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puipui

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fate0075

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**A very small noise is left, but this is because it uses MusicType same as a room of other DiamondCity.

**I deleted SoundMaker which produced a noise in FO4Edit, but there was not object placement for some reason. Probably it is thought that this is a bug of FO4Edit.

This MOD functions by making AMBIntSpotGenericRumbleA2DLP and AMBIntSpotGenericRumbleB2DLP of SoundDescriptor long silence. Therefore, in Cell using same SoundDescriptor, a noise becomes the long silence.

After CreationKit was released, I solve this problem :)