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Added a toggle in the MCM menu to enable or disable the hotkeys in case you need your keys to do something else and don't want to constantly equip your outfits.
Version 1.4
Now supports up to 10 outfits. Added a button to exit the message boxes.
Version 1.3
Added the button in the MCM menu to give another Quick Change item. Added a check to prevent the user from using Quick Change while in Power Armor. Fixed the issue of storing grenades into Outfits.
Version 1.2
Added a check that tells you if your inventory is missing any of the items stored in the outfit you're trying to equip. It will still equip the rest of the outfit items. You can't equip anything that's not in your inventory.
Version 1.1
Added the option of excluding the 61:FX biped slot. Added the ability to add the outfit selector inventory item. Doesn't affect the Pip-Pad. General code optimizations and tweaks.
This mod allows you quickly and painlessly to store up to 10 custom outfits and equip them with MCM Hotkeys or via the universal Quick Change Selector item, which you can add to your Favorites menu for easy access.
Doesn't affect either Pip-Boy or Pip-Pad.
Quick, efficient, and easy to use. Can be added to your game in the middle of the playthrough. Change clothes in the middle of a fight, exploring, or a dialogue!
[INSTALLATION] Mod Organizer 2, Vortex: Download with the manager and install Manual: extract the archive into Fallout 4/Data folder
[HOW TO USE] "Quick Change" item will be added to the AID tab of your inventory. If you're starting a new game from scratch, use the MCM menu to add the item. Click on it and choose one of the 10 possible slots to store your currently equipped clothing items Set hotkeys in the "Quick Change" MCM tab. I recommend Num0-9 or 1-0 keys.
[MCM Options] Set Hotkeys Add Quick Change item in case you've lost it or starting the game from scratch Add Quick Change Selector item to your inventory if you want to change outfits manually Toggle 61:FX Biped Slot (leave it ON if you don't know what you're doing) Toggle Hotkeys in case you need the keys to do something else for a while
[COMPATIBILITY] In theory, compatible with any and all mods. If you manage to break it, please report a bug.