About this mod
Changes the effects of both ranks of the Awareness perk. Rank 1 instead acts as a recon scope, marking any hostile target you aim at. Rank 2 uses the power armour Targetting HUD effect, so all (living?) creatures glow red.
- Requirements
- Permissions and credits
- Changelogs
2.01809.2922.42 (initial release)
Hard Requirements: Fallout4.esm & DLCNukaWorld.esm
Soft Requirements: None.
Compatibility: Alters the Awareness perk, so if you have other mods that change perks this should go below them in the load order.
Installation: Either with the NMM Fomod installer or unzip and place the desired (only one) "_009_kittenAware.esp" and "_009_kittenAware - main.ba2" files within your Fallout4/Data folder.
Additional Notes & Comments:
Quite frankly, a rather simplistic mod, but I got to create the scriptwork from scratch, which will aid in future endeavors.
Fomod installer includes options for Vanilla or Leveless awareness perk, as you prefer.
Yay for more advanced technology! (Completely rendering fomod worse then useless, it now actually can hinder installation.) So yea, the new download versions are stripped down to basics, just being a zip with the esp and ba2. Hooray forr going to the trouble of creating a nice fomod in the first place....... Left the fomod up as the main in case peeps can use it or just want a gander, however the Leveled version in optional is now the Vortex main.
As usual, if you encounter any issues please leave a comment in the Posts tab with as much information as you can, thank you.
Oh, yea, the game is odd about what it determines as 'living creature', always see my own turrets, not always others however. It is similar with robots too, though I think all Automatron robots glow for me, but the core robots do sometimes and other times not?
If someone doesn't mind me ripping apart their mod I could upgrade rank 2 to friend/foe like I've seen floating around here and there.