Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
TrophiHunter for his Walther P99 weapon mod
EvTital for some of the plate carriers, outfits, and armors used in the screenshots. Found in the "Resident Evil Military Pack" thread on Gunetwork.org
asnavaro for the plate carrier used in the screenshots. Found in the "(FO4) Plate Carrier Armor" thread on Gunetwork.org
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.0
All plugins are now ESL-flagged ESP's
Added a new option for removing leveled list injection scripts
Added new replacer option for gamma guns
Version 3.4
General fixes for uniques. Uniques should be replaced properly
General fixes to object mod data
Replaced weapons will now spawn with more randomized modifications compared to the previous version
Added new modcols
Removed VIS-G patches
Version 3.3
Changed the in-game name to "P99"
Changed the "Attack Delay" to match the original weapon mod
Changed the magazine capacity to more closely mimic the original weapon mod
Version 3.2
Adds plugins that keep the leveled list injection script for those that want it
Version 3.1
FOMOD installer uploaded
Added plugins that are patched to be compatible with VIS-G. They will use VIS-G icons and sorting
About
Replaces all vanilla 10mm pistols, gamma guns, or Deliverer with TrophiHunter's awesome Walther P99.
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "P99" in-game
Replaced weapons will spawn with a random low-tier receiver (Standard, Double Action, or Factory New Receiver)
Replaced weapons will spawn with a random grip
Replaced weapons will spawn with a random barrel
Replaced weapons will spawn with a random magazine
Replaced weapons will spawn with a random iron sight
Replaced weapons will spawn with a random muzzle
Rare weapons may spawn with a random modification in the Upgrade 1- Upgrade 7 modification slots
This mod also replaces Piper's companion weapon with the P99
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.