A bit of the old world, a bit of the new world comes together to add a splash of color and crazy to your settlements. Be on the lookout for aliens, crab monsters, coffee, and lots of donuts.
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Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
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File credits
Credit to everyone on the Sim Settlements Discord and Sim Settlements team who listened to my ideas and gave me some really good tips and feedback. Also credit to CREAtive clutter! This uses CREAtive Clutter assets from Damanding, Dino, MsRae, Frogprincess and Evanpox primarily from the CREAtive Clutter modder's resource but also a few select items from the CREAtive Clutter mod itself.
Also credits to Old Hand of Wasteland Imports, who graciously allowed me to use some of their food assets in this mod!
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Changelogs
Version Milk 1.1
Cleaned unneeded dependencies from Altairp and Wasteland Import milk patches. They should work fine now.
Version 2.1.0
Fixed missing textures on the cheese. For real this time. Pinky swear. Seriously, if it's purple let me know.
Added uniform support for some plots
Version 2.0.1
Added missing material for the cheese. Oops!
Added missing keywords to rad dawn tea. Should caffeinate properly now?
Version 2.0
Removed Slocum Joe's Workshop dependency. Now, the two plots that depend on Slocum Joe's will be hidden if you do not have it. All other plots will be available. See Articles section for details and mod synergies.
Added Skins for Intergalactic Planetary, Glory Days, and Rock Lobster. You'll see some variety as you build these!
Added new plot - Where the Brahmiluff Roam - Heavy Ag that spawns Brahmiluff and produces Brahmiluff Cream, Fertilizer, and, at level 4, Brahmiluff Cheese
Corrected many issues with resource generation for all plots. Enjoy the stuff you should've had the whole time!
Spuckies and bread are gone. Sorry! They were made using the SJ Workshop assets. New food items have been added (Tato Latke, Brahmiluff Cheese, and Bean Cakes)
Version 1.6.1
All Old World Gourmet, Sugar, and Tea Recipes have been reorganized and are, accordingly, back at the cooking station. Some recipes have been tweaked to be more forgiving as well. Having a custom cooking station was confusing and more trouble than I thought.
Booze and Kombucha recipes are still at the Mixologist workbench, which can now also be used to make mashes (corn, tato, razorgrain) for use in the Industrial Revolution Brewery. Outside of the IR Brewery, they don't have much use. Yet.
Fixed missing files and spawns for Miscellaneous Debris. Hopefully this corrects a CTD issue that has been identified.
Milk Patches! You can now patch your milk. Pick ONE of them - Wasteland Imports, Altairp's Animal Farm, OR the Wasteland Imports AND Altairp's Animal Farm. This basically makes all the different milks work side by side by changing how they are used in recipes. The Creation Club milk has been redubbed Molerat milk because it does rad damage and that is not in keeping with lore about Brahmin Milk.
Version 1.6
Added new mixed drinks to mixologist workbench with many familiar recipes from Fallout 76 and some new, Wastelandy versions of some old world classics!
Added two new interior martial plots with Conqueror functionality, Miscellaneous Debris (Battlefield Scavenger) and Atomic Tan (Armory)
Added regular cooking workbench functionality to Old World Stove, so it has the new crafting items and more functionality (no longer just a unitasker for this mod's items)
Other little fixes to Screaming Trees and Fever that caused some construction stages to appear out of order
Version 1.5
3 New Plots - Screaming Trees (Heavy Agricultural), Fever (Heavy Agricultural), and Ghoulrillaz (Martial)
Consolidated all crafting recipes in two new, unique workbenches to minimize conflicts - Old World Oven and Mixologist Workbench. Find them in the crafting section of the workshop menu.
Add some new recipes - Pancakes, Screaming Trees Gin, and a Meatball Spuckie
Version 1.3
Added new custom vendors - East Wasteland Tea Company and Old World Diner
Version 1.2
Added two new plots! Yardbird Suite (Interior Ag) and Robot Parade (2x2 Martial). Also new recipes added under "Old World Gourmet" at cooking workbench.
Version 1.1
Addressed issues with flickering textures, some spawns/clutter, and correct application of benefits/penalties for plots
Version 1.0
Initial Release
Requires Version 4.2.9 or Greater of Sim Settlements
A bit of the old world, a bit of the new world comes together to add a splash of color and crazy to your settlements. Be on the lookout for aliens, crab monsters, coffee, and more.
Contents
New Homes: 1
Glory Days - a lair for the true baseball fanatic. (Skins Available)
New Shops: 2
East Wasteland Tea Company (Int) - a shop for trying out all the latest tastes in steeped, mutated herbs
Old World Diner - Where nostalgia and questionable foods come together in beautiful harmony
New Factories: 1
Donuts - more sugar and tasty treats for everyone. Donut mix on the lower levels, and more and fancier donuts as it advances. (Requires CC Slocum Joe's Workshop to Appear)
New Farms: 4
Beans for Breakfast - A silt bean agriculture plot that begins to produce extra items at level 3 and 4 (if you have Industrial Revolution) to give your settlers that caffeine boost.
Yardbird Suite (Int) - A small chicken coop that gets bigger! Supplies settlement and workshop with eggs. Also some chickens that are a bit on the free-range side. Fever (Heavy) - A recreational and agricultural hybrid. A place to sit back and watch those glowing blossoms take over the world. Yields all kinds of flowers and boosts happiness, but provides less food.
Screaming Trees (Heavy) - Your own private slice of the Far Harbor wilderness. Provides sap, blight, and asters and a special surprise at level 4. Consumes extra water, yields happiness.
Where the Brahmiluff Roam (Heavy) - A micro-ranch where you can get plenty of Brahmiluff cream and fertilizer. At the highest level, provides Brahmiluff cheese.
New Rec: 1
One More Cup of Coffee (Int) - An interior plot where your settlers can kick back for a coffee break and sample all the latest and greatest Slocum Joe drinks and treats. Now counts as a Mess Hall for Conqueror!(Requires CC Slocum Joe's Workshop to Appear)
New Martial: 6
Intergalactic Planetary (2x2) - Salvaged bits of Nuka World bring animatronic Zetans in to the picture to guard and fight for your settlement. (Skins Available)
Rock Lobster (2x2) - Saving a few of those nukalurk eggs from Nuka-World has gifted you with your own band of nukalurk warriors as settlements guards. Not much is more intimidating than a glowing crab monster. (Skins Available)
Robot Parade (2x2) - Combine the ingenuity of the Mechanist with volatile soda chemicals! Spawns Mr. Frothies to defend your settlement.
Ghoulrillaz (2x2) - Nuka World's Ghoulrillas have found a new home, and they're ready to fight for it. Make any invader pass through a serious gauntlet to enter your settlement.
Miscellaneous Debris (Int) - Sort out all the leftovers from your many, many battles and recycle them. Counts as Battlefield Scavenger for Conqueror!
Atomic Tan (Int) - Deliver unto the primitive savages Atom's Light and the glory of energy weapons! Children of Atom and energy-weapon themed martial that counts as an Armory for Conqueror!
New VIP Stories: 0
Building Features
Settler Navigation: Yes Construction Stages: Some Randomized Clutter: No Performance Settings: Yes
Crafting: New workbenches - Old World Oven and Mixologist Workbench - find them in the Crafting section of the workshop menu. More to come, soon (tm) . . .
Special thanks to Damanding, MsRae, Frogprincess, Evanpox, and Dinozaurz for the wonderfulCREATIVE Clutter Modder's Resource and for letting me use some additional assets from the CREAtive Clutter mod, and to Old Hand for giving me permission to use some food and drink assets from Wasteland Imports!
Confession: I am primarily a console player (gasp) so I made this add-on with console users in mind, so it is more on the lightweight side with some of the Sim Settlements features. That is why the plots do not use construction stages beyond the basic three level stages (or four for agriculturals). Sorry to all of you who use realistic build times. This add-on might be a little bland for you if the aliens, donuts, coffee, and crab monsters don't excite you. More is coming in the very near future, including crafting recipes, shops, industrials, farms, and yet more martials.