Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This mod is incredibly simple, it switches lights that cast shadows to lights that do not cast shadows.
There are 5 different types of light sources for placed lights in Fallout 4: NonShadow Spotlight, Shadow Spotlight, Omnidirectional, Shadow Omnidirectional, and Shadow Hemisphere. This mod gets rid of almost all dynamic shadows cast by placed lights (NOT THE SUN) by changing all the Shadow Spotlight and Shadow Omnidirectional light sources to NonShadow Spotlight and Omnidirctional light sources, giving a nice performance boost.
This mod does not touch dynamic shadows cast by the sun, just placed light sources like candles or lights generated by light bulbs, so this will be especially effective in interior cells. Any shadows you see from light sources are either from Shadow Hemisphere light types (there are very few of those in the game) or are gobos, which are fake shadows.
This mod does not touch any cells, just the light sources themselves, so it should be compatible with almost everything. Obviously not compatible with any other mod that changes the same light sources like some lighting overhauls. You can check for conflicts with FO4EDIT.