The largest and most diverse lore friendly Power Armor overhaul on the Nexus. Paints are now free. Many paints have been added with a category system. Materials & Paints are now separate. Fusion cores are now more rare. Limbs are now more durable. Many other mod slots and new mods have been added. Come and take a look for more info!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Heavy FO4Edit work, custom skins not credited elsewhere, testing: ZephyrWarrior Banner Image: VG 24/7 (http://www.vg247.com/2015/11/07/fallout-4-power-armor-use-repair-and-modding-guide/)
I'd like to thank Randomman96 for helping me test new textures and features.
I'd like a special thanks to furzkugel and fudsey for being instrumental in the creation of some files to aid in the rapid development of new textures.
I'd like to thank the following people for creating wonderful skins and allowing them to be included (In order of received permission): jamie1992 http://www.nexusmods.com/fallout4/mods/1589/? http://www.nexusmods.com/fallout4/mods/1700/? http://www.nexusmods.com/fallout4/mods/4112/? fudsey http://www.nexusmods.com/fallout4/mods/4185/? Cactusneedle18 http://www.nexusmods.com/fallout4/mods/3562/? Don_Kain http://www.nexusmods.com/fallout4/mods/4484/? http://www.nexusmods.com/fallout4/mods/6962/? [NC] http://www.nexusmods.com/fallout4/mods/8328/? dominic2005 [NC] http://www.nexusmods.com/fallout4/mods/3933/? [NC] http://www.nexusmods.com/fallout4/mods/4272/? [NC] http://www.nexusmods.com/fallout4/mods/4279/? [NC] http://www.nexusmods.com/fallout4/mods/4186/? SabreShark [NC] http://www.nexusmods.com/fallout4/mods/1686/? 7iger http://www.nexusmods.com/fallout4/mods/611/? EnemySniper http://www.nexusmods.com/fallout4/mods/3397/? Burny300 http://www.nexusmods.com/fallout4/mods/4051/? furzkugel http://www.nexusmods.com/fallout4/mods/1273/? http://www.nexusmods.com/fallout4/mods/1708/? http://www.nexusmods.com/fallout4/mods/1727/? http://www.nexusmods.com/fallout4/mods/1738/? http://www.nexusmods.com/fallout4/mods/1744/? http://www.nexusmods.com/fallout4/mods/1965/? http://www.nexusmods.com/fallout4/mods/3923/? Bigtalon http://www.nexusmods.com/fallout4/mods/1272/? http://www.nexusmods.com/fallout4/mods/1861/? http://www.nexusmods.com/fallout4/mods/3745/? http://www.nexusmods.com/fallout4/mods/3788/? http://www.nexusmods.com/fallout4/mods/4584/? Trashlizard http://www.nexusmods.com/fallout4/mods/3579/? Bordaw http://www.nexusmods.com/fallout4/mods/6094/? Voivre [NC] http://www.nexusmods.com/fallout4/mods/5004/? R97R [NC] http://www.nexusmods.com/fallout4/mods/3453/? CobraJanHanty http://www.nexusmods.com/fallout4/mods/6459/? dragonscales82 [NC] http://www.nexusmods.com/fallout4/mods/6843/? Radulykan
And the following people for acting as translators for my mod: CPAllianceP [Russian]
Donation Points system
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Changelogs
Version 0.9.2.1
Rounded off the kneepads of the T-45 and the T-51 which due to mesh curves turned out a little wonky before.
Version 0.9.2
Added new Black & Flames paints for both patterns.
Tweaked the Red & Flames textures for both patterns.
Fixed a bug which prevented you from using a misc item to install High-Load Leg Servos.
Version 0.9.1
Added in the missing T-60 & X-01 Red & Chrome textures.
Version 0.9.0
Added solid colored Shark pattern paints in both Bethesda's shade of green and the one I plan to use for all designs.
Added Pink & White as well as Pink & Black color combinations for the Streaks pattern.
Added my version of the Red & Black Flames pattern paint as well as a new re-done Yellow & Black Flames paint.
Added a Brotherhood Outcast T-45 paint courtesy of Don_Kain.
Made extensive backend changes to paint related forms as well as cleaning up texture paths.
Renamed a couple paints and changed their strings added to piece names.
Fixed whatever error was stopping the T-Series White & Blue Arrows paints from working.
Changed the Red & Chrome Flames and Streaks patterns for the T-45 & T-51 over to the new set (Which turned out a lot sexier than before if I do say so myself), and replaced the other two armor sets with placeholders until 0.9.1.
Due to multiple deaths in the family, my being in a car accident resulting in long-term injuries, and several other factors, I chose to discontinue work on the mod (as you may have noticed). I'm working with a few people to provide legacy support via patches. Thank you for your understanding. - 29/11/2022
High Resolution texture pack, Automatron and Contraptions patches are up. Large DLC patches are in progress. - 19/09/2016
Also, I've standardized the editor ID's of all relevant data to make it easier for me to modify and add things in the future. This is down here as it doesn't affect the player directly.
¹: Changes have been made only to keywords and references that were out of place or extraneous. In large development teams, things often get left for no better reason than "If it ain't broke don't fix it". But I fixed it anyways. No bugs have yet been observed from these actions on any mod I have ever made, so I'm fairly confident I know what I'm doing in this regard. If a bug is observed, it is a simple matter for me to retrieve the old data and reinsert it in a current version. Since these edits make it quicker and easier for me to deliver content to you guys, I'm willing to bet that I won't have to do that work on my confidence in my abilities.
---------------------------------------------------------------------------------------------------- ATTENTION - READ THIS AND FOLLOW IT CAREFULLY OR SKINS WILL NOT WORK! Due to the inclusion of custom materials and textures, you must modify ini files if you haven't already, here is a tutorial: