Extract the Edit Scripts Folder into your xEdit installation folder
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
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I created it, because the Quick Change Script included in Mator's Automation Tools was too slow for me.
How to install:
1. Download the newest Version of xEdit here. 2. Extract it wherever you want. 3. Rename SSEEdit.exe to FO4Edit.exe 4. Download Mators xEdit Patching Framework. 5. Extract the Edit Scripts Folder to where you extracted xEdit. 6. Download and extract my mod into your xEdit installation.
How to run:
1. Start xEdit. 2. Load your whole load order. 3. Click anywhere on the left pane. 4. Select apply script. 5. Choose 'FO4 - Weightless Patcher.pas'. 6. Click on ok. 7. Tick the boxes next to all Mods you want to patch. WARNING: you can't edit Fallout.esm WARNING: This will change the plugins themselves. (This saves Plugin space and you will not have to patch the same plugin twice) 8. close xEdit 9. Save all Plugins.