About this mod
These are just miscellaneous re-textures and mesh edits of various items in the Fallout 4 game that other authors have overlooked. Some of them were requests, others are items I thought needed reworking.
- Permissions and credits
You should NOT just dump this file into your game and expect it to work properly. A majority of the textures are straight replacers, but a few require adding a NiAlphaProperty via NifSkope to the existing mesh to make them look correct. I didn't supply meshes for a majority of the textures because either the vanilla texture works fine or I am using someone else's mesh and haven't gotten permission to re-upload them. If a mesh is included it should be used for the supplied texture so the image displays properly. Pick and choose whatever textures you like, remember to back up your originals. The main reason this is not a BA2 is so you can pick and choose which textures you want to use.
Some of the textures now have a glow-map also, so you will need to install the correct materials file that I've supplied.
There are more textures than the images I've provided...
If you enjoy taking screen-shots, feel free to supply better images...
If you see a texture in my screen-shots that's not included in this file it is probably from one of my other uploads.
The hazmat suit textures work fine with the vanilla suits but if you use Helmetless Hazmat Suit - https://www.nexusmods.com/fallout4/mods/4369, I've uploaded new textures that will work with that mod as well.
I am making another mod that re-adds the tires, interiors, and doors to a majority of the vehicles in-game that were missing them as well as adding glow-maps to the running light areas of those vehicles, but I am having issues with a couple of them. Changing some of the static car frame meshes into police cars and taxis. If anyone is interested in becoming a co-author on the project they can contact me.