Now, Things like cigarettes, Pre-War Money and Teddybears make sense!
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You know what I've noticed after roaming the wasteland, 210 years after the bombs fell? People still smoke. Children (and Dogmeat) still play with toys. And damnit, Pre-War Money is not scrap!
This mod aims to fix a couple of those inconsistencies.
Now, Cigarettes and cigars are worth picking up for more than their component value, Teddybears and Toys will be worth picking up (coming soon!) And Pre-War Money is valuable again, just like in previous Fallout titles!
There's likely more to come, as I think of or notice things missing that could benefit from this.
All files are ESP's marked as ESL files, so they adhere to the load order, but are loaded in the FE address space.
When I'm comfortable with the finished product, I'll be merging everything into a single file.