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Increased Concentrated Thermite Damage bonus to 50%
Increased Napalm A Damage bonus to 35%
Increased Napalm B Damage bonus to 70%
Integrated Heavy Flamers to Leveled Lists
Slag at Saugus Iron Works spawn with Heavy Flamer
Increased VFX Flame range.
Version 1.30
Fixed Projectile Node
Version 1.20
Now uses Stacking DOT
Thermite Stacking-DOT advantage into increased armor-penetration.
We must, as humanity, must contend with the fact that:
EVERYTHING IS BETTER WITH SPINNING
What is this? Well, this is the Heavy Flamer, a proof-of-concept once more -- as in Proof-Of-Concept = "would it technically work?". When I referenced the barrel on the magnets of the Laser Musket to my Peppermill Crank Gun, it was a proof-of-concept that it technically works, and right now, it is rather the same. The Heavy Flamer is merely a flipped-up version of the Flamer with rotating barrels as it uses the animation of the Gatling Laser.
Base Stats:
Damage: 20 Fire Rate: 181 Ammo: Flamer Fuel Weight: 28
Features:
1.) Tank Types - Switch between Standard, Napalm, or Thermite. 2.) Nozzle Types - Switch between Standard, Compression, or Incinerator; one which shoots fireballs instead. 3.) Multiplicative Damage table. 4.) SPINNING
How to Acquire:
Craftable at the Chemistry Workbench under "HEAVY FLAMER", it needs Perks Gun Nut Rank 1 and Science!, 3 Flamers, and a bunch of other nonsense.