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File credits
All thanks goes to the team that created the RPG-7V2 weapon mod: Mr. Rifleman: RPG and Scope model FX0x01: Original texturing and rigging ImBrokeRU: Eotech model and textures Vitalionism: Barska model and textures Aday: Lens textures Hitman47101: Fire animation Tigg: Rail Section NWI, Overkill Studios: Sounds Tripwire Interactive: Rocket model The Shiny Hax: All RPG, Scope, and Rocket textures, animations, and pretty much everything else
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Changelogs
Version 3.1
RobCo Patcher is utilized which adds patches integrating the proprietary RPG-7V2 rocket ammunition into leveled lists and vendors lists such as Arturo in Diamond City
Various changes to OMOD data
Version 3.0
Added replacers for the Gauss Rifle
Replaced weapons will use the rockets from the RPG-7V2 mod as ammunition. Replaced weapons will no longer use vanilla ammunition
Made changes to the modcols and the weapon combination data
Version 1.4
Adds replacer plugins for the Fatman
Replaces mini nuke ammunition and missile ammunition into Rockets
NPC's will spawn with replaced mini nuke ammo (Form ID: 000E6B2E) and replaced missile ammo (Form ID: 000CABA3)
Minor changes to object mod data
Version 1.3
Changed the in-game name to "RPG-7"
Version 1.2
FOMOD installer uploaded
Added plugins that are compatible with VIS-G. They will use VIS-G icons and sorting
About
Replaces vanilla the Fat Man, gauss rifles, or missile launchers with The Shiny Haxorus' RPG-7V2 weapon mod.
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "RPG-7" in-game and will follow the instance naming conventions
Replaced weapons will spawn with the Standard Receiver
Replaced weapons will spawn with a random scope/sight
Replaced weapons will spawn with a random finish
Replaced weapons will spawn with the Standard Grenade
Replaced weapons will use the rockets from the RPG-7V2 mod as ammunition. Replaced weapons will not use vanilla missiles as ammunition
Compatibility
- Patches are available using RobCo Patcher by Zzyxzz. These patches integrate the proprietary RPG-7V2 rocket ammunition into leveled lists and vendor lists such as Arturo in Diamond City
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
All thanks goes to the team that created the RPG-7V2 weapon mod: Mr. Rifleman: RPG and Scope model FX0x01: Original texturing and rigging ImBrokeRU: Eotech model and textures Vitalionism: Barska model and textures Aday: Lens textures Hitman47101: Fire animation Tigg: Rail Section NWI, Overkill Studios: Sounds Tripwire Interactive: Rocket model The Shiny Hax: All RPG, Scope, and Rocket textures, animations, and pretty much everything else