This is my first "mod" ever. Tweaks some of the Lens Flare textures so that they fade to 0 opacity before the texture crops. (See images) Also remade the Lens Glow with a new gradient because it was way too pixelated.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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Changelogs
Version 1.30
Hopefully the last update, everything seems fine.
Version 1.20
Fixed LensFlareRays01_d.dds
Version 1.10
Fixed hard edge on LensSoftReflectionRound01_d.dds and other potential ones.
I can't tell if this is vanilla or it's because of some other retexture, like GraFix Texture Overhaul, but if you're getting the problem, this should fix it. If you're using any other lens flare mod you probably don't need this.
Install: Download with NMM, activate & overwrite.
Manual Install: Place the LensFlares Folder in Fallout 4\Data\textures\effects (make sure you backup first)