241 comments

  1. Eidolon80
    Eidolon80
    • member
    • 32 kudos
    Locked
    Sticky
    4/19/2023
    STATUS UPDATE! VERSION 2.5 RELEASED

    COFP Version 2.5
    Preparation for a Child Follower (20% done) and the much requested Orphans of the Commonwealth Patch (80% Done)
    - Dogmeat Stimpack Fix
    - Some minor outfit fixes
    - Expanded outfit use by all children
    - Expanded ghoul child outfits

    1.  NEW OOTC PATCH. WELP! This is going to take longer than I thought. It will create about
    100 more child settler variations. This is limited by the way the
    workshopNPC functions. I will follow up with more updates in the next
    week or so.

    - I AM ENSURING THAT COFP REMAINS COMPATIBLE WITH OTHER CHILD MODS WHICH WILL REQUIRE ME TO MAKE A FULL OOTC PATCH.
    - THE NEW VERSION WILL BE VERSION 2.6

    **V2.0b released** 

    Child Clothing is now lootable/sellable. It should also now be equipable on Orphans of the Commonwealth spawned child settlers.

    If you have any issues please post in the bug thread I will be watching it.

    **V2.0 released**

    PLEASE NOTE: This KIDS ONLY version will be 85ish mb. I used a lot more resources and preloaded the textures i have for some future projects to prevent a sudden size increase during future updates.

    The cbbe follower and Teens are on hold until someone wants to make a new face textures and meshes for me. I will be adding 4 custom followers in the next update.

    IN PROGRESS (PATCH RELEASE)
    - Patch to allow Children of the commonwealth to utilize my face and bod gen for more settler varieties

    IN PROGRESS (VERSION 2.1 RELEASE)
    -Update base game children to use CoF clothing and textures (Fix for CoF Ver. 2.0c)
    -Update base game settlers and spawned children to use CoF clothing textures and new random looks
    -Update the look of all base game children with CoF features

    VERSION 2.2 RELEASE
    - More CoF random encounters
    - Follower voice quest
    - Follower Placement
    - Follower Test
    - Ghoul child follower
    - Synth Child Follower
    - Male and Female Child follower

    VERSION 2.3 RELEASE
    - CoF "Good Child" additions

    ON HOLD:
    (If someone can help provide face meshes and textures I will work on this more. The bases body meshes ect..aleady exist.)

    - CoF Teenagers ghoul base (not sure if I can do this yet)
    - CoF Teenagers Raider placements
    - CoF Teenagers Atom kids placements
    - CoF Teenagers Random encounters
    - Follower Base Complete (NEED a new head texture, pm to help)
    -CBBE Child follower

    FINISHED:

    - MORE CoF random encounters added (33 added presently)
    - Special project one
    - Gunner children placement
    - Gunner child enc bases
    - CoF Synth Children placements
    - Ghoul children placement
    - Children of Atom Kid placement - respawn
    - Children of Atom Kid placement - NOrespawn
    - CoF Scavenger child enc Bases (Will level but NOT scale to player)
    - CoF random encounters added (17 added presently)
    - CoF Raider enc Bases (Will level but NOT scale to player)
    -Added mixed outfit bases for raiders
    - BASE UPDATE: Eye color varieties and Compatibility Updates (985 of 985 bases completed)
    -Synth Girl face and gender lists (75 Unique looks)
    -Synth Boy face and gender lists (80 Unique looks)
    - CoF Ghoul Kid enc Base (Will level AND scale to player)
    - CoF Synth enc base (Will level AND scale to player)
    - CoF Children of Atom enc Kid Base (Will level but NOT scale to player)
    - CoF Child outfit additions
    -Ghoul girl face and gender list (64 Unique looks)
    -Ghoul boy face and gender list (54 Unique looks)
    -Child girl face and gender lists (255 Unique looks)
    -Child boy face and gender list (250 Unique looks)
    - Base game children complete
    - Base CoF human children complete
    - Base game property updates complete
    - Ghoul Children Base
    - CoF Ghoul Children base
    - Follower Base NON-CBBE
    - CoF Teenagers base (need custom younger male mesh and texture) working as is just not what i want yet.
    - CoF Synth Children base
    - CoF hair additions child and teens
    - Child outfit updates
    - Add base hair color update for children (this was a pain in the ass)
    - Decapitation set up




    -Eido
  2. alanq64
    alanq64
    • premium
    • 2 kudos
    Is this compatible with Nex Gen?
  3. MajorCare
    MajorCare
    • member
    • 0 kudos
    children companions or adoption?
  4. ruggsyfu
    ruggsyfu
    • member
    • 0 kudos
    Found that some Raider/settler children encounters are still unkillable and will fck you up!! Some companions will not engage with them!! Watched Piper and Heather go to bleed out stages and not fire a single shot back or take cover from their attacks. Are all of the children protective flags removed>? Or does the game still Flag them as a childrace and therefore are still essential? sorry not a modder so my wording may not be precise on the terms. Yes the load order is correct and no other child mods are installed. Thought i could get revenge on the settler kid who fckd me up on survival mode when i stole some cram
    ON HOLD:
    (If someone can help provide face meshes and textures I will work on this more. The bases body meshes ect..aleady exist.)

    - CoF Teenagers ghoul base (not sure if I can do this yet)
    - CoF Teenagers Raider placements
    - CoF Teenagers Atom kids placements
    - CoF Teenagers Random encounters
    - Follower Base Complete (NEED a new head texture, pm to help)
    -CBBE Child follower
    There are so many young teenage looking face presets here on Nexus and LL why not use those?
  5. Julizzy
    Julizzy
    • premium
    • 2 kudos
    Hello, first of all, thank you very much for working on the mod. I think the possibility of children interacting with the game world is very beneficial for the gaming experience, especially when it is a post-apocalypse. After all, children do not grow on trees or as bulbous plants where no one can see them. Children are the product of upbringing/experience in dealing with the adult world, so it is not children's fault if they become raiders. In the foreword, a comment to the self-proclaimed "child protection authority in the form of players who always accuse others of improper motives." Children and young people are ALWAYS the first victims in real life, and it is not their fault, but their environment. Children belong in games like Fallout, even if the topic is neglected and yes, bad things can happen to children. Why do they do that? Well, because the protagonist did not grow up in a tree or as a bulbous plant either!
    Now to the mod:

    1. There are a few errors in it, especially in the texture area, but you can iron them out quite well yourself.
         For example, in the path to the texture of a body there was a space before the .bdsm. This meant that the path did not match the file.

    2. As far as the conflict with other mods is concerned, this could basically be avoided by not everyone making their own race or even their own meshes and textures for their mod, but rather by talking to others and creating a basis or using what is already there. For example, I changed the mod a bit and took things from other children's mods. This allowed me to complete the ghouls that weren't finished yet. FO4Edit is definitely enough for that.

    3. I don't think the creator will/can continue to look after the mod, at least that's how it seems to me. What a shame.

    The text is made in Google, whoever finds errors can keep them! ;)
  6. TheNightIsNigh
    TheNightIsNigh
    • member
    • 0 kudos
    This mod doesn't work for me for some reason. Nothing is working after installing it.
  7. KUSasquatch
    KUSasquatch
    • member
    • 2 kudos
    Any chance we could adjust which factions get children injected as hostiles, possibly through MCM? Raiders and gunners make sense (child soldiers), but if I understand correctly, ghoul children are a rarity given that ghouls are sterile and they're made by surviving an extreme level of radiation - which would be much more likely to kill children than adults.

    Also, I definitely find it immersion-breaking that there are Gen 3 synth children that attack you, because it's implied that the Shaun synth is one-of-a-kind. And even if he's not, the Institute already has gen 1s & 2s that they send to the surface; why would they risk gen 3 children on field work outside of replacing children in settlements, let alone combat operations? It doesn't make sense from a logistical standpoint.
    1. larsy1995
      larsy1995
      • premium
      • 5 kudos
      The fact that I got ambushed by synth children in the lobby of arc jet systems before Danse has made his whole synth speech is also a big issue.
    2. KUSasquatch
      KUSasquatch
      • member
      • 2 kudos
      Hoo boy, that is bad. If the creator of this mod doesn't fix this, I hope someone makes a redux.
    3. Vonklinkenhoffn
      Vonklinkenhoffn
      • member
      • 3 kudos
      Has this issue been addressed?
  8. apophis775
    apophis775
    • member
    • 0 kudos
    Is this compatible with OOTC and Raider Children and other Horrors?
  9. jonahthex
    jonahthex
    • supporter
    • 1 kudos
    Hi,  Is there any way a guy could modify his copy of the esp to allow kids to be captured by the Just Business mod?  I would like to be able to drop some of your childtren into my kiddie settlement along with the raider kids I already have.  yes I can make companions out of them with TTPARTY but I've allready got a herd & a half.  Thanx.

    Never mind.I guess I expected too much but it has become obvious this mod will never do what I want which is to recreate the ambience of Litle Lamplight from FO3 based around the transfer settlement Fort Lamplight for 10 Pines
    Bluff.  I need live children to populate the settlement.. of kids by kids for kids.  Thanx again.
    1. Retr0Nexus
      Retr0Nexus
      • member
      • 8 kudos
      this is getting old school fallout.

      "capture, hock them off them to the freak who buys Billy the mouthy fridge kid to give him aome friends...." 💀
  10. glacialmind101
    glacialmind101
    • member
    • 16 kudos
    Everytime a unique prototype childlike synth hits me with a missile launcher, my immersion levels increase by 48.3 megaTodds.
  11. Matti57
    Matti57
    • supporter
    • 1 kudos
    I like the mod, but after trying this for a long time, my game always crashes after loading this mod.Fixed with FO4Edit. I used mode conflict scanning.I don't know what FO4Edit did, or if it changed anything.Conflict?