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jkruse05

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jkruse05

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About this mod

Makes night vision scopes on several weapons use a unique model, rather than re-using the standard scopes.

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Changelogs
This is a small offshoot of my WIP Rangemaster Remaster. I always thought it was a bit daft that all the night vision scopes in the game just reused the same models as the standard scopes. Most modern NV scopes look different, and they assuredly would in the more Cold War era stylings of Fallout. So, as I worked on the Rangemaster I decided to make one model to cover all three night visions scope ranges. Then I ported that mesh over and refit it to the Hunting Rifle and Combat Rifle/Shotgun. Still not satisfied, I went on to make a junky version for the pipe and homemade weapons.

Please also consider this an asset set to use elsewhere. If you want to use these to replace recon scopes, or make some new kind of scope, or fit it to a new weapon, or retexture it, feel free. I only require credit.

Features
- New meshes for night vision scopes applied to Hunting Rifles, Combat Rifles, Combat Shotguns, Pipe Guns, Syringers, and Railway Rifles.

-Alternate version to also add to Far Harbor's Lever Action.

-I did not replace any energy weapon, assault rifle, or Nuka World Handmade Rifle scopes as they appear to be bulky or high-tech enough to be fine on their own. Yes, the circuits on the scrappy one are borrowed from the Gamma Gun.

Updates
September 9, 2019
-Added optional file to get the junky scope model on all covered weapons.

Compatibility 
- Medium. Any other mod that directly affects the scope entries will be affected, but things like toggle night vision should work okay.

Known Issues
None.

Consoles

Xbox Vanilla
Xbox Far Harbor

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