About this mod
I couldn't find blueprints/city plans (Sim Settlements) that fit my aesthetic so I decided to build my own settlements. My aesthetic is simple, clean and tidy, nothing extravagant or impressive. I try to keep each settlement distinct. Most of them use the awesome Clean and Simple mods as a base and I scrap even more stuff.
- Requirements
- Permissions and credits
Required mods: check above. I'd like to thank all the mod authors that made these settlement blueprints possible!
Recommended mods:
- Private Area Markers
- Clipboard Resurrection
- Workshop Plus
- Workshop Framework
- Scrap Everything
- Immersive Vendors
- Clean Barns
- Clean Warehouses
- Clean Pre-War Workshop Workbenches
- CleanSettlements-Clean Vendors
Useful commands:
https://steamcommunity.com/sharedfiles/filedetails/?id=1251646151
Usage
Please check https://www.nexusmods.com/fallout4/mods/22442?tab=description
Blueprint Slots
*These are settlements I'm particularly proud of!
The grass in most of the pictures are from a grass mod. Without one, grass shouldn't be poking out of the floorboards (usually).
I wanted to add more clutter but I wasn't able to find ones I liked so there are many empty shelves.
1. Sanctuary*
- Has helicopters, tanks
- All houses adequately equipped/furnished
- Behind the house with the workshop bench is a massive multi-level square that has stores and a building housing the clinic
- Behind the PC’s house and behind the roundabout are 4 greenhouses in total
- Many living trees are planted
- I wanted to make the gates touch but provisioners and their brahmins won't be able to get past
2. Red Rocket
- An elevator and a staircase allows access to the second floor
- Added a communal toilet
- Stalls in front and behind the structure
- Small farm
3. Abernathy Farm*
- Rebuilt the Abernathy shack within the tower with a master’s ensuite on the ground floor, and a single bedroom on the second floor.
- Full amenities included.
- The third and fourth floors are sentry/turret posts
- A small deck is built on the opposite end of the farm, with stores
- 2 large townhouses for other settlers
- Planted living trees
4. Sunshine Tidings Co-op*
- 3-level deck to account for the hilly area
- Housing and communal bathroom on the top level
- 3 additional townhouses on the right side of the lower 2 levels
- Farm plots on the lower 2 levels
- Stores on the bottom level
- Planted living trees on either side of the settlement
5. Starlight Drive-In*
- Given its central location relative to other settlements, it’s a trading hub
- There’s a huge star pattern on the wooden foundation
- The ugly, rusted section is scrapped
- Housing is built on top of the Drive-In structural fixtures
- 2 greenhouses
- 3 sets of merchants (3 each of general trader,food and drinks, clinic, etc.)
6. Graygarden
- Built a multi-level deck on the right side
- Stairs and a 3-level elevator connect Graygarden with the red bridge/railway below
- Deck has all the necessary stores
- Two townhouses on the lower deck for human settlers
- Rebuilt the greenhouse
7. Tenpines Bluff
- This settlement has more of a camping feel
- Built a 2-level deck on top of the little hill
- Twin-warehouses provide shelter and beds for the farmers (instead of the townhouses)
- Turrets are mounted on top of the warehouses and around the deck
- The deck has open space for cooking, eating, a communal restroom, and stalls on the lower deck
- The farm is located at the foot of the hill
8. Outpost Zimonja
- A military outpost for the Minutemen
- The default structures were replaced by metal pods because of the Clean and Simple mod. I think they look super cool so I’m keeping them.
- They house 9 Minutemen
- Added decks on either side of the metal pods,one side serves as a helipad for 5 helicopters
- The other side is for a greenhouse and artillery
- Added a twin-warehouse for farmer-settlers,which also has a kitchen, showers, toilets and laundry machines that the
- Minutemen can share
9. Covenant
- Rotated the houses so they align better with the walls
- Built a communal house for dining and showers
- Added new furniture
- Added store/counters to one of the houses
10. Taffington Boathouse*
- I envisioned it as a private villa for the player, and a Railroad Safehouse (Mercer)
- I used Taffington Boathouse Renewal and tweaked it to my liking
- Small farm outside the house
11. Greentop Nursery*
- The greenhouse and house are renovated and new furniture is installed
12. The Slog*
- The art décor building houses 40 settlers
- The wooden shack opposite houses showers/bathrooms, the lounge and the cafeteria
- A set of stairs inside the shack leads to the deck below
- The uneven hillside supports a multi-level deck that has stores, benches and open space
- Turrets are mounted on the flat roofs of the two buildings, and on the deck
- The flat soil on both sides of the pool is for farming
- Scrapped the old diner (had to use disable console command) and replaced it with a tree garden
13. Finch Farm
- 2 townhouses, some stalls, some crops
14. Country Crossing
- Built a deck over the uneven land
- 2 townhouses, stalls, 3 sets of crops
15. Coastal Cottage:
- CAS’ Coastal Cottage is beautiful so there aren’t many big changes. I just filled the manor with toilets, beds, kitchen kits, etc.
16. Kingsport Lighthouse:
- Furnished the house
- A sentry guards every floor of the lighthouse.One guards the boat.
- There are no crops. No space.
17. Croup Manor
- Furnished the building
- Some crops of the left
- Some stalls on the first floor
18. Oberland Station
- The Clean Settlements mod already cleaned up the 2 story “house” and gave the sisters proper beds. I replaced them with colored versions
- Added another townhouse next to it
- Expanded the farm
- Added trees and foliage
19. Hangman’s Alley*
- A posh urban settlement. I imagine Diamond City and Goodneighbor will trade a lot with Hangman’s Alley.
- Replaced the broken windows (as best I could)
- The 2 outer buildings have many stores and bars
- The outer street has stalls and turrets that protect them
- The residential building houses 40 people over 4 floors, each of which has elevator access
- The room next to the residential building is a Minutemen office
- I’m pretty sure the settlers aren’t smart enough to use the elevator but it looks much cooler than the fire escape
- Opposite the residential building is a communal kitchen
- Small farm on the ground level
20. Boston Airport
- Farm is located behind the structure
- Toilet, crafting stations and stores on the first floor
- Cafeteria and living spaces on the second floor
21. Nordhagen Beach
- 2 townhouses (prime beachfront properties!), a greenhouse and a small deck with stalls
22. Egret Marina Tours
- Beds and toilets are on the 2nd floor
- Kitchen and canteen on the 1st floor
- Phyllis’ room gets a renovation
- Removed/disabled the run-down boathouses
- Greenhouse on the left
- Added a small shopping mall
23. Jamaica Plains
- I don’t know what to do with the broken windows
- Added all the necessary furniture and amenities
- Small farm
24. The Castle*
- The two “wings” (one on the General’s Office’s side, one on the armory’s side) each has its own toilets/showers, cafeteria,
- laundromat and barracks
- There are crafting stations and a few stores
- A deck is built around the exterior of the Castle, serving as support for farm plots and a helipad
- I kept the central area clear for utility purposes (military drills, etc.)
25. Sommerville Place
- 2 townhouses and 2 greenhouses
- Some stalls
- Replaced the dead tree with a live one and planted many more
26. Murkwater Construction Site
- Furnished the house CAS restored
- Added a townhouse and a greenhouse
- Planted trees and foliage
27. Warwick Homestead*
- Furnished the original place
- Added a greenhouse and a townhouse
- The structure next to the water plant is a Minutemen office
- Added stores to the water pump building: armor,weapons, barber, clothing, general trader on the first floor. Restaurant and
- pharmacy on the second floor
28. Spectacle Island*
- Used Magnificent Spectacle Island instead of CAS (It’s truly magnificent)
- Removed all (to my best of my ability) trash,corpses, rusted cars/boats, etc., including the bridge and sea
- Removed the containers on the barge and relocated it to near the mansion and repurposed it as a war-barge, moved it to
- the mansion
- Equipped the mansion with the usual amenities
- Leveled the boat with the communications device and removed all junk on it
- Added a townhouse, a greenhouse and a mini-mall near the boat (beachfront properties!)
- Added a greenhouse and a large townhouse beside it in the middle of the island
- Added Minutemen tanks, guard posts near the entrance of the island (bridge)
Future Plans
I will be adding the blueprint for Bunker Hill when I unlock it. I might also do the settlements for the DLCs but honestly I'm pretty burned out.