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Created by
nikoligrimUploaded by
nikoligrimVirus scan
About this mod
I've cleaned up the meshes and added a bit more detail to the textures for a majority of the vehicles, adding flat and inflated tyres, doors, and/or partial interiors to some of the vehicles that were missing them. This only affects vehicles that are out of the nuclear blast areas.
- Permissions and credits
This file is not a direct install. You will need to pick which items you want to add and place them in their appropriate folders...
I have no idea why Bethesda decided to remove the entire interior of most of the vehicles, it's not like that portion would rot away leaving the rest of it intact, nor did they use any of the parts anywhere else in the game. I've re-textured a few of the vehicles to a different hue than they were originally, most notably, the buses, tractors, and cranes. I've probably been playing to much GTA, but the lack of license plates bugged me, so I added several different Massachusetts plates with a futuristic version of the bar code design to most of the vehicles.
This mod works well with 'Homemaker - Expanded Settlements' and 'Settlement Supplies Expanded' which uses virtually all of the vehicles in settlement placement. Personally I use a vehicle damage modifier to strengthen the vehicles so they don't blow up with one or two random hits. There are several here on the Nexus.
I've added glow-maps to various items in the game that I felt should have reflective parts or paints, such as the traffic cones, barricades, and bollards. Unfortunately the stop lights and the parking meters, if you use them, will remain illuminated after being knocked down. I haven't figured out how to stop this affect.
There is an optional file that alters the armored personnel carrier (APC), closing the gun ports and lengthening the main cannon. The brilliant white texture on the interior has been muted down to not be so blinding white and each model now has it's own serial number and turret orientation. The original meshes exterior is completely different from that of the interior, so closing the gun ports is the only option without completely remaking the interior or exterior. (See images)
There are optional files for the motorcycle meshes, (basic, two types of fenderless and two types of chopper,) and three texture color options with two types or rims. (See images)
The two police cars and the taxi are currently not in-game, I wanted to replace some of the overabundant bare car frames, but with the exception of carframe 04, the game keeps throwing up errors.
If you can get them to work, inform me how you did it,
and I'll list you as a co-author.

If you like this mod PLEASE endorse.
If you enjoyed this mod you may like some other mesh and texture edits I've uploaded
Cigarettes Mentats Board Games
Red Rocket Logo Change Miscellaneous Props
Retextured Keyboards Pre-war Money to War Bond
Commonwealth Prepackaged Food Raider Sack Headgear Altered
Police Protectron Re-Texture Mr. Handy Fuel Converted to Propane Tank
Supermutant Re-texture Pink Power Armor Re-texture