Makes ranged weaponry and ammo significantly less plentiful, adding more use to melee weapons. Inspired by the Melee World mod by BacteriophageBS.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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Changelogs
Version 3.1
Fixed an issue where I fucked up the Turret ammo levelled list. Turrets now have the right ammo.
Version 3.0
Added melee weapons to Super Mutants and any companions that didn't already have melee weapons
Made Turrets a threat again by giving them a moderate supply of ammo
Made robots use real ammo and gave them a moderate amount to work with
Automatron robots now use normal ammo so you will need to keep them supplied
Companions start with a supply of ammo but now use real ammo so you will also need to keep them supplied if you want them to use their default guns
Version 2.0ex
Added alternate version that should avoid conflicts with mods that alter NPCs like Unique NPCs or Nanakochan NPC Replacer
Version 1.1
Fixed an issue where I somehow completely forgot to edit the 10mm pistol
Version 1.0
Fixed and issue where everything was too easy due to an over abundance of firearms and ammo
Makes ranged weaponry and ammo significantly less plentiful, adding more use to melee weapons. Inspired by the Melee World mod by BacteriophageBS.
In more detail what this does is:
1. Add a chance for ranged weapons to not spawn
2. Make all enemies actually use ammo
3. Make ammo much more scarce
4. Automatic weapons spawn more rarely than semi automatics
5. Ranged weapons and ammo are significantly more expensive
6. Ranged weapons are also more deadly to compensate for how costly they can be to use
7. Robots also use up ammo for most of their weapons
8. Almost all enemies now spawn with a melee weapon as a backup in case they either run out of ammo or are unlucky enough to not spawn with a gun
[Update 3.0]
9. Automatrons and Companions use ammo and must be kept supplied if you want them to use their guns
10. Companions now all have melee weapons to fall back on
11. Turrets are a good source of ammo if you can stop them from using it all first
12. Robots and Turrets armed with energy weapons do NOT run out of ammo
I highly recommend this mod if you're using Whispering Hills. I've been using it and it's a terrifying combination.
Known Bugs: Sometimes NPCs spawn with multiple melee weapons