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bionicyardiff

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173 comments

  1. tommas666
    tommas666
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    Sticky
    So, i am thinking of making a Wabbajack mod list with Horizon as its center, and I would like to use this mod as a way of separating the different crafting recipes that horizon already adds (ammo, explosives).

    As a mod creator myself I know there is much controversy with Wabbajack, so I am here to ask for formal permission to do it.

    I will NOT modify your esp, but I will remove/reuse some of the benches that Horizon doesn't need with my own patch...

    Thanks in advance...
    1. bionicyardiff
      bionicyardiff
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      Thanks for asking. Yes, you have my permission to use this mod in your Horizon-based Wabbajack mod-list.

      I’ll sticky this post in a couple of days, to make it permanently official for all to see.
  2. Markuzkiller
    Markuzkiller
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    For my brothers, still using 1.10.163

    DON'T UPDATE BEYOND v9!!!

    V9 is the last working version for the Pre Next-G update

    With v11 and v12, the models won't load, not even in the Workshop menu, thus making it impossible to build any of the benches!!!
    1. bionicyardiff
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      Interesting. Yup, NextGen and OldGen do not mix well.
    2. Markuzkiller
      Markuzkiller
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      Ye, it's because of the different version of the BA2 packages.
    3. bionicyardiff
      bionicyardiff
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      There's supposed to be fixes for those: one to allow backporting, one to allow tweaking the ba2 headers. I've not tested, of course.
    4. APD1
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      please make this sticky post also if it's possible for you put old gen file to the main file not in the old file section so that way people don't get confused
  3. ShiraMelion
    ShiraMelion
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    Never downloaded this mod before, ever, but suddenly it's a missing master for half of my load order? What?
  4. AnomNum
    AnomNum
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    is there an xedit script available anywhere that automatically patches mods to move their recipes to these new crafting tables? something that basically has the functionality of Pra's AWKCRifier, but for this mod is what i'm looking for. i used to use awkcr specifically because of Pra's script, but everyone i spoke to told me to stop using it. 
    1. AnomNum
      AnomNum
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      i should mention that i did try out d2allgr's Various Synthesis Patchers, but it only half worked. it sorted numerous items to incorrect benches, and removed every single item from the chemistry workbench, including the things that actually fit there. it also appears to not be getting any support.

      i could, in theory, generate a patch for my load order, then manually go through each and every single entry to either replace which bench the recipe was moved to or remove the patch outright if it belongs at the chemistry workbench, but that is incredibly time consuming, so i haven't taken the time to do so yet. if there are any alternatives available whatsoever, it would be a massive help to hear. 
    2. bionicyardiff
      bionicyardiff
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      So far as I know Pra's scripts still work. /thinking

      Though I have no idea re AWKCRifier, I no longer use AWKCR.
  5. RedStoneGamed
    RedStoneGamed
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    i downloaded the mod and when i go to use the manufacturing workbench, there isnt anything to craft. nothing shows up its completely blank, please help if this page is still active.
    1. bionicyardiff
      bionicyardiff
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      You need to use the various mods in the "Works With" part of the description. This is *just* the workbenches.
  6. KitsuSport
    KitsuSport
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    Is it still not working? Haven't installed it just yet
    1. bionicyardiff
      bionicyardiff
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      Yes. Make sure that you get the correct version.
  7. tlanders327
    tlanders327
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    Thought I'd post this, just ran Wrye Bash plugin checker at got this:

    === HITMEs
    The following plugins have HITMEs (__H__igher __I__ndex __T__han __M__asterlist __E__ntries), which most commonly occur when the Creation Kit or an advanced mode of FO4Edit were used to improperly remove a master. The behavior of these plugins is undefined and may lead to them not working correctly or causing CTDs. Such a plugin is usually beyond saving and mod authors should revert to a backup from before the plugin was corrupted. The safest course of action for a user is to uninstall it.
    * __StandaloneWorkbenches SMM.esp:__  2 HITMEs


    Not sure if this is intended or needs repaired.
    1. bionicyardiff
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      I have never heard of “StandaloneWorkbenches SMM.esp” - if you look at this mod, you’ll see that it’s an esl-file.

      That is someone else’s mod.
    2. Squirrel97
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      Hmm. There are two SMM patches with that name. I checked and none of them have any HITMEs.
  8. spacefiddle
    spacefiddle
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    Hey man, been a while.

    I see you list
    ~~~Patches by DankRafft and 4estGimp~~~
    Standalone Workbenches - ECO

    but that mod has been deleted. Also I'm guessing it was for "old" ECO and not Redux. I guess a lot of people prefer the Universal workbench function where one small table makes everything you choose from a menu when you click it; I am not one of those people :D . I prefer varied benches for different functions, and also it's hard to decorate a workshop when there ain't no benches....

    tl;dr mind if I take a crack at using these assets to break out ECO Redux functions?
    1. bionicyardiff
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      The old patches for ECO are gone, hey? I haven't paid much attention recently.

      Yeah go for it, have fun. Let me know when you put it up, I'll swap it out.
  9. spike1970
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    Can only place Ammo Workbench in limited places in a given build area. What gives?
    Edit: Never mind. Fixed it by installing Place Everywhere.
  10. NaSMaX
    NaSMaX
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    Hey would this work with Fallout London?
    1. bionicyardiff
      bionicyardiff
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      Version 9 should, it’s the OldGen version.
  11. DarthWanderer32
    DarthWanderer32
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    im smashing that endorse button for the choosable workbench alone! 
    1. bionicyardiff
      bionicyardiff
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      Thank you.
  12. Veluz22
    Veluz22
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    So... I get stuck on the workbench no matter what, I need to either teleport or go to my last save. It only happens when the first thing I do is
    entering to one mod craft section (not all crafting sections inside).
    And it only happens when I have this mod installed
    Any idea how to fix it? thanks