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This page was last updated on 10 March 2025, 6:42PM
- Changelogs
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Version 029
- IN DEVELOPMENT
- New: workshop holotape option to disable local hammering idles.
- New: Summoning speaker menu option to trigger a local base game attack with map marker and message wrappers (ignores WorkshopScript.bEnableAttacks setting).
- Change: Summoning speaker cleanup corpses removes inventory to workshop.
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Version 028
- UPDATE NOTES: For version 021 onwards this update is transparent. Uses original BA2 archive format compatible with all Fallout4.exe versions (1.10.163 and 1.10.980)
- New: Workshops holotape menu option to store all local workshop linked workbenches (handy before scrapall without LL2).
- New: Workshops holotape option to remove base game placed beds linked to local workshop.
- New: Actor command menu option to apply to all NPC actors.
- Change: Provisioner menu includes heal and power armor options.
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Version 027
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Workshop Diagnostic option to reset and remove all supply lines to clear stuck or missing (eg automatron) provisioners.
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Version 026
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Summoning speaker menu option "Recruit settler" (automatic selection of normal WorkshopNPC or NukaRaider for outpost)
- Change: Workshop Parent Test will prompt to fix for both missing workshops and missing locations to fix multiple errors in a single pass.
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Version 025
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Summoning speaker menu option "Remove corpses from workshop area" function.
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Version 024
- UPDATE NOTES: For version 021 onwards this update is transparent.
- Fix: Keyword test fails to find a valid map marker from location (quest lookup alias fill error).
- Change: added more UI error mesages to the workshop parent list test.
- New Holotape option to set target happiness for management (50/75/100).
- New: Unified settler command menu activation option replaces separate Provisioner and Recruit settler activation menus.
- New: Workshop summoning speaker (Resources:Misc) brings actors and (optional) provisioners at the run for 2 minutes, then release.
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Version 023
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Find Uncovered & unassigned beds
- Change: Population:Beds recruitment holotape function is disabled. Replaced with multi-function Population Management Radios crafted at each managed workshop (Resources:Misc) which can also spawn settlers on demand.
- Change: workshop Spawn Settler radios can not longer be crafted, replace with Population Management Radios.
- Change: Find unassigned moved to separate SKK_WUFindUnassignedScript to allow for ResetWorkshop latency
- Change: Find unassigned settlers & resources highlights in Orange so they can be seen in workshop mode.
- Change: All calls to WorkshopParentScript.ResetWorkshop test for EditLock and are timed for update messages.
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Version 022
- UPDATE NOTES: For version 021 onwards this update is transparent.
- Fix: Update message validation testing wrong setting: was SKK_WUForcedMinimumHappiness should be SKK_WUAllowUnownedFromLowHappiness
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Version 021
- UPDATE NOTES: If you are using 020 or earlier disable all functions in the holotape before installing this update as some functions have been removed.
- Change: Survival Utilities removed. Published in "SKK Survival Utilities" mod including Sleeping Bag save, Deployable cooking pot, Survival fast travel, Full Save, Quick Loot, Personal Stash.
- New: Find settler synths
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Version 020
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: Workshop resource diagnostic test triggers WorkshopReset to validate population, resources, assignments and production.
- Change: Recruitment/Beds system strengthened to trigger WorkshopReset before adjusting settler count to ensure stats are correct.
- Change: Find unassigned settlers also marks unassigned resources.
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Version 019
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: clear DLC04 raider outpost state from a workshop.
- Change: Exclusions for configuring interior workshops using WorkshopWorkbenchInterior (attacks, happiness & etc) have been removed.
- Change: Mobile workshop function disabled/removed, use standalone mod [ Mobile Workshop by SKK ] https://www.nexusmods.com/fallout4/mods/43493 which should take over any built objects when deployed.
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Version 018
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: Hotkey item to auto loot corpses in a 4096 unit (cell) radius.
- New: Mobile workshop for unlimited redeployments.
- New: Recruit any non unique actor running WorkshopNPCScript with an activation menu.
- Change: WorkshopParent problem detection logic considers WorkshopParentScript vs WorkshopScript vs WorldLocation
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Version 017
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time. This update onward requires Fallout4.exe 1.10.162.0 (or later)
- New: Convert a workshop to Nuka raider outpost (no Nuka quests required).
- Change: Recruitment bed management recruits Nuka faction raiders if an outpost.
- Change: Spawn radio recruits a Nuka faction raider if an outpost.
- Change: to avoid page scrolling, all workshop management options moved to the Workshops sub-menu.
- Change: diagnostic functions log outputs to separate \Logs\Script\User\SKK_WUTestWorkshop...Log files
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Version 016
- UPDATE NOTES: all updates so far are additive, do not affect the current game so fine to update in place at any time.
- Change: SKK Auto Save Item changed to a Full Save (sleeping bag will do auto save)
- Change: Unroll Sleeping bag holotape option no longer pops sleep dialog to save, activate the bag.
- New: Diagnostic to detect issues with mandatory workshop keywords.
- New: option to upgrade limited workshops to full settlement menu (e.g. Airport)
- New: Buildable cat bowls [Construct under Decorations:Misc] to recruit idling cats that add happiness.
- New: holotape option to enable/disable items in the craft and build menus (Recruitment radio, Cooking pot, Wandering Trader point, Cat bowls, foods)
- Update: new holotape submenu for diagnostic options
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Version 015
- New: Holotape option to find unassigned settlers in loaded workshops.
- New: Option to pay % of player caps fee to fast travel
- New: Constructable WorkshopNPC settler spawning radio [ Construct under Resources:Misc ]
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Version 014
- New: Option to limit beacon recruited settlers to the number of beds (minus 1 for the player). Will remove unassigned excess at one per game day (not companions, robots, kids).
- New: Provisioner map marking, provisioner actor menu shows the route and can cancel it.
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Version 013
- New: Settings option to create a regenerating [ AID: SKK Auto Save Item ] that can be quick access favourited to autosave in survival.
- Change: Fill all water bottles at once function removed (use SKK junk Scrapper)
- Change: Real time player junk scrapping removed (use SKK junk Scrapper)
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Version 012
- New: Build wandering trader containers to convert unwanted stuff into caps. Passing traders make offers every couple of hours with the chance of a legendary offer ker-CHING !
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Version 011
- New: Taking ownership of The Castle cleans up the mirelurk clutter and opens the armory door.
- Update: Workshop autorepair includes damaged resources and damaged turrets (no components used or fees charged)
- Fix: Container transfer menu respects locks
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Version 010
- New: Add a Container transfer all contents to Sanctuary Workshop option to object activation menus.
- New: Option to auto repair any damage in the local settlement when consolidating workshops.
- New: Setting to maintain settlement happiness at minimum of 60 with zero effort on food, water beds and such.
- New: Detect Workshop ownership issues also bumps the MinutemenCentralQuest to update recruitment quest based progress (MinutemenRecruitmentAvailable + MinutemenOwnedSettlements)
- Change: Some option variable names have changed to avoid confusing double negatives, check your settings after updating to 010 see https://www.nexusmods.com/fallout4/articles/972
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Version 009
- Fix: Remove persistent spawned sleeping bag if the sleep menu is cancelled.
- New: deploy a settlement starter pack at owned exterior workshops with no settlers. Includes a settler, sleeping bag, water pump, plant, turret
- New: Own all workshops option to include a settlement starter pack.
- New: Disown all workshops (except Sanctuary & Castle) console cqf SKK_WU "SKK_WUMainScript.DisownAllWorkshops"
- Change: A number of global variables in the console configuration document have been renamed see https://www.nexusmods.com/fallout4/articles/972
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Version 008
- New: Option to try and repair corrupt WorkshopParent workshop and location lists
- New: Add a Workshop inventory consolidate option to the object activation menu.
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Version 007
- New: Enable/Disable workbench construction perks (LocalLeader)
- New: Automatically detects any local Interior (player home) Workshop for inventory consolidation
- New: Enable full survival fast travel or only between owned workshops
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Version 006
- New: Disown owned workshop function (why not ?)
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Version 005
- Recognises HomePlate Interior workshop for inventory consolidation (hardcoded, will not recognise other mod interior player homes)
- Corrupt workshop list error report enhanced with location information
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Version 004
- Performance update for detect workshop location (take ownership / consolidate inventory)
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Version 003
- Sleepsave survival mode only restriction removed, works for any game setting
- Added option to disable the default loss of workshop ownership on low happiness
- Added option to deploy a cooking pot when not in a workshop location, removes itself when 3d unloads.
- Incorporates SKK Workshop Validator report
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Version 002
- Minor performance updates
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Version 001
- Public
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Version 000
- Private
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- Author's activity
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March 2025
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10 Mar 2025, 6:42PM | Action by: SKKmods
Attribute change
'Description changed.'
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01 Mar 2025, 11:02AM | Action by: SKKmods
Mod edited
'SKK Workshop Utilities - Corrupt Workshop Lists'
February 2025
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21 Feb 2025, 10:19AM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
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17 Feb 2025, 11:37AM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
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17 Feb 2025, 11:35AM | Action by: SKKmods
Mod image added
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16 Feb 2025, 3:21PM | Action by: SKKmods
Mod edited
'How to create quality WorkshopParent registered scrappable settlements'
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05 Feb 2025, 10:47AM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
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05 Feb 2025, 9:07AM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
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05 Feb 2025, 9:06AM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
January 2025
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04 Jan 2025, 7:38PM | Action by: SKKmods
Attribute change
'Description changed.'
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04 Jan 2025, 11:12AM | Action by: SKKmods
Mod edited
'How to create quality WorkshopParent registered scrappable settlements'
December 2024
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14 Dec 2024, 9:57AM | Action by: SKKmods
Changelog added
'Change log added for version 029'
November 2024
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13 Nov 2024, 3:25PM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
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13 Nov 2024, 3:24PM | Action by: SKKmods
Mod edited
'List of WorkshopParent registered settlement workshops'
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13 Nov 2024, 3:24PM | Action by: SKKmods
Mod article added
'List of WorkshopParent registered settlement workshops'
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12 Nov 2024, 9:31AM | Action by: SKKmods
Attribute change
'Description changed.'
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11 Nov 2024, 4:24PM | Action by: SKKmods
Mod image added
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11 Nov 2024, 10:29AM | Action by: SKKmods
Mod image added
October 2024
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07 Oct 2024, 8:18PM | Action by: SKKmods
Mod image added
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06 Oct 2024, 10:59AM | Action by: SKKmods
Changelog added
'Change log added for version 029'
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- Mod page activity
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March 2025
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27 Mar 2025, 8:12PM | Action by: gorascromban
Untracked
'SKK Workshop Ownership Utilities'
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26 Mar 2025, 12:56PM | Action by: virushaching
Endorsed
'SKK Workshop Ownership Utilities'
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26 Mar 2025, 12:55PM | Action by: virushaching
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24 Mar 2025, 8:43AM | Action by: Trizzicon
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SKK Workshop Ownership Utilities
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23 Mar 2025, 7:12PM | Action by: bodlosh
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'SKK Workshop Ownership Utilities'
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19 Mar 2025, 12:37PM | Action by: KvsWaffles
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SKK Workshop Ownership Utilities
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18 Mar 2025, 10:35PM | Action by: Freyzi
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18 Mar 2025, 8:07AM | Action by: sqigg
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18 Mar 2025, 1:03AM | Action by: Raffey651
Endorsed
'SKK Workshop Ownership Utilities'
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17 Mar 2025, 12:39AM | Action by: Dumerith
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16 Mar 2025, 6:54PM | Action by: Kanona
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15 Mar 2025, 6:12AM | Action by: aikomiko
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'SKK Workshop Ownership Utilities'
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13 Mar 2025, 2:14PM | Action by: Fallout4ModList
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'SKK Workshop Ownership Utilities'
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12 Mar 2025, 2:39PM | Action by: Hoyrel
Endorsed
'SKK Workshop Ownership Utilities'
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10 Mar 2025, 7:38PM | Action by: didiervan
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'SKK Workshop Ownership Utilities'
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09 Mar 2025, 6:17PM | Action by: mojodajojo
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'SKK Workshop Ownership Utilities'
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07 Mar 2025, 2:49PM | Action by: Theonlyq391
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'SKK Workshop Ownership Utilities'
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07 Mar 2025, 9:47AM | Action by: Nocebo1811
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'SKK Workshop Ownership Utilities'
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05 Mar 2025, 5:08AM | Action by: Flogbottom
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'SKK Workshop Ownership Utilities'
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04 Mar 2025, 10:12AM | Action by: kogoseJP
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'SKK Workshop Ownership Utilities'
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