People are probably still lurking around to know if this mod works but yes, it still works for your player body and vanilla clothing.
It has a lot of issues that doesn't support custom races right off the bat so if you're using a custom race then you need to download the scriptless version or else the scripts from this mod will break and cause your inventory to bug out (items keep disappearing and reappearing, etc.). To fix this, you need to add isUnique tag to your player in fo4edit if you're wanting to use the scripted version.
Some armor pieces like Leather Armor or Combat Armor will not show the player unique body slides until you switch it to be "unique" AND you must set the armor piece to be "standard" when working it on the workbench.
Any mods that mod the armor workbench will likely conflict with this mod as well.
Lastly the mod author forgot to remove some test npc named Czesturo or w/e so it'll be standing around naked next to Arturo in Diamond City. You can remove him in fo4edit and also make sure to remove the cell that edited him in it or click on him and "disable" him.
Overall this mod does work, but takes a bit of tweaking to do to get it done right. It's highly unpolished and has quite a few issues. It's not really good to use standalone in a modded playthrough. You ideally should be using it as a master file to add the appropriate tags to your character's and armors.
This mod would be great if i could get it to work, i followed the guide, made the paths myself, tinkered with a few things, now when i try to batch build or build bodies/outfits with bodyslide, Any UPF body/outfit can't see presets, which is kinda confusing? any help to fix this issue would be appreciated. Thanks
I am in pain, i am unsure what is wrong, i did everything as pre the guide, i knew how to build the bodies, but they just dont work for the unique player, do we need the main standard file? or not? its so confusing.
I may be missing some brainscells... I figured it out in the end...
Not sure if there's much point commenting here but the clothes are all bugged, they just glitch on the pip boy and I can't equip, drop, store or do anything less than reloading a save to get rid of it
Works only with the body. But with armor and clothes, it does not work. I did everything according to the instructions, but it seems that he simply does not see the "unique" folder.
Hey do you have papyrus script source? I wanna add the armors from the capital wasteland mod into this mods list but I need the source script to do it.
223 comments
It has a lot of issues that doesn't support custom races right off the bat so if you're using a custom race then you need to download the scriptless version or else the scripts from this mod will break and cause your inventory to bug out (items keep disappearing and reappearing, etc.). To fix this, you need to add isUnique tag to your player in fo4edit if you're wanting to use the scripted version.
Some armor pieces like Leather Armor or Combat Armor will not show the player unique body slides until you switch it to be "unique" AND you must set the armor piece to be "standard" when working it on the workbench.
Any mods that mod the armor workbench will likely conflict with this mod as well.
Lastly the mod author forgot to remove some test npc named Czesturo or w/e so it'll be standing around naked next to Arturo in Diamond City. You can remove him in fo4edit and also make sure to remove the cell that edited him in it or click on him and "disable" him.
Overall this mod does work, but takes a bit of tweaking to do to get it done right. It's highly unpolished and has quite a few issues. It's not really good to use standalone in a modded playthrough. You ideally should be using it as a master file to add the appropriate tags to your character's and armors.
I may be missing some brainscells... I figured it out in the end...