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StriderShadowwalkerUploaded by
StriderShadowwalkerVirus scan
About this mod
A blueprint for a Minutemen military outpost at Outpost Zimonja that was built using several mods.
- Requirements
- Permissions and credits
Before importing this blueprint, you will need to use a scrap mod to scrap everything apart from apart from the rock at the back which you can see on the pictures. I used Scrap everything to build this https://www.nexusmods.com/fallout4/mods/5320, but I had to disable the lockers using the console, but everything else should be scrapable. To disable the lockers just open the console, click on the safes and type disable, then click enter. You can do the same with the smoke from the fire can. The workshop will be under the foundation of the main structure so you might want to move it, but this isn't needed unless the workbench clips through the floor or if you need to keep access to the workbench. I used Workshop Workbench Marker to do this. https://www.nexusmods.com/fallout4/mods/14046?tab=bugs
Required Mods
I will list in brackets what each of these mods is used for so that you can decide whether you need them all or whether you don't mind certain items being missing.Transfer Settlements https://www.nexusmods.com/fallout4/mods/22442/
Thematic and Practical (Main Structure and dorm beds) https://www.nexusmods.com/fallout4/mods/16207
CWSS Redux (Bathroom items) https://www.nexusmods.com/fallout4/mods/14326
Sandbag Fortifications (The fortifications and the outer guard posts) https://www.nexusmods.com/fallout4/mods/21358
Weaponsmith Extended 2 (This is a compilation of weapon mods, but it also gives the turrets I used. If you don't want to install such a large mod, the turrets should be pretty easy to replace. That said I am very much enjoying the weapons from this mod and would definitely recommend installing it
https://www.nexusmods.com/fallout4/mods/10737
XnjguyFilledMods_AIO (The weapon displays in the war room) https://www.nexusmods.com/fallout4/mods/16813
Gruffydd's Signs and Posters (The sign onthe cliff as you enter the settlement. Possibly a couple posters as well https://www.nexusmods.com/fallout4/mods/9711/?
CREAtiveClutter (Most of the decorations and furniture in the mess hall) https://www.nexusmods.com/fallout4/mods/20782
Minutemen Propaganda Posters (The Propaganda posters all over the base) https://www.nexusmods.com/fallout4/mods/11975
Minutemen Morale Pack (The Banners on the outside of the main structure and in the mess hall) https://www.nexusmods.com/fallout4/mods/16715
Crimsomrider's Unique Furniture (The map in the war room) https://www.nexusmods.com/fallout4/mods/20703
Settlement Objects Expansion Pack (This is on the list of required files, but I'm not sure what it is actually used for) https://www.nexusmods.com/fallout4/mods/10075
SnapBeds (The hospital beds) https://www.nexusmods.com/fallout4/mods/20697
BusySettlers (a marker that makes a settler stand in the med bay with a clipboard when assigned) https://www.nexusmods.com/fallout4/mods/7010
Vault 88 - More Vault Rooms (a couple of small signs and possibly the vault posters in the med bay) https://www.nexusmods.com/fallout4/mods/16896
Workshop rearranged (This is only needed for version two and is used for the ham radio in the war room and some of the furniture in the CO's section of the base) https://www.nexusmods.com/fallout4/mods/16181
Do it yourshelf (This is only needed for version two and is used for the shelves in the CO's private quarters) https://www.nexusmods.com/fallout4/mods/14532
It isn't a required file, but if you want the clinic and the restaurant to look like they do in the pictures, you will need to install Immersive Vendors https://www.nexusmods.com/fallout4/mods/10039
If you want all the items but are worried about your workshop menu taking forever to load, then I suggest using Faster Workshop (Workshop Lag Fix) https://www.nexusmods.com/fallout4/mods/35382
If anyone has any suggestions for areas or decorations, feel free to leave a comment with your idea. If I decide to add it to the build, I will make sure to credit youfor the idea in the file description.
Special thanks to CDante for creating Transfer Settlements and to all the other mod authors whose mods I have used to build this settlement.