
*In this version, I am also correcting not to collect quest items,
but I think that it is not possible to fully deal with it.
Ver.1.05 January 13, 2018
*Two additional Item Collector robots.
1.Protectron (Robby)
He collects junk near himself. Junk in the container will not be collected.
Also, only junks that exist in vanilla are targeted,
junk added by DLC or MOD is not collected.
2.Mr.Handy (Goro)
He collects food near himself. Food in the container will not be collected.
*Fixed a problem that repeatedly collected items when turning on the mode
to put the business card on.
*Disabled Friendly Fire with robots.
*The candidate for name has increased to 20.
(However, the changed name is not saved in the save data.
It will be returned to the default name the next time the game starts up.)
Ver.1.04 January 9, 2018
*Add items to HOLO TAPE "Item Collector Configuration Menu"
1.Sell all items at once as a Junk recycling company.
https://twitter.com/gou4126/status/950357518944845824
# It may take time to estimate and sell. #
*Added a cooler box containing "Item Collector Configuration Menu".
It is added near the statue near the bridge to Sanctuary.
Ver.1.03 January 8, 2018
*Add items to HOLO TAPE "Item Collector Configuration Menu"
1. Selection of the item weight that can be carried.
2. Rename Eyebot. You can choose from 10 types.
Ver.1.02 January 7, 2018
*Fixed not to collect items that are not displayed in inventory
such as PowerArmor frames.
*Fixed to be able to deal with Item Collector even during sneak.
Ver.1.01 January 6, 2018
*Improved item collection performance from corpses.
*Even from pre-placed corpses, Eyebot now collects items.
[About item collection processing]
Search every corpse in nearby area every 2 seconds.
After that, Eyebot collect items by referencing the inventory of corpses holding items.
It seems that this process took about 1 second (It depends on the processing capacity of the PC).
Also, weapons are not included in the dead body inventory, As far as I investigated,
In script processing I could not get the weapon possessed by the corpse from inventory.
(Weapons that are away from the hands of corpses are also displayed in the inventory
we normally see,It seems that it is temporarily added only when the player opens
the corpse inventory.)
For that reason, we have found all the weapons falling in the vicinity of the corpses,
regardless of their owner I add items to corpse inventory and collect items collectively.
So Eyebot will not pick up items other than weapons around the dead body.
On the contrary, if the player drops or puts weapons near the corpse, ItemCollector collects it.
The script repeats the same process for about 2 seconds after executing the process with the flow.
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@gou4126
https://twitter.com/gou4126
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