So, i am thinking of making a Wabbajack mod list with Horizon as its center, and I would like to use this mod as a way of separating the different crafting recipes that horizon already adds (ammo, explosives).
As a mod creator myself I know there is much controversy with Wabbajack, so I am here to ask for formal permission to do it.
I will NOT modify your esp, but I will remove/reuse some of the benches that Horizon doesn't need with my own patch...
please make this sticky post also if it's possible for you put old gen file to the main file not in the old file section so that way people don't get confused
is there an xedit script available anywhere that automatically patches mods to move their recipes to these new crafting tables? something that basically has the functionality of Pra's AWKCRifier, but for this mod is what i'm looking for. i used to use awkcr specifically because of Pra's script, but everyone i spoke to told me to stop using it.
i should mention that i did try out d2allgr's Various Synthesis Patchers, but it only half worked. it sorted numerous items to incorrect benches, and removed every single item from the chemistry workbench, including the things that actually fit there. it also appears to not be getting any support.
i could, in theory, generate a patch for my load order, then manually go through each and every single entry to either replace which bench the recipe was moved to or remove the patch outright if it belongs at the chemistry workbench, but that is incredibly time consuming, so i haven't taken the time to do so yet. if there are any alternatives available whatsoever, it would be a massive help to hear.
i downloaded the mod and when i go to use the manufacturing workbench, there isnt anything to craft. nothing shows up its completely blank, please help if this page is still active.
Thought I'd post this, just ran Wrye Bash plugin checker at got this:
=== HITMEs The following plugins have HITMEs (__H__igher __I__ndex __T__han __M__asterlist __E__ntries), which most commonly occur when the Creation Kit or an advanced mode of FO4Edit were used to improperly remove a master. The behavior of these plugins is undefined and may lead to them not working correctly or causing CTDs. Such a plugin is usually beyond saving and mod authors should revert to a backup from before the plugin was corrupted. The safest course of action for a user is to uninstall it. * __StandaloneWorkbenches SMM.esp:__ 2 HITMEs
but that mod has been deleted. Also I'm guessing it was for "old" ECO and not Redux. I guess a lot of people prefer the Universal workbench function where one small table makes everything you choose from a menu when you click it; I am not one of those people :D . I prefer varied benches for different functions, and also it's hard to decorate a workshop when there ain't no benches....
tl;dr mind if I take a crack at using these assets to break out ECO Redux functions?
So... I get stuck on the workbench no matter what, I need to either teleport or go to my last save. It only happens when the first thing I do is entering to one mod craft section (not all crafting sections inside). And it only happens when I have this mod installed Any idea how to fix it? thanks
173 comments
As a mod creator myself I know there is much controversy with Wabbajack, so I am here to ask for formal permission to do it.
I will NOT modify your esp, but I will remove/reuse some of the benches that Horizon doesn't need with my own patch...
Thanks in advance...
I’ll sticky this post in a couple of days, to make it permanently official for all to see.
DON'T UPDATE BEYOND v9!!!
V9 is the last working version for the Pre Next-G update
With v11 and v12, the models won't load, not even in the Workshop menu, thus making it impossible to build any of the benches!!!
i could, in theory, generate a patch for my load order, then manually go through each and every single entry to either replace which bench the recipe was moved to or remove the patch outright if it belongs at the chemistry workbench, but that is incredibly time consuming, so i haven't taken the time to do so yet. if there are any alternatives available whatsoever, it would be a massive help to hear.
Though I have no idea re AWKCRifier, I no longer use AWKCR.
=== HITMEs
The following plugins have HITMEs (__H__igher __I__ndex __T__han __M__asterlist __E__ntries), which most commonly occur when the Creation Kit or an advanced mode of FO4Edit were used to improperly remove a master. The behavior of these plugins is undefined and may lead to them not working correctly or causing CTDs. Such a plugin is usually beyond saving and mod authors should revert to a backup from before the plugin was corrupted. The safest course of action for a user is to uninstall it.
* __StandaloneWorkbenches SMM.esp:__ 2 HITMEs
Not sure if this is intended or needs repaired.
That is someone else’s mod.
I see you list
but that mod has been deleted. Also I'm guessing it was for "old" ECO and not Redux. I guess a lot of people prefer the Universal workbench function where one small table makes everything you choose from a menu when you click it; I am not one of those people :D . I prefer varied benches for different functions, and also it's hard to decorate a workshop when there ain't no benches....
tl;dr mind if I take a crack at using these assets to break out ECO Redux functions?
Yeah go for it, have fun.
Edit: Never mind. Fixed it by installing Place Everywhere.
entering to one mod craft section (not all crafting sections inside).
And it only happens when I have this mod installed
Any idea how to fix it? thanks