Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
Uploading your own updates or edits, such as translations, or general esp changes. Yes it is allowed AS LONG AS it's only an esp, no redistribution of any assets is allowed at any circumstances.
Permission and legal information: under no circumstances will anything from this mod be allowed to be shared anywhere else or integrated into another mod if you wish you will need both mine and the developers of Call of Duty's permission (as I rigged the models and set up the mod to work with fallout 4)
Activision have granted me permission to make this mod under the following conditions:
1) No money will be made from the models or textures used. 2) I will give full credit to Activision for creating the assets. 3) I will be completely clear that all assets used are the property of Activision and I will never claim to own the rights to them as my own
If a copyright holder wishes to see further evidence of the conversation between me and Activision I will provide instantly with no hesitation, Nexus support has already seen the proof and have given me permission to post this mod.
and if a copyright holder wishes me to remove this mod I will do so without second thoughts.
Permission and legal information: under no circumstances will anything from this mod be allowed to be shared anywhere else or integrated into another mod if you wish you will need both mine and the developers of Call of Duty's permission (as I rigged the models and set up the mod to work with fallout 4)
Activision have granted me permission to make this mod under the following conditions:
1) No money will be made from the models or textures used. 2) I will give full credit to Activision for creating the assets. 3) I will be completely clear that all assets used are the property of Activision and I will never claim to own the rights to them as my own
If a copyright holder wishes to see further evidence of the conversation between me and Activision I will provide instantly with no hesitation, Nexus support has already seen the proof and have given me permission to post this mod.
and if a copyright holder wishes me to remove this mod I will do so without second thoughts.
Donation Points system
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Karma-45 description Designed by Kendall Ballistics, current model manufactured by the Fujiwara Heavy Industries 藤原
The Karma-45 (referred to as KBCRB in the game files) is a submachine gun featured in Call of Duty: Infinite Warfare. It has built-in dual magazines, allowing the weapon to have tactical faster reloads. The Karma-45 resembles the Vector, but is double-barreled.
"Full-auto ballistic firearm. Built in dual magazine provides faster reloads and increased ammo capacity."— In-game description. https://callofduty.fandom.com/wiki/Karma-45
Mod details
Sights - Reflex, ELO, Scout Hybrid, VMC, Trojan, and Thermal, for Scout hybrid with cantid Scout hybrid sights.
Perk system - Candy Perk: each perk will have its own benefits and can contribute to some rad builds, new changes to the perk system includes built in perks for the variants.
Attachments: Extended mags, quickdraw, FMJ, foregrip, lasersight, Rifled barrel, suppressor, stock. Each attachment will have their own unique upgrade and ability that will affect your build.
Variant changes - Each variant will now have a built in Candy Perk to give more variety and to make the variants an option, the legendary variants now include 2 base perks alongside a free Candy Perk.
The default variant possesses a high rate of fire at the cost of an incredibly high recoil, the gun is double barreled and shoots two bullets at once, it's the perfect SMG as a sidearm for the Volk or NV4 for when you run out of ammunition or you need to quickly blast an enemy. The Armageddon variant has reduced hip spread, Includes Tuff 'Nuff Perk The Kismet variant reloads faster (stacks with quick hands) Includes Racin' Stripes Perk The Glutton variant has increased ammo. Includes Slappy Taffy Perk The Deimos variant has reduced recoil, higher fire rate. Includes Mule Munchies perk The Phobos variant has increased damage range, reduced hipfire spread. Includes Bombstoppers perk
New features - updated camo options, keeps the iconic ones but adds some more flashy and eye catching options, now includes Calling cards that you can add to the side of the gun, just another added feature that brings style and customization to the weapon.