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Gambit77 - Gernash - Valdacil - Neanka - Thirdstorm - Omega9380 - Spherikal - KhaibitUploaded by
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About this mod
This is the new expanded version of VIS.
- Requirements
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DLC requirements
DLC name Automatron Wasteland Workshop Far Harbor Contraptions Workshop Vault-Tec Workshop Nuka World Nexus requirements
Mod name Notes Armor and Weapon Keywords Community Resource (AWKCR) needs v5.0 or newer Buffout 4 This is not really required. But it will increase the amount of scaleform memory available, which can help with stability if you're bumping into engine limitations using VIS-G in combination with other mods (like AAF) using scaleform memory as well. DEF_UI Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Portuguese Author:C0RAGEM VIS-G Item Sorting (Traducao PT-BR) French Author:Aogara VIS-G - FR Italian Author:Firegtx VIS-G Item Sorting - Traduzione Italiana ORD Russian Author:Gambit77 - Gernash - Valdacil - Neanka - Thirdstorm - Omega9380 - Spherikal - Khaibit VIS-G Item Sorting (Russian) Spanish Author:dantephoenix - nexusernesto VIS-G Item Sorting V2.7 -Spanish- German Author:MrQuetza VIS-G Item Sorting (German Translation) Mandarin Author:ShrimpBallin VIS-G Item Sorting - Chinese - Changelogs
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Version v2.7
- new feature: added support for wearable canteens, devices and mines for Wasteland Tactical - Visible Weapons on Packs
- new feature: added more naming entries for upcoming Raider Overhaul update.
- bugfix: fixed typo in DEF_INV_Tags.xml so that Mechanist icon will now show properly in game. Thanks to Swyfter for finding this issue.
- bugfix: integrated some missing unofficial patch fixes for note description entries, bourbon and glowing blood sounds, fixed a typo in the name of the Combat Rifle Long Ported Barrel miscmod, and brought the naming of vanilla ballistic weave miscmods in line with Armorsmith. Thanks to BenReirimanu for finding these issues.
- bugfix: added HC_SustenanceType_QuenchesThirst [KYWD:00000884] to all Nuka drinks from Nuka World DLC. Thanks to warhammerempire for finding this issue.
- maintenance: updated records to keep VIS-G current with AWKCR v8.5 update
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Version v2.6
- Fixed some misc items that were classified as scrap when they should have been classified as quest items.
- Updated PA INNRs because they were missing support for some of the PA only legendary omods.
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Version v2.5
- updated Pipboy_InvPage.swf to bring back component view
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Version v2.4
- Built in power armor naming rule support for War Tags, WIP Worsin's Power Armor Paint Garage, and AWKCR versions of Power Armor Paints and Materials (PAMAP) and More Power Armor Mods (MPAM)
Added circuitry components back to CircuitBoardMilitary "[Crafting] Military-Grade Circuit Board" [MISC:00154AD2] so it can be scrapped.
Reclassified TinCan03 "{Scrap} Can{{{Steel}}}" [MISC:0001F909] from crafting to scrap.
Fixed Vault Suits using a decal other than a Vault # decal to be named Vault Jumpsuit instead of just Vault.
Fixed DEF_INV_TAGS.xml so that it's pointing at the mispelled acid soaker icon.
Fixed dn_CommonMelee so that unpatched weapons that are getting a prefix tag from vanilla keywords will now get an icon (I went with the katana icon since I also use that for the melee weapon rollup).
Fixed fomod so that the Vanilla Weight Patch will install properly in MO.
- Built in power armor naming rule support for War Tags, WIP Worsin's Power Armor Paint Garage, and AWKCR versions of Power Armor Paints and Materials (PAMAP) and More Power Armor Mods (MPAM)
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Version v2.3
- Pipboy_InvPage.swf altered so that back button works in apparels tab, and stat comparisons altered so that it shows the actual number difference in stats instead of + and -
HUDMenu.swf set up for different resolutions
Vanilla Weight Patch added to the fomod installer
- Pipboy_InvPage.swf altered so that back button works in apparels tab, and stat comparisons altered so that it shows the actual number difference in stats instead of + and -
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Version v2.2
- Fixed tagging for AWKCR Pigments
Fixed naming on Lever action Rifle
Added naming for Vault-Tec Power Armor
- Fixed tagging for AWKCR Pigments
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Version v2.1
- Mod is now stable, all known instability issues have been resolved.
All known bugs are fixed.
Featured Item Popup restored.
New icon for grenade launchers.
swf files rebuilt for stability and UI improvements.
Button to back out of rollups with a controller has been added.
Additional tags added to support additional collectibles from Beantown Interiors and Ingestibles Extended.
- Mod is now stable, all known instability issues have been resolved.
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Version v1.4
- Bugfix: retagged FormID - 00199043 Locket as Quest item instead of Scrap.
Bugfix: added omod records for Pipe, Laser, Institute Laser, and Plasma pistol grip mods so that pistol versions of these weapons name correctly.
Tweak: changed names in Laser and Plasma weapon records to General Atomics and Repconn Aerospace v.31 so that their names don't look weird.
- Bugfix: retagged FormID - 00199043 Locket as Quest item instead of Scrap.
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Version v1.3
- fixed the rest of the ingredient typos
fixed dynamic naming for vault suits
fixed dynamic naming for vault-tec security armor
added missing keyword to gauss rifle in AWKCR and WSE so it gets it's icon
- fixed the rest of the ingredient typos
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Version v1.2
- Bugfix: fixed Ingredients typo
Added the DEF_INV_TABS.xml so now you won't be able to be missing it based on the options you choose while installing DEF UI.
- Bugfix: fixed Ingredients typo
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Version v1.1
- Bugfix: I had setup the ruleset that controls a vaultsuit's "# Jumpsuit" to support Vaults 1-1080 for a modder that is making all those decals. Unfortunately I've discovered that having 1091 rules in a ruleset makes it not function. Which is too bad. Up until this point we had never encountered a ceiling to the amount of rules that could be in a ruleset, and I've had several hundred in one before this point. So I've trimmed it back to ones that we currently use and a few more that we will be.
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- Donations
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Straight donations accepted


This is my take on item sorting. The more I worked with INNRs (Instance Naming Rules) the more I saw ways that I could improve on VIS, and for a while I did that work as updates to VIS. This is kind of an update, but it was expanded in such a way that VIS patches for mods may or may not be ready to go to use with this. I've expanded the amount of categories of items so that they are more specific. I've expanded the amount of rollups so that they're more inclusive of items in order to clean up inventory screens. I've set up the weapon and apparel tabs in a way so that the items in them are sorted in both logical breakdowns but also in a way to give precedence to items that are more useful. Halgoth has built a new iconlibs file so we can take advantage of a greatly increased selection of icons. I think this really shines with the weapon sorting. My naming rules have built in support for mods like AWKCR, Armorsmith Extended, New Calibers, Raider Overhaul, Super Mutant Redux, etc.
This mod is just a one plugin setup. Some people may have prefered the customizability of all the VIS plugin options, but in supporting that mod I came away with the impression that it often led to confusion and made troubleshooting and bugfixing more complicated. So I chose to go with a single setup that I found most useful. A lot of things I have setup as weightless items. I'm of the school that thinks onerous inventory management can take away from the fun. But for hardcore types that like wasting time making extra trips home to dump off stuff SsmB_92 is working on a patch to add weight back to everything with his added touch to try to make everything's weights as realistic as possible.
Installation Instructions:
First have DEF UI installed.

Then install this choosing yes to overwrite files from DEF UI when prompted.
List of Contributors:
Gambit77 - primary plugin author
Valdacil - laid the foundation and taught me the ropes
Gernash - primary iconlibs2.swf author, rebuilt all swf files for improved features and stability
Neanka - his DEF UI laid the foundation for the cool features we can implement in a mod like this
Thirdstorm - assistance prepping naming rules to support RO and SMR
Omega - helped lay the foundation for the iconlibs2.swf file
Spherikal - helped lay the foundation for the iconlibs2.swf file
Khaibit - wrote the script I use to make the vanilla weight patch
RedRocketTV - contributed Nuka Recipe Book 2K Retextures (Nuka World) which was merged in to provide patch-free compatibility. Go endorse it, the mod puts the finishing touch on a situation where corners got cut.
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