Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
When you use an alternate start mod and start outside of Vault 111, you are stuck in the entrance hall when you want to explore the Vault because the doors have not been unlocked by overseer's terminal.
After the Kellog's quest, the vault is in a "non powered" state, and all doors are locked in the main hall.
This mod adds a emergency terminal to unlock the cryo bay door.
To be more lore friendly, you need to use the Vault111KeyCard to unlock this emergency terminal. Fortunately, somebody put it on the containers near the door !
KNOWN MINOR ISSUE:
If you use Amazing follower tweaks and go back to the vault with Curie to resurect your spouse, YOU MUST GO TO THE OVERSEER'S TERMINAL TO OPEN THE DOOR before going to cryo bay. If the door is not opened, Curie's dialogue will not be triggered correctly.
=> unlocking with the overseers terminal allow the quest to be at the correct stage (I dont plan to set this quest stage manually in this mod)