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Whisper

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bionicyardiff

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About this mod

Adds shipments for all basic scrap to the game, plus allows the player to craft (and sell) their own shipments from extra scrap.

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~~~New~~~

Updated for NextGen.

Now has three "Settlement Startup" shipments - Small, Medium, and Large. These have the resources for you to build:

Small (50 caps):
1x City Planner's Desk (if running SS1/2)
2x Settlement Beacons
1x Sleeping Bag
1x Small Generator
3x Conduits
1x Machine Gun Turret
100/100/100 extra Steel/Wood/Concrete

Medium (75 caps):
1x City Planner's Desk (if running SS1/2)
2x Settlement Beacons
3x Sleeping Bags
2x Small Generator
5x Conduits
2x Machine Gun Turret
150/150/200 extra Steel/Wood/Concrete

Large (100 caps):
1x City Planner's Desk (if running SS1/2)
2x Settlement Beacons
5x Sleeping Bags
3x Small Generator
7x Conduits
3x Machine Gun Turret
250/250/300 extra Steel/Wood/Concrete

~~~Basics~~~
I wanted to be able to turn some of my hard-gathered junk into shipments for easy transport. Selling at a profit is good too.

Best of all: Having *everything* you need to start up a settlement in one easy package.

~~~Detail~~~
Shipments now exist for every base scrap item in the game (including Bone, which has no base game shipments). These are craftable in the Packaging Workbench of Standalone Workbenches in shipments of: 25, 50, 100, 200, 250. Even for items which don't normally have tiny or huge shipments (25 Wood, 250 Nuclear Material, etc - figured some players might appreciate it.)

~~~Getting Rich With Shipments~~~
It's not a secret - shipments cost a bunch of caps. Generally about 3x the value of the raw materials themselves. So with this mod you can take the excess raw materials you find, turn them into a shipment, and sell them to any vendor (you won't get 3x the value, but you'll get more than if you sold the raw materials directly - plus they're weightless for transport to a new settlement).

~~~Notes~~~
1/ It costs caps to create shipments, depending upon how big it is. That is the payment to whoever has to haul that junk around through the wastes.

2/ Your character no longer has to have the Caps Collector perk to create shipments. Paying someone to cart your junk through the wastes is enough!

3/ Occasionally the game engine (being limited) will break down one of your inventory shipments to make a new shipment. If you don’t want to waste the time/caps, have a nearby container to hold your newly-minted shipments and put them in as they are created.

~~~Unofficial Fallout 4 Patch Note~~~
In the base game:

When you put shipments into your workbench/workshop, UFO4P will break them down into their base scrap. So be careful that you don't put the shipments into your workbench/workshop unless you want the scrap there. Best to put them into a nearby container until you need them.

With this mod:

The scripts fixed by the UFO4P have been removed from all shipments. Shipments will now no longer be ground down into base scrap once added to the workbench.

~~~Requirements~~~
Wasteland Workshop
Standalone Workbenches

~~~Extras~~~
You can download a Vanilla version of this mod, or a VIS/VIS-G version.

Both versions are ESL files.

~~~Modpack Users~~~
Talk with the modpack maker.

~~~Other Modders~~~
If you want to build off this as a basis for something like a "more prosperous Commonwealth" mod (with merchants having extra shipments) - feel free.


~~~FAQ~~~

Q: What if I like the UFO4P grinding my shipments down to base components?
A: Then download the 1.5 version - you'll miss out on the concrete added to the Settlement Startup shipments though.

Q: XBox?
A: Here:

PC version on BethNet

XBox version on BethNet

PS4 version on BethNet