The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that expands the scripting capabilities of Fallout 4. It does so without modifying the executable files on disk, so there are no permanent side effects.
Requirements
This mod does not have any known dependencies other than the base game.
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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
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- VR: fixed a crash on save (thanks to opparco for the report)
Version 0.6.19
- VR: fixed a problem that would prevent most non-developers from launching the game
Version 0.6.18
- VR: support for VR runtime 1.2.72 (thanks to ol' rdtg for testing on actual hardware)
- send kMessage_NewGame on new game (thanks to HLP for porting from skse64)
Version 0.6.17
- support for runtime 1.10.138
Version 0.6.16
- support for runtime 1.10.130
- Game.UpdateThirdPerson, Game.GetCameraState (based on code from Neanka, thanks)
- fix Actor.GetWornItemMods
Version 0.6.15
- fix crash when loading cosaves with light mod list entries
Version 0.6.14
- support for runtime 1.10.120
Version 0.6.13
- support for runtime 1.10.114
Version 0.6.12
- support for runtime 1.10.111
Version 0.6.11
- support for runtime 1.10.106
- added InstanceData.Get/SetAddAmmoList
- fixed nullptr crash with material swaps with no material name
Version 0.6.10
- support for runtime 1.10.98
- added GetExternalEventRegistrations to Papyrus Plugin API
- Returns all scripts and callbackName registered with F4SE's RegisterForExternalEvent
- added Form functions
- Get/SetRaceForm
- GetSlotMask
- AddSlotToMask
- RemoveSlotFromMask
- added Armor.GetArmorAddons
- added ArmorAddon class
- GetAdditionalRaces
The Fallout 4 Script Extender, or F4SE for short, is a modder's resource that expands the scripting capabilities of Fallout 4. It does so without modifying the executable files on disk, so there are no permanent side effects.
Once installed, no additional steps are needed to launch Fallout 4 with F4SE's added functionality. You can start the game using F4SE from f4se_loader.exe
Installation (Manual)
Download the F4SEVR from the Files tab.
Extract all files inside the top-level folder in the ZIP to your game folder (where Fallout4VR.exe is located).
Run the game using f4sevr_loader.exe.
To confirm it is working, open the console with the tilde (`) key and type getf4seversion. This will display the version number of the current F4SEVR build.
Install with Vortex
Click the "Vortex" button in the top-right of this page.
Once installed and enabled, ensure you have deployed it by clicking "Deploy Mods" on the Mods toolbar.
Use the shortcut on the dashboard to start the game with F4SEVR.