Irradiated food had an incorrect chem keyword. This caused irradiated food to be effected by the chemist perks and biocomm mesh.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Any food that has radiation is effected by the chemist perk and biocomm mesh. This is very inconsistent and seems unintended. Most food loses it's radiation when cooked and magically actually becomes worse. Some food healing becomes very overpowered on survival mode if you have the chemist perk and biocomm.
This mod only removes the "chemeffect" keyword from "DamageRadiationChem" magic effect. Food seems to be the only thing that uses this, despite the name containing chem.