About this mod
Adds a new heavy weapon, the M2 flamethrower with custom animations and leveled list integration.
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mandarin
- French
- Mirrors
- Changelogs
- Donations
* 30/05/2020
(Xbox version is outdated)
Update - 2.3 (16/08/24):
- Rebalance the weapon, now does energy damages.
- Fixes a few bugs.
- Removes the placed NPCs and weapons, to allow more compatibility with others mods.
- Scripted Leveled List injection of the new enemies (Pyro Raider and Gunner cleaner).
- The weapon can now be crafted.
- Damage modifier was added.
- Rework of the "Vault-Tec" unique, it's now a cryo weapon.
Description :
The M2 flamethrower was a man-portable backpack flamethrower manufactured by Poseidon Energy. The majority were scrapped when they were declared obsolete and replaced by the heavy flamer. Though some M2s were sold off to civilians and can be now found in the hands of the gunners.
Information :
The weapon can be crafted at the Chemistry Station under "M2 Flamethrower". (or Help M2 4 weap)
It is an heavy weapon so it will benefit from the Heavy Gunner perk.
The weapon comes with a backpack/tanks. There is a small script equipping the tanks to the player when drawing the weapon (only affect the player).
Power armor animations are far from perfect but it's playable.
Adds 3 new enemies to the game :
- Gunner Cleaner : Spawn with Gunners
- Raider Pyro : Spawn with Raiders
- Hans (Legendary Raider Pyro) : Spawn with Forged
Mod list :
* Receiver
- M2 Damaged Receiver : /// .
- M2 Restored Receiver : +2 energy DMG.
- M2 Gunner Receiver : +3 energy DMG.
- M2 Raider Improved Receiver : +4 energy DMG.
- M2 Improved Receiver : +5 energy DMG.
- (UNIQUE) M2 Hans Receiver : +6 energy DMG.
- (UNIQUE) M2X1 Modified Receiver : +4 energy DMG.
* Barrel
- M2 Standard Barrel : +2 energy DMG / range of 1250.
- M2 Short Barrel : +4 energy DMG / range of 900.
- M2 Long Barrel : range of 1600.
- (UNIQUE) Vault-Tec Cryo Prototype : +4 energy DMG / range of 800.
* Tanks
- Gas : +4 DMG for 4 seconds, consecutive hits will extend the duration of the effect.
- Jet-Fuel : +8 DMG for 6 seconds, consecutive hits will stack the effect.
- Pressurized Jet-Fuel : (+1 fire DMG) +2 DMG for 6 seconds, consecutive hits will stack the effect.
- Irradiated Jet-Fuel : (+20 radiation DMG) +2 DMG for 6 seconds, consecutive hits will stack the effect.
- Pressurized Napalm : +5 DMG for 12 seconds, consecutive hits will stack the effect.
- Vault-Tec Pressurized Napalm : (+2 fire DMG) +5 DMG for 12 seconds, consecutive hits will stack the effect.
- (UNIQUE)Pressurized Liquid Nitrogen : (+2 fire DMG) +2 DMG for 12 seconds, consecutive hits will stack the effect.
* Uniques
- Hans Flamethrower
--> Can be found on "Hans", legendary raider that can randomly spawn in the world.
--> Can be crafted
--> Legendary effect : "Junkie's"
-----> Does increasing amounts of damage the more withdrawal effects you are suffering.
- Vault-Tec M2 Cryo Prototype
--> Can be crafted
--> Legendary effect : "Troubleshooter's"
-----> Does 50% more damage against robots.
Credits :
Models / Textures : EvTital
Animations : i_code_i & EvTital
Sound : Lena
Cubemaps : ajhakra - https://www.nexusmods.com/fallout4/mods/27631