This is a written tutorial in both Word and PDF format. To give learners a chance to learn how to achieve with getting a custom skinned mesh into Fallout 4 the learner will also learn how the VATS system works. plus the learner will gain basic understanding in how BS SubIndex Modifier’s are set up
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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This is a written tutorial in both Word and PDF format. To give learners a chance to learn how to achieve with getting a custom skinned mesh into Fallout 4 the learner will also learn how the VATS system works. plus the learner will gain basic understanding in how BS SubIndex Modifier’s are set up.
Also in the tutorial we will learn and go through how to create Materials for your custom meshes? fix issues with how the mesh looks once exported out of 3DS Max and into Nifskope Dev 7