About this mod
Makes Workshop cages to have a 15% drop of legendaries for gunner, deathclaw, insects, radscorpion, mirelurk, raider and yao guai.
- Requirements
- Permissions and credits
- Changelogs
This little mod will change Workshop cages to drop legendaries at 10% drop rate. Currently enabled for Yao Guai, Mirelurk, Raider, Deathclaw, Gunner and Radscorpions. This means you can farm legendaries in your settlements :-)
Is this compatible with mod X:
Should be compatible with everything that does not make changes to the Workshop Cage Furnitures. The cage furnitures in DLCWorkshop01 has been changed, nothing else. No changes to scripts - it is entirely the vanilla scripts being used as is and it picks monsters from the Legendary encounter lists.
DLC02WorkshopCageYaoGuai
DLC02WorkshopCageMirelurk
DLC02WorkshopCageSuperMutant
DLC02WorkshopCageRaider
DLC02WorkshopCageDeathclaw
DLC02WorkshopCageDog
DLC02WorkshopCageGunner
DLC02WorkshopCageRadscorpion
DLC02WorkshopCageRadstag
DLC02WorkshopCageMoleRat
DLC02WorkshopCageInsect
DLC02WorkshopCageMutantHound
FAQ:
Q: How does the mod work?
A: It modifies the parameters to the script for the cage furnitures.
Q: Will it conflict with Legendary overhauls?
A: No, it just changes to the cage furnitures. No changes to the legendary mechanisms. Not even the leveled lists.
Q: How often will a legendary spawn?
A: It is set to a 15% chance. Vanilla game has no chance to spawn a legendary.
Q: Why not change all cages?
A: Not all monsters have legendaries like cats, also some of them I do not use, and Ferals have their own special drop for a Glowing One.
Q: Do you take requests on more monsters or other drop rates?
A: Perhaps.
Q: Can I install this midgame?
A: You can, but it will first take effect when the cages respawn/repaired.
Q: Can I uninstall this midgame?
A: You can. I have tested. No issues. Legendaries will stop spawning though.
Q: This mod also other places in the Nexus.
A: Maybe. I did this mod for myself. I just share the fun I had.
Enjoy!