About this mod
7 heavy weaponry with rather intense effects.
Like Thermonuclear explosion? Atomizer cannon might be the thing for you!
- Permissions and credits
* I got report that some of you might be able to craft them and some won't be able to see them. If that your case, add it through console.
Adds 7 standalone customized weapons.
Once you've craft them, weapons under Mines section and ammunitions under Grenades section in Chemistry Workbench, you can mod with the following modifications listed below.
Note: Some Muzzle or Barrels changes the type of ammo you shoot. Say with the Flamecryo, you decided to add a Beam Splitter. By doing that, you'll only shoot lasers and loose the flamecryo rounds.
---Update 3.72 [Last - on Hiatus]---
---Atomizer---
-->[3.72] My apologies for the missing texture that causes yellow glow. Fixed
->Add more props.
---Mechanical Arm---
-> Now less booms. Consecutive explosions with massive one will only procs at critical hits.
-> On Equip or hitting a target will provides you the following effects for 20 seconds.
---> Unarmed damage +5%.
---> Fortify Action point by 100 points.
---> Fortify Health by 100 points. You might die if your health was initially low. So be sure to use a stimpak or set in console Player.setav healrate 7.
---> Fortify Armor Rating by 150 points.
---> Negates damage taken by 70%.
---Elephant Gun---
->Add a Quad missile launcher as barrel mod.
---
->Removed due to bugginess. Now, Blitz rank 1 is 3x distance and rank 2 is 5x distance.
---Quad Barrel for Elephant gun---
->If you don't follow these steps, there will have a lot of clipping issues.
Step 1
-> Mod with Elephant's Quad Stock first.

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Step 2
-> Mod with Elephant's Quad Barrel next.

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Step 3
-> Profit!

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---Changelog---
---Update 3.65---
---Rail Rifle---
Quick prop swap for more glow.
---Mechanical Arm---
Add another glowmap
---Elephant Gun---
-Add a new model with couple of extras.
-Elephant Seeking Recon Scope
-->Now Elephant's mini-missiles seeks targets.
Note: To get the model, mod with the new Elephant Gun Stock

---Update 3.51---
---Rail Rifle---
Add a new model.
Minor fix for atomizer texture.

[/spoiler]
[/spoiler]
---Update 3.41---
Add new effects to Claw and Mechanical Arm.
[Glitch: Effects will disappear upon un-equipping or swapping weapons in 3rd person view. To get the effects back, simply switch views. Or just switch weapon in 1st person view]


[/spoiler]
[/spoiler]
---Update 3.4---
---Mechanical Arm---
-New props
-Add a final explosive that explodes within 4.5 seconds into a gaseous explosion dealing 250 damages.

[/spoiler]
---Claw---
-Add Glow maps texture.
-Now drops a stimpak gas that expands stimpaks effect. Has a chance to heal when player health drops below 70% health. If stimpak is used when health is >70%, Expansion effect takes place immediately .

[/spoiler]
---Update 3.3---
Not compatible with mods that changes those two perks
---MechaArm/Claw---
-Now compatible with Power Armor
---Demolition Expert and Blitz perk---
-Demolition Expert rank 1
Now grants you full immunity against explosions.
-Blitz rank 3 a.k.a. Phantom Step
Leap at the target at an insanely distance... nearly across the screen if in line of sight.
-Optional-
You still can craft that ring to benefit from those 2 perks.
[/spoiler]
---Update 3.1---
---Important---
This ring is required if you don't want to get yourself killed by Mechanical/Claw wild explosions. The ring is under Utility tab in the Chemistry Workbench. If, for any reasons, your slot [51] is taken, add the perk manually through console [xx001d96]


[/spoiler]
---Nerf---
Nerf everything down to a more respectable and balance (hopefully) weapons.
---Weapons---
Add 2 standalone new unique models for Atomizer Cannon and Cluster Launcher
[Disclaimer: Explosion damage are back so you might hurt yourself with Mechanical claw or The Claw. Therefore, add yourself Player.addperk xx001d96]


[/spoiler]
---ClusterLauncher---
Now shoots a missile that breaks into small missiles then explode. Upon explosion, place a mine that explode and releases frag grenades.
(Note: I did an attempt to fix the problem where you can't aim down without exploding yourself up. You can now aim a little bit down but the bug is still around.)
[/spoiler]
---Update 2.3---
---Mechanical Arm---
--->Now places one mine that will explode, then place another that explode and place the last mine that explode into a fiery explosion.
--->Add a new modification: Sawblade.
--->Sawblade: Armor Ripping, Deals more Damage.
[Disclaimer(1): Sawblade mod is still in alpha stage. I've been playing for at least a week to test it out and narrow everything that will CTDs. It is now the most stable stage i can get. And yes there's no chains or spinning animations because i'm still not able to include it without CTDing like mad.]
[Disclaimer (2): This weapon is rather dangerous. I would advise to not equip it in a city or nearby friendly allies. Otherwise, you'll hurt them as it will put down a lot of mines.]

[/spoiler]
---The Claw---
--->Now deal less physical damage but will ramp up when you hit continously and eventually out-damage the mechanical fist.
--->How?: The Claw damage the target's armor and poison resistance.
---Nerfing---
--->Nerf everything to balance... Might still be OP... I don't know.
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[/spoiler]
---How to Get---
Craftable in Chemistry Workbench
(Note: Perks and materials are required to craft them)
-Weapons under "Mine Tab"
-Ammunitions under "Grenade Tab"
Note: Demolition Expert Rank 1 is required and very important to have.
or through Console
Note:If you decided to cheat, make sure to at least get Demolition Expert Rank 1.


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---The Mechanical Arm (Tanking)--- [xx001d45]


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Ammo: N/A
Beneficial perks: Demolition Expert, Iron Fist and Heavy Gunner
Modification:
-Oversize Mods
Animation: Boxing Glove
Description:
Oversized fist that deals explosive fire damage.
------> On Equip or hitting a target will provides you the following effects:
---> Unarmed damage +5%.
---> Fortify Action point by 100 points.
---> Fortify Health by 100 points. You might die if your health was initially low. So be sure to use a stimpak or set in console Player.setav healrate 7.
---> Fortify Armor Rating by 150 points.
---> Negates damage taken by 70%.
On critical hits: Explodes into three consecutive explosions with a final gaseous explosion one dealing 100 damages.
[Note: Compatible with Power Armor.]
---The Claw (Healer)--- [xx001d46]


[/spoiler]
Ammo: N/A
Beneficial perks: Demolition Expert, Iron Fist and Heavy Gunner
Modification:
-Oversize Mod
Description:
Oversised Talon that deals medium physical damages with high energy damage. Drops a stimpak gas that expands stimpaks effect. Has a chance to heal when player health drops below 70% health. If stimpak is used when health is >70%, Expansion effect takes place immediately .
[Note: Compatible with Power Armor.]
---The Flamecryo (Crowd Controller)--- [xx001d09]

[/spoiler]
Ammo: Frostfire Cell [xx001d1e]
Beneficial perks:Demolition Expert and Heavy Gunner
Modification:
-Laser gun mod
-Gatling Laser mod
-Minigun mod
Description:
Shoots explosive Cryo rounds that has a chance to froze and set them ablaze.
---The Rail Rifle (Sharpshooter)--- [xx001D11]


[/spoiler]
Ammo: 3mm Rail Round [xx001D1C]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-10mm mod
-.44 mod
-Assault Mod
-Plasma mod
-Gamma Mod
-Double Barrel Mod
-Combat Rifle Mod
Description:
Shoots a subsonic round that encrust an EMP mine that explode on proximity.
---The Atomizer Cannon (Nuker)--- [xx001D0A]



[/spoiler]
Ammo: Atomic Ray Cell [xx001D18]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-10mm mod
-.44 mod
-Fatman Mod
-Institute Mod
Description:
Charge up a powerful laser burst that explode into a huge Thermonuclear explosion.
---The Elephant Gun (Damage Dealer)--- [xx001D0F]



[/spoiler]
Ammo: Elephant Shell [xx001D14]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-Combat Rifle Mod
-Double Barrels Mod
-Sniper Rifle Mod
-Combat Shotgun Mod
-Elephant Gun Mod
Description:
Shoots a high speed cluster of mini missiles. On impact releases fragmentation grenades.
---The Cluster Launcher (Big Mess)--- [xx001D12]


[/spoiler]
Ammo: Cluster Shell [xx001D1B]
Beneficial perks: Demolition Expert and Heavy Gunner
Modification:
-Fatman
-Missile Launcher
-Cluster Mod
Description:
Shoots a missile that breaks into small missiles then explode. Upon explosion, place a mine that explode and releases frag grenades.
Warning: If you angle the gun down (ie shoot near the ground) you'll explode. Small bug, not sure how to fix. So be sure to aim straight or high up.
---Compatibility---
Partially incompatible with Shell Rain. Unless loading the mod before it.
Credit:
FO4Edit 3.1.3
Nifskope 2.0
Photoshop 2015
GIMP 2.8