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- Crossing the great wastes (fallout 4 modlist and guide)
Crossing the great wastes (fallout 4 modlist and guide)
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Version5.5.0b3
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Last updated
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Created by
Ape75Uploaded by
Ape75Virus scan
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About this mod
Fallout 4 modlist and guide. Focus on new quests, survival mode and settlement building, adding 60+ hours of content to the game! Easy to follow instructions on how to take modding to the next level.
- Permissions and credits
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Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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- Changelogs
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Version 4.1.0
- - mods: Removed Better Companions
- - mods: Removed Puddle Remover Plus
- - mods: Removed All Settlements Extended
- - mods: Removed Uncapped Settlement Surplus 2.0.1
- - mods: Removed Better Settlers
- - mods: Removed Simple Settlers
- - mods: Removed companion Inventory overhaul
- - mods: Added Better Companions - No Conflicts - Companion Accuracy Beta - Version IV
- - mods: Added Diamond City Outskirts (The Hole REDUX)
- - mods: Added Mastermind - Automatron Provisioners Using Robotics Expert
- - mods: Added F.N.V.A.C. - Fallout New Vegas Ammo Crafting
- - mods: Added S.R.O. - Syringer Overhaul
- - mods: Added Hunter of the Commonwealth
- - mods: Added Campsite
- - mods: Added Personal Flyable Vertibird
- - mods: Added Better Vertibird
- - mods: Added FPV Interactive Pilot
- - mods: Added Vertibird Randomized Loadout
- - mods: Added Children of Atom Power Armor
- - mods: Added Children of Atom Power Armor SAR Patch
- - mods: Added No More Power Armor Battery Pathing
- - mods: Added Turret Blind Spots
- - mods: Added Remove Loading Screen Click
- - mods: Added Truly Unique Nick 1.0.2
- - mods: Added Flickering Blood and Flickering Puddles
- - mods: Added Grease Rat Garbs - CBBE
- - mods: Added Atom's Glory Threads - CBBE
- - mods: Added Atoms Glory Threads - CoA Overhaul patch
- - mods: Added back DEF_UI since FallUI does not cover all parts of the UI, like the workbench.
- - mods: Added Jump grunt
- - loadorder: moved Better Explosives to Gameplay section after BLD
- - loadorder: Tribal power armor was in the guide but not in the loadorder.
- - guide: Revised instructions for Extreme Particles Overhaul, and added a potential crash fix.
- - guide: Added MCM settings for Hunter of the Commonwealth
- - guide: Numerous small consistency fixes in the guide, thanks to Discord reporting
- - guide: Revised the CONFLICT RESOLUTION AND GAMEPLAY TWEAKS section, and added info on what CtGW - Settlers does
- - guide: Split CONFLICT RESOLUTION AND GAMEPLAY TWEAKS section into Conflict Resolution Patches and Ape´s Gameplay tweaks
- - guide: Fixed a lot of faulty links
- - guide: Updated known bugs section
- - guide: Updated instructions for FallUI´s new installer
- - guide: Added guide for Crafting Framework´s workbench patcher
- - patches: Added CR - Vertibird.esp
- - patches: Added CR - FNVAC.esp
- - patches: started working on the NPC and Creature Overhaul patch for BLD + RO, SMR, DECAY (to begin with)
- - patches: Added 4estgimps No AWKCR SMR patch
- - patches: Added CtGW - Settlers
- - patches: Added "can´t open door" flags to certain creatures in CtGW - NPCs and Craatures Overhaul
- - patches: New NO AWCKR SMR replacer by 4estgimp. Please replace the other one, as it had issues.
- - patches: Renamed some patches for consistency. If you´re updating from an earlier version of CtGW, choose to replace, instead of merge, and activate any patches deactivated.
- - patches: CtGW - Settlers was missing from my patches, due to me not moving it from the overwrite folder(!), again..
- - patches: Added CtGW - Crafting Framework Patcher
- - patches: CR - perks was missing from my patches, due to me not moving it from the overwrite folder(!)
- - replacers: Added replacer for Simplified Sorting, to override Clothing and Armor Overhaul (solves nude raiders)
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Version 4.0.0.SS.b3
- - mods: Removed Create your own difficulty rebalance. It´s handled better with GCM
- - guide: Wrote instructions for how to use Wrye Bash to create your own bashed patch
- - guide: Added instructions for how to solve a CTD issue with bashed patch
- - patches: Removed cVc Science kit as master for CtGW - Simplified Sorting
- - patches: Added BLD + SS replacers for newly added guns (BCR)
- - guide: moved texture mods from the Texture Overhauls and optimization section down to the miscellaneous textures section, for consistency.
- - guide: more consistency tweaks to guide layout
- - guide: merged Clothing and Armor sections
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Version 4.0.0.SS.b2
- - guide: Link to No AWKCR patches was wrong
- - guide: Forgot to remove BCR-Hunting shotgun from the BCR patches
- - guide: Removed Winchester 1897 from the list, as we install a revised version instead.
- - guide: Forgot to actually write the SImplified sorting patcher section, so did that.
- - guide: Forgot to add Paper components and patches to the guide.
- - guide: Also forgot to include Nuka World Open Season Extend II in the guide...
- - guide: Removed redundant install instructions for The Great Green Jewel
- - guide: Worked on improving the advanced modding section. Added some helpful screenshots.
- - guide: Improved guide layout consistency in general
- - guide: wrong link to IDEK's Logistics Station 2
- - guide: Pack Attack was missing from guide
- - guide: Commonwealth mashups was missing from NO AWKCR patches
- - guide: Corrected Super Mutant install instructiosn. had reference to AE patch..
- - patches: remove More Attackers – Get off my Buildzone + Unique NPCs – C and M patch
- - load order: Updated load order list, to remove some experimental mods that are not in the guide
- - package: Forgot to include ApeHUD in the new package.
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Version 4.0.0.SS.b1
- - mods: Added Sim Settlements 2 Wasteland Reconstruction Kit
- - mods: Added Unlimited Survival Mode - F4SE
- - mods: Added Survival Configuration Menu
- - mods: Added Better Goodneighbor Fixed ESP
- - mods: Added Bullet Counted Reload System (BCR)
- - mods: Added Winchester Model 1897 Shotgun with Various Sight Customisation
- - mods: Added Tula Arms TOZ-194 Shotgun
- - mods: Added SPAS 12
- - mods: Added Lever Rifle Overhaul
- - mods: Added Colt Single Action Army - F4NV
- - mods: Added Paper Components + patches
- - mods: Added Junk grinder
- - mods: Added Nuka World Open Season Extend II ESP
- - mods: Removed Survival Options
- - mods: Removed Lever Action Reload Fix
- - mods: Removed Winchester Model 1897 Shotgun
- - patches: Added Bullet Counted Reload patches
- - load order: Split up NPC and creature overhauls
- - guide: Added disclaimers to AWKCR mods that show missing masters in MO2 Until end of guide replacers
- - guide: Improved instructions for editing inis from within mo2
- - guide: Adjusted install instructions for Darker Nights for better interaction with PANPC
- - guide: Redid CtGW patches section to reflect recent changes
- - guide: More clearly denoted WIP sections of the guide
- - guide: Merged Late Loaders and Dead last sections, mod order is still the same
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Version 4.0.0.SS.a2
- - mods: Added Church of Atom Overhaul
- - mods: Added Super Mutant Redux NO AWCKR
- - mods: Added Trinity Shotgun (With BLD+SS replacer)
- - mods: Added Caravan Shotgun (With BLD+SS replacer)
- - mods: Added Winchester Model 1897 Shotgun (With BLD+SS replacer)
- - mods: Added Quad-Barrel Shotgun - Fallout Miami Standalone (With BLD+SS replacer)
- - mods: Added Widow Shotgun (with BLD+SS replacer that also removes problematic world edit)
- - mods: Added Catalyst AAS Shotgun (With BLD+SS replacer)
- - mods: Added Mojave Mantises (with BLD patch)
- - mods: Added Deathclaw Armory
- - mods: Added Deathclaw Armory - Spawns Addon
- - mods: Added Deathclaw Grab Skills
- - mods: Added Xander´s Aid
- - mods: Added FO4 Hotkeys
- - mods: Added BLD Armor-Upgrade Overhaul
- - mods: Added Unique Uniques (With BLD+SS replacer)
- - mods: Added More Uniques (With BLD+SS replacer)
- - mods: Added New vegas Uniques (With BLD+SS replacer)
- - mods: Added New Recipes
- - mods: Added Boss Chests Contain Legendaries
- - mods: Added True Legendary Enemies
- - mods: Better Wait Menu
- - mods: Npcs Travel Fixes
- - mods: Added The Machine And Her
- - mods: Removed South of the Sea
- - mods: Removed Outfit Switcher
- - load order: Moved Simplified Sorting to core mods section
- - load order: Moved Immersive Drumlin Diner last
- - load order: Moved Yagisan´s Better Caravans after BLD
- - load order: Moved Facials for everyone before Raider Overhaul
- - guide: added instructions for Simplified Sorting script by Mscheetham
- - guide: improved instructions for Immersive Corpses
- - guide: Link to SS2 corrected
- - guide: Updated known bugs and troubleshooting section
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Version 4.0.0.SS.a1
- - mods: Added Sexy Hancock
- - mods: added Settler and Companion Dialogue Overhaul
- - mods: added Small Lod Fixes for Salem and Beantown Brewery
- - mods: added Weston Water LOD Fix
- - mods: added QuickTrade Redux
- - mods: added Active Effects on HUD
- - mods: added PreWar Binoculars - Call in Artillery addon
- - mods: added Facials for Everyone - Less than Fresh Faces
- - mods: added Commonwealth Chickens and Rabbits
- - mods: added Unique Mythic Deathclaws
- - mods: added Nightstrikers
- - mods: added Rad Spiders
- - mods: added Glowing Animals Emit Light - ALL DLC
- - mods: added Robot Home Defence
- - mods: added Doc Drumlin by SKK
- - mods: removed QuickTrade
- - mods: Removed Valentine Noir
- - mods: Removed DEF_UI (Simplified Sorting has a self-contained version of it already)
- - mods: Removed DEF_UI Iconlibs Rescaled and Fixed (include in Simplified Sorting)
- - mods: removed Vault 111 And Billboard Distant Visibility (fixed in UFO4P)
- - mods: removed Starlight Drive In LOD Fix with ESL (fixed in UFO4P)
- - mods: removed NukaWorld Transit Center LOD Fix with ESL (fixed in UFO4P)
- - mods: removed Realistic Conversations
- - mods: removed Immersive Generic Dialogue
- - mods: removed Icebreaker Settlements
- - mods: Removed Achievements since the same functionality is built into Buffout 4
- - patches: Added Depravity - Sexy Hancock Patch
- - patches: renamed all CR patches for consistency
- - patches: Added SS2 - XDI Compatibility Patch
- - patches: Added CtGW leveled lists patch
- - patches: Removed AWKCR dependency from official BL weapons patches
- - guide: moved the whole UI section to right before "Late loaders"
- - guide: Convert to ESL : ESLify
- - guide: Buffout 4 requires latest VC++ redistrutable installed
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Version 4.0.0
- - mods: added back quicktrade
- - mods: added Get Out Of My Face (Push Away Companions and NPCs) and QuickTrade patch
- - mods: removed QuickTrade Redux
- - mods: removed CROSS_Cryolance_090a
- - mods: removed CROSS_RugerMkV_092a
- - mods: removed More Uniques - Unique Weapons Expansion
- - guide: moved NO AWCKR patches from the end of the guide to after the mods they replace
- - guide: rewrote fallou4custom.ini section and added screenshots for more clarity
- - guide: Changed instructions for ENB memory patch, not to use recommended settings
- - guide: more consistency tweaks to guide layout
- - guide: missing instructions for some patches that need to be moved forward
- - guide: merged Clothing and Armor sections
- - guide: Improved guide layout consistency in general
- - guide: links to ENB series and Vogue ENB were missing
- - patches: Edits from Sexy Hancock weren´t forwarded to CR - Companions.esp
- - patches: Added CR - NPCs.esp
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Version 3.0.0.b1
- 2020-12-03 Revision 3.0.0 beta 1
- - Updated my PC specs
- - Removed Load Screen Art
- - Added Commmonwealth Express Courier Stations
- - Added instructions to downgrade NVIDIA driver to rev 442.74
- - Expanded on recommended settings for [NVFlex] section in falloutcustom.ini
- - Replaced Load accelerator with High FPS Physics Fix
- - Replaced Fransson´s Light Tweaks and Clarity with Interiors enhanced
- - Replaced BS Defense with SKK Combat Settlers (health and power armor) and SKK Settlement Attack System
- - Removed BLD´s AI tweaks and brought back NPC pack attack, with new instructions to go well with SS2
- - Added Yagisan's Better Caravans
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Version 3.0.0.SS.a1
- Revision 3.0.0 SS edition alpha 1
- - Removed AWKCR
- - Removed Armorsmith Expanded
- - Removed Unique NPCs
- - Removed Unique NPCs - Creatures and Monsters
- - Removed Supermutant redux
- - Removed Ruddy88´s Simple Sorter
- - Added Simplified Sorting
- - Added Crafting Framework
- - Added Armor and Clothing Overhaul (ACO)
- - Added Standalone Workbenches
- - Added Standalone Workbenches Crafting Framework Patch
- - Added a ton of patches to make all this work
- - Updated install instructions for Raider Overhaul
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Version 3.0.0.AE.b4
- - Added Sexy Hancock
- - Added Depravity - Sexy Hancock Patch
- - Removed Valentine Noir
- - patches: Added SS2 - XDI Compatibility Patch
- - guide: Removed Achievements since the same functionality is built into Buffout 4
- - guide: Convert to ESL : ESLify
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Version 3.0.0..AE.b2
- Revision 3.0.0 AE edition beta 2
- - Miscellaneous tweaks to the guide, for brevity and clarity
- - Refined instructions for PANPC
- - Added Address Library for F4SE Plugins
- - Added Buffout 4
- - Added FallUI
- - Added Viva Nuka World Depravity patch
- - Added Raider Power Armor Chop Shop Streamlined
- - Added HD Raider Armor Retexture
- - Added Rowan's Request - Technical Documents
- - Added The Bleachers - A Diamond City Story
- - Added Canary Save File Monitor
- - Went over old CR patches and tweaks, and removed redundant overrides
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MY DISCORD SERVER: https://discord.gg/mXpj4VJPqq
COME JOIN THE FUN! Faster support, true community.
I´m currently unemployed and in dire need of funds, so if you want to support this work, or just help a guy out, please consider donating through PayPal.
This modlist with accompanying guide was born out of a desire to use Biraitbec´s Fallout 4 Mod List and Load Order Guide together with Mod Organizer 2 instead of Nexus Mod Manager. After a while the scope of the guide grew, and I decided that my end vision mas different enough that it warranted a guide of it´s own. At this time, it´s much larger in scope. This is not just a modlist, it aims to help you understand the process of modding while going through the guide, enabling you to more readily make your own changes to the game, and is an ongoing endeavour towards adding as much customizability and playability as possible within the limits of the game engine.
Features:
- Tons of game fixes and tweaks
- Minimalist UI/HUD
- For Very Hard/Survival mode
- Better Locational Damage
- Cut content restored
- New companions
- A more beautiful game while remaining performance friendly (I run the game on a laptop i7 with an RTX 2060)
- Vastly expanded settlement building functionality
- The biggest quest mods, and a few smaller ones
- Key vanilla location overhauls (Revamped Diamond City, Goodneighbour etc)
- Faction overhauls (Minutemen, Raiders, Synths, Super Mutants)
- Player customization options galore
- More armor and weapon options
- Weather and sounds overhaul
- Conflict resolution patches to make it all work together.
--------------------
USER TESTIMONY
"I can suggest all people to keep an eye on this guide, since i know for sure Ape75 is really talented in what he does." - Biraitbec
"Are you interested in a freshly curated modlist with vision and scope, moving to Mod Organizer 2, getting familiar with tools like FO4Edit and Wrye Bash, making merges, texture repacking, tackling survival difficulty, or possibly doing some beta testing? If any of those get a nod then this is the guide for you. Ape75 is leading an awesome effort here. " - Sturtus261
"The organisation and layout of your mod is beautiful - exceptional work Ape75!" - Inferno118899
"It might not seem like it at first, but there´s a method to my madness." - Ape75
--------------------
KNOWN ISSUES
Increase in loading times
Will happen with many mods installed, especially when using loose files.
--------------------
Thanks to courageous alpha/beta-testers. Below is a list of everyone who provided feeback during these stages, contributing to making the guide better:
Sturtus261
titostalokito
harlekinah
schnips
4estGimp
Searge
If you feel that I´ve missed your contribution (I assure you it´s never intentional), just let me know and allow me to rectify that.
COME JOIN THE FUN! Faster support, true community.
I´m currently unemployed and in dire need of funds, so if you want to support this work, or just help a guy out, please consider donating through PayPal.
This modlist with accompanying guide was born out of a desire to use Biraitbec´s Fallout 4 Mod List and Load Order Guide together with Mod Organizer 2 instead of Nexus Mod Manager. After a while the scope of the guide grew, and I decided that my end vision mas different enough that it warranted a guide of it´s own. At this time, it´s much larger in scope. This is not just a modlist, it aims to help you understand the process of modding while going through the guide, enabling you to more readily make your own changes to the game, and is an ongoing endeavour towards adding as much customizability and playability as possible within the limits of the game engine.
Features:
- Tons of game fixes and tweaks
- Minimalist UI/HUD
- For Very Hard/Survival mode
- Better Locational Damage
- Cut content restored
- New companions
- A more beautiful game while remaining performance friendly (I run the game on a laptop i7 with an RTX 2060)
- Vastly expanded settlement building functionality
- The biggest quest mods, and a few smaller ones
- Key vanilla location overhauls (Revamped Diamond City, Goodneighbour etc)
- Faction overhauls (Minutemen, Raiders, Synths, Super Mutants)
- Player customization options galore
- More armor and weapon options
- Weather and sounds overhaul
- Conflict resolution patches to make it all work together.
--------------------
USER TESTIMONY
"I can suggest all people to keep an eye on this guide, since i know for sure Ape75 is really talented in what he does." - Biraitbec
"Are you interested in a freshly curated modlist with vision and scope, moving to Mod Organizer 2, getting familiar with tools like FO4Edit and Wrye Bash, making merges, texture repacking, tackling survival difficulty, or possibly doing some beta testing? If any of those get a nod then this is the guide for you. Ape75 is leading an awesome effort here. " - Sturtus261
"The organisation and layout of your mod is beautiful - exceptional work Ape75!" - Inferno118899
"It might not seem like it at first, but there´s a method to my madness." - Ape75
--------------------
KNOWN ISSUES
Increase in loading times
Will happen with many mods installed, especially when using loose files.
--------------------
Thanks to courageous alpha/beta-testers. Below is a list of everyone who provided feeback during these stages, contributing to making the guide better:
Sturtus261
titostalokito
harlekinah
schnips
4estGimp
Searge
If you feel that I´ve missed your contribution (I assure you it´s never intentional), just let me know and allow me to rectify that.