About this mod
Adds to the Model category a new plate that increases Damage Resistance, Energy Damage Resistance and Health of all Power Armor pieces.
- Permissions and credits
- Changelogs
Lore behind the mode:
Model X MIRAGE is an enigmatic plating reinforcement technique developed and tested by the Enclave in the later years prior their invasion of Project Purity. A test schematic at that point, the plans were lost during their evacuation of Raven Rock. The schematics eventually found their way to the Commonwealth, where the Sole Survivor learns to duplicate the process in all Power Armor parts at their disposal.
Reasons behind the creation of this mod:
I created this mod specially to be a companion mod to my New Weave and Crafting Upgrades mod. I also felt like the Power Armor protection could've been much better than what it is, along with the health options. I really found it disappointing when I saw that even in the highest tiers, the Power Armor parts didn't have that much health/protection. I really recommend you use this mod along with the above one, and with my Damage Weapon Upgrade mod. For a better use.
The Crafting of Model X MIRAGE requires the perks Armorer LV4 and Science! LV4. Also, they cost twice the components of what Model F (Model MK VI for X-01, or Welded Plate for Raider) cost. I know this is more like a cheat plate, but I wanted to make it as balanced as I could, and as realistic as I could, without making it impossible for those playing on survival.
This mod is compatible with the following:
Worcin's Power Armor Workshop (Without MCM - I don't use MCM, so I don't know how it will change the User Interface).
Peter Hicks upgrade to crafting (Bethesda Mod Page).
Creation Club Skins
AWKCR
-Compatibility Note: This mod should be compatible with anything that alters Power Armor since it only adds to the Model Platings and doesn't change any vanilla assets. I made this with the compatibility in mind, so I tried to make it as flexible as I could. Only way it would be incompatible in my eyes, is if something changes the attachment point (ap_) in the base game.
Known Issues:
-The Model letter wont appear on the name. I don't know how to fix it, and I'm personally not too concerned by it. Everything works as intended and the letter is mostly a cosmetic issue.
-Power Armor may not show damage being done to the pieces on the small Power Armor map on the HUD when wearing it. This is due to the high health added by this mod. I guess if you get the health to critical levels, the Armor will turn red. Haven't tested this theory and may be a non-issue in the long run.
Extra Notes:
--If you'd like a more tempered version, leave it in the comments with what you'd think other upgrades should be in terms of resistances. Bear in mind that I will only edit health, damage and energy damage. Just throw your idea of numbers and I'll consider it.
--If you made it this far, please remember to endorse this and all mods you downloaded. Many of us do this as a hobby, and for some, donations help them make more content.
--The Model X MIRAGE is not available in the Leveled List for spawned Power Armor parts and I won't add it either. I consider this model (and any I may add at a later date) a rare technology not many have access, or had, in the wasteland.
--I would make a quest to have the Sole Survivor search the schematics and learn the process like that, but with the Creation Club, and mods, there are too many quests and I don't want to bloat the Commonwealth any further.
--I will not make merged ESPs for other mod Power Armors (Submersible Armor, Nexus X-02, Tribal Power Armor, etc) since I want to keep this focused for base game/creation club assets focused. If the mod authors of said mod want me to do so, I will comply, otherwise no. (also I work full time and study so I can't devote too much time to modding).
--Overboss Raider Power Armor is affected by the regular Raider Power Armor, and thus doesn't need it's own special file to be edited.