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Created by

Mario Lara

Uploaded by

snikegear

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About this mod

This ESL .- Adds Fully functional New Settlements on any place of the Commonwealth. Reach your favorite place use this mod an get one new settlement (Includes: MapMarker, workshop stats, big buildable area, extended buidaable area for interiors, suply lines, border edges) and extra functions.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Donations
Snike - Camp Dynamic*

You can now place 8 new settlements anywhere in the Commonwealth.

other 12 more Settlements with the extra pack
https://www.nexusmods.com/fallout4/mods/38186/

Any new placed settlement have:
his own MapMarker
WorkShop stats on PipBoy
Attack points out of the build zone
Can send Settlers from and at this settlement as in regular one.
Make Suply lines.
etc...



How does it work?


After installing this ESL when loading a game you will receive a message after the mod has processed the correct activation of the new settlements that will be available for you to assign them to your favorite places at any time. You will also receive an item in the PipBoy inventory in the AID menu, this item is advisable to assign a favorite key then you can call it at any time without having to search it at every moment in the PipBoy.



The item has the functionality to activate the dynamic menu that serves to:

Assign the player's current place to deploy a new settlement of 8 that the mod can currently assign. (as long as there is no other settlement at a short distance).
Once a new settlement has been deployed the function of the item will change and show a new menu when you are inside the new settlement build zone, this is because the new dynamic settlements do not use the usual  V key for  activate the Buid mode.



The new menu shows the following options:

Workshop .-
to open the Build mode.

Container .- to open the container menu of the settlement.

Extend SandBox Area.- to add or move an extra area of ​​construction and relaxation for the Settlers annexed to the main area of ​​this settlement. Usually recommended to be deployed indoors and leave the main area outdoors for not lose the map marker.

Move Settlers Here.- due to the way dynamic settlements work you can not make use of mods like instabell (you can continue to use them in regular settlements) but this function replaces this activity and moves all the Settlers of this settlement and places them at your side to be able to organize or assign jobs or anything that is required.



* This is First Public Version, please do previously one  game saving at the point where you can return to your original game.
I have tested and reviewed the operation of this mod in an exhaustive way but I know that due to the amount of mods and configurations that exist, something may need some adjustment and I prefer to be cautious.




Technical and other limitations:

When deploying a new settlement the Build edges are not displayed, this will work correctly the next time you load a saved game.

The appearance of new Settlers in the new settlements may take a little longer than usual after having placed the radio beacon.

You may need to assign the work to each Settler the first time, for example, you select a Settler and assign it an object that produces food, now the Settler will automatically assign as many objects as it can control as it will take a bed from the settlement.


This Version is only for Commonwealth world space,  I have planned do:

One new ESL that adds 12 more new Settlements for Commonwealth  ::DONE::
https://www.nexusmods.com/fallout4/mods/38186/


One new ESL that adds 8 new settlements for Far Harbord DLC
One new ESL that adds 8 new settlements for NukaWorld DLC