About this mod
My attempt to improve the audio from Fallout 4. Collection of sound tweaks, fixes and other packs!
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Overhaul Tweaks and fixes:
- Tweaked interior music not to play in Outdoor Cells.
- Tweaked priority and conditions for ambient music to play like region-specific to be trigger or by removing repeating cycles from multiple music types from night exploration to inside dungeons.
- The base explore tracks can now all be found in MUSzExplore, MUSzExploreCoast and MUSzExploreFoothills.
- Removed Minutemen music in Sanctuary Hills when you became a general.
- Vaults 75, 81 and 114 will no longer use MUSDungeonC ambient music but MUSDungeonVault111 instead.
- Far Harbor's Intro Music now also plays during exploration of the DLC instead of just the first time of arrive.
- Added some vanilla exploration music to Vault88.
- Added two interior tracks from Automatron to the random selection of dungeon music.
- Increased the time of some silent moments to help break-up constant background music.
- Player heartbeat sound can be heard early. The first state around 35% and the second by 20% of health.
- Holotapes use the voice volume sliders.
- Gaining XP makes no sound, the 'ChaChing' has been moved to play when you trade.
- Slightly reduced some of the ambient sounds like wind, building cracks or other weather related effects.
- Settlements generators, turrets and other building noises like hammering walls is reduced.
- Multiple speaker announcements volume reduced around 25% (from military checkpoints to subway speakers). Subway, D.B Tech and Nuka World PA announcements play less frequently (around 2 to 3 minutes).
- Eyebot and world placed radios sound have a more smooth distance transition and reasonable reverb.
- Added a couple of pure silence files to be triggered in some areas. Moments of peace!
- Whoosh sound collection added into the subway for more variety.
- Added 4 new background interior noises for subway and tunnel areas (Space Atmosphere Compilation by MATRIXXX).
- Reduced vaults and caves reverb a bit to avoid hear loss. Still have a claustrophobic loud feeling.
- Attempt to fix missing player voice after entering Walden Pond sewer (thanks to DeathByPewPew). If using Previsibines Repair Pack you need the patch available in the file section.
- Restored unused signal sound for the Institute Courser radio beacon. Game was using the same path as the BoS pulser.
- Added conditions for RadGulls and RadCrows to be quiet at night and during bad weather.
- Tweaked distance/volume from some creatures sounds. Added new sounds for (at the moment only) a few:
- Bloatfly + 3 attack and idle sounds.
- Brahmin + 4 idle sounds.
- Cat + 6 idle sounds.
- Dog FEV Hound + 7 idle sounds.
- Dogs + 5 idle sounds.
- Dog Vicious + 3 idle sounds.
- RadRoach + 1 idle sound.
- YaoGuai + 7 idle sounds.
Merged mods:
- Enhanced Main Menu Music credits to TheLagJag - Default version.
- Power Armor Intercom Voice credits to LolzMan1325 - Default version.
- Barefoot Footstep credits to GrozaTerroristow - Louder version.
- Immersive Squeaky Doors credits to Hicsuntdracones1 - Quieter version. Merged and integrated by adding sounds to the list.
- Rusty Doors Sounds credits to zlostnypopolnik - Also by integrating sounds to the list and not replacing.
- Can Chime Disarm Sound Removed credits to Darthsquirrel1217 - Updated script with a fix from UFO4P thanks to wxMichael.
- Duffle Bag Sound Fix credits to Fadingsignal
- Zippo Sounds for Cigarette Lightning credits to Pootis
- A.B.S. - Alternate Bashing Sounds credits to LolzMan1325 - Quieter version.
- Resynched Power Armor Handling Sounds credits to LolzMan1325
- Better Fireworks Sounds credits to Vilgrym
- Artillery Strike Mod credits to Azebal - Variant version.
- Radiant Birds credits to indipindi - Sounds are added instead of replacing. Multiple tweaks for volume balance and conditions.
- Hush Dogmeat - No idle or Whine Sounds while Sneaking credits to fadingsignal - Slightly reduced dogmeat panting volume.
- Louder Rainy Sound credits to thlp - Louder Rainy and Thunder sound version.
- Louder Waves credits to Zorkaz - Reduced the volume and fade out distance to hear the ocean waves.
- Reverb and Ambiance Overhaul credits to mm137 - Only partial edits (if you prefer RAO or similar tweaks of the same load it after LAT):
- "Ambient sounds and reverb types to regions where they were absent, or fixes inappropriate or generic settings. For example when you enter small shacks or other small structures with "faked" reverb settings."
- "Adds newly created ambient types to areas that used generic settings. Glowing Sea caves, sewer pipes, and elevators now no longer sound identical."
-"Rebalances Indoor and Outdoor Ambiance. Vanilla is much louder indoors - this brings them closer to being even without totally changing the dynamic. Some incidental sounds have been made slightly louder."
-"Different room types and areas behave differently. Vaults are now cavernous, echoey, and metallic. Wooden rooms are more muffled. Cinderblock is more sound-absorbent than metal, etc."
-"Increases attenuation for almost all reverb types. This allows sound to propagate over longer distances, whilst decreasing the distance in which sounds will play in "2D"."
-"Larger creatures and NPCs produce more reverb and louder sounds. This is mostly improvements to the Deathclaw - the roar and stomp are much more impressive now. Mirelurk Queens, Behemoths, and Liberty Prime all make louder footsteps, etc."
-"Pip-boy radio behaves like in-game radios and will interact with the reverb of whatever cell you are in."
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--- LAT Expansion - Announcements Revised ---
- Someone hacked the subway speaker system!! Replaced those announcements with something more apocalyptic.
- Replaced subway PA with Apocalyptic Radio sounds. Credits to OnlyTheGhosts.
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Custom optional LAT Patches Fomod:
- Ambient Wasteland v0.1 - Removed multiple noises that in my opinion don't fit the world or I just don't like, most of it animals sounds that can became distracting.
- Inner City Ambience - An Urban Soundscape v1.5 - Merged region tweaks sounds and priorities with LAT. Removed a few sounds that I prefer not to have and reorganize some of the categories selection. Bells should be only heard during night time and added some silence chances from the mod.
- Sinister Ambient Sound v1.1 - Added plugin replacer without RAO dependency. Removed sounds that I prefer not to have and reorganize some of the categories selection. Priorities adjusted, way more rarity in general for sounds and limited by the zone you in.
- Bleak Beauty - A Fallout 4 Fan Made OST v1.2 - It adds the music priorities by LAT.
- Faded Glory - A Post-Apocalyptic Soundscape v5-1 - It adds the music priorities by LAT.
- Fallout Suite - Soundtrack Extension v1.1 - It adds the music priorities by LAT.
- Radium - A Music Mod v2.7.1 - It adds the music priorities by LAT.
- Horrorghouls soundpack v2.2 - Can be used with Horrorghouls - Normalised by gundamgrime. Remove the mod's original plugin and use mine instead. Adjusted volume for a few edits and the distance you can hear ghouls.
- ZP's Feral Sounds v03 - Adjusted volume for a few edits and the distance you can hear ghouls.
- Edmond's Rad Radio Revolution - The Ultimate Radio Mod v1.2 - Almost unnecessary patch... I just changed the name of its 2280's Rad Radio Hits to Silence Radio since I use it only to stop ambience music from playing.
- Previsibines Repair Pack Stable Branch v74.18 - Place LAT - PRP Patch after any PRP plugin.
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- Persistent Volume Sliders
- Cut SFX Restored
- Better Low and Critical Health Heartbeat
- Extended Fake Interiors - Commonwealth buildings fixes
- Settlement Sirens + Klaxon Alerts
- Jolly Item Sounds
- Physics Impact Overhaul and Bullet Casing Sounds
- Bullet Impact Overhaul
- Melee Impact Overhaul
- Very Zen Impacts
- Power AiO (Regrouped)
- Fallout 4 Resound Project - Guns
- Grenade Sound Options
- Barefoot Footstep Extended
- Project Reality Footsteps + Expansion
- Horrorghouls Soundpack
- ZP's Feral Sounds
- Monsterum -DeathClaw Sounds Rework
- Ambient Tunnels of Boston
- Ambient Wasteland
- Sinister Ambient Sound
- Diamond City Ambience
- Inner City Ambience - An Urban Soundscape
- Lush Ambience - A Green Soundscape
- Lush Ambience - Far Harbor
- Edmond's Rad Radio Revolution - The Ultimate Radio Mod
- Diamond City Radio Extended
- Beyond the Commonwealth - A Music Expansion Project
- Fallout Suite
- Faded Glory - A Post-Apocalyptic Soundscape
- Radium
- Bleak Beauty
- Prydwen Flyover with Metallic Monks
- Classic And Funny Fallout Death Narrations
- Less Ambient Noises
- HighTech Audio Distortion and Crackle Fix
- LFPAA - Less Frequent PA Announcements
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External sound material:
- Space Atmosphere Compilation credits to MATRIXXX.
- Apocalyptic Radio credits to OnlyTheGhosts.
- Hissing Cockroach credits to Spoxe
- Wasp Wings 1 and Wasp Wings 2 credits to Wakerone
- Bee Wasp credits to smytheagain
- Cat Purring 1 and Cat Purring 2 credits to megrez7274
- Cat Meow and Purr credits to mcroce
- Multiple animal sounds from SFXStudio credits to the involved project authors.
Have a look and find support for multiple questions on the Collective Modding discord. I have my section at Mod Author HUB -Mortercotic-mods.
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All work in LOST Audio Tweaks is licensed under Creative Commons with the conditions presented here:
https://creativecommons.org/licenses/by-nc-sa/4.0/