This mod turns Big John's Salvage into a fully functional settlement.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
I've deleted my account, this file can be used/altered/reuploaded/etc as you please.
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.0.2
Quick Fix: Objects can now be built on the player home floor
Version 1.0.1
Quick Fix: Disabled the Super Mutant spawn markers
Version 1.0.0
Initial Upload
This mod turns Big John's Salvage into a fully functional settlement that:
Is medium-weight (Touches nine cells, four majorly edited and five with small edits)
Disables the Super Mutant spawn markers
Doesn't break any quests (None touch these nine cells)
Has a playerhome (Bunker in the train cart)
* There is an optional file that will allow you to scrap everything except some buildings. I HIGHLY suggest you don't scrap the prebuilt shack pieces as the have premade navmesh that may screw up settlers if they try to use it. If you don't scrap them however then settlers can walk on the prebuilt pieces.
* I made the two spotlights allied with the player, so you don't have to destroy them. To take ownership of the workshop walk directly up to it. It is next to the stacked up barrels in the middle of the settlement.
Issues: None at the moment.
Future Plans:
Make a Sim Settlements city plan (It's fine with me if you want to make and upload your own)