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niston

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niston

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About this mod

A chemistry station, apparently similar to the one from busy settlers. Big difference however: If you assign a settler, this one will take resources from and produce goodies for the workshop every 2 hours! Choose from 5 recipes: Stimpak, RadAway, Antibiotics (HC), Jet and Psycho. Powered by F4MS.

Requirements
Permissions and credits
Small tech demo for the F4MS Resource Engine, illustrates basic capabilities and usage of F4MS' Factory facilities:

- Factory script
- FactoryControlPanel script
- FactoryRecipeStorage script
- FactoryRecipe script and holotape
- EventScheduler script and quest
- Schedule script and holotape
- MiscText items

Implements a chemistry station, apparently similar to the one from busy settlers. Big difference however: If you assign a settler, this workstation will actually produce goodies for the local workshop roughly every 2 work hours (7:00am to 8:00pm, excluding siesta), as long as raw materials are available in that same workshop! Choose from 5 recipes: Stimpak, RadAway, Antibiotics (HC), Jet and Psycho. Raw material requirements identical to vanilla chemistry workbench recipes.

If it isn't obvious already: You'll need to grab a copy of F4MS to run this thing. The useful chemist will appear in the Crafting menu. Also, Debug Messages are enabled for demonstration purposes. You may turn them off with FO4Edit; Set the various DebugMode properties to false.


Drop me a line in the comments if you have a question or suggestion!




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