Sonic Screwdriver, Doesn't kill, doesn't wound, doesn't maim. But I'll tell you what it does do. It is very good at opening doors.
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This mod adds four quests. Some have multiple endings, some don't.
Where to start These quests can be started by talking to a Fellow Wastelander on top of the Red Rocket in Nahant.
Recommendations Bring a gun with some ammo to spare. Also maybe a Sonic Screwdriver. and ED-E
BUGS There is one bug, the quest markers don't seem to 100% work when telling you to go into a interior. Don't worry, there are notes and the quest logs themselves that can at least point you in the right direction. If all else fails, use the Fallout wiki.
There are a lot of locked doors in this mod, hopefully you have a tool that can help open doors, because THERE ARE NO KEYS IN THIS MOD
Credits! Big thanks to Seddon4494 for his Fallout 4 Creation Kit Tutorials!