About this mod
Replaces vanilla assault rifles, combat rifles, or handmade rifles into FX0x01's AK400 weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will randomly spawn in different variations:
- All replaced weapons will be named "AK74M" in-game
- Replaced assault rifles and combat rifles will be chambered in 5.56. Replaced handmade rifles will be chambered in 7.62
- Replaced weapons will spawn with a random scope/sight
- Replaced weapons will spawn with the standard automatic receiver
- Replaced weapons will spawn with a random magazine
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a randomized material/camo
- Replaced weapons will spawn with a random barrel-mounted attachment (Flashlight+Laser Sight, Flashlight, Laser Sight, or none)
- Rare weapons may spawn with a suppressor
This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles, super mutants that spawn with assault rifles will instead spawn with a pipe gun.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required) AK74M - Assault Rifle by FX0x01 - https://www.nexusmods.com/fallout4/mods/21466