Changelog: - Fixed crash when connecting to a PS4 - Fixed crash when quick-aid widget is enabled and no save is loaded - Made collectibles' visual range setting independent from map resolution - Other performance improvements and bugfixes
- Always post your log file. It can be found in the same directory as the launcher.
- Try to turn off the local map and see if your problem persists. When the problem only occurs when the local map is enabled, try to lower the FPS value. The local map is buggy and strange things can happen when you turn it on, and the higher the FPS value the higher the probability that strange things happen.
For german speakers: Ich würde zwar bevorzugen, dass ihr Probleme auf Englisch meldet, damit auch nicht Deutsch sprechende User was davon haben. Aber bevor ihr Google Translate verwendet, schreibt mir besser auf Deutsch.
LOVE THIS THING!!!! Missed having the Pip-Boy on my tablet, now I have dedicated my laptop and external screen to just this program! It is SO helpful!!! THIS is how you play FO4!!
Those of you using windows 11 you can do this: https://www.windowscentral.com/how-sideload-android-apps-using-wsa-windows-11 Follow this guide to install official pipboy app on your windows 11 pc https://apkpure.com/fallout-pip-boy/com.bethsoft.falloutcompanionapp pipboy app here since its no longer supported in the app store If you are not on windows 11 you can use android emulator as Bluestacks or alternative to install apk in the emulator. Works perfectly fine even with localmap
Yeah apparently the Bethesda Pipboy App was still on the Apple Store at the time of this writing, but it didn't exist on the Android market or Microsoft Store. However UpToDown had the most recent copy of the .apk from 2021 and I haven't had bad files from them in the past. That's good advice regarding the use of Bluestacks... apparently MSI computers has rebranded the Bluestacks Android Emulator as their own "MSI App Player" and they now Bloatware that $hit right into all of MSI's laptops (and maybe mobos too, i dunno). Bloatware might be shady, but at least the rebranded Bluestacks player actually works. I guess the idea is that I can have this open on my 2nd monitor while playing F4.
So I've been trying this the last couple of days. Unfortunately it does increase the frequency of random crashes, and it will produce frequent crashes when you have the local map enabled. Where in my 180-200 mods modded game I'd get a crash every 15-20 hours, with this app I was crashing 3-4 times a day(roughly every 2-3 hours).
I'm running the app on a second computer, and didn't have any problems connecting to my 1st computer. With disabled local map the crashes appear like "freezes", so the game will just stop running with a frozen image but the sound still running. That's a phenomenon I've never experienced before. The problem here is, without a "solid crash" Buffout can't spit out a crash report and so it's hard to say what actually is causing the issue. I'd say it has something to do with synchronizing reference information, or actor references, because most of the time the game would collapse during workshop or combat in exterior cells with lots of enemies.
It's a shame because this app is a fantastic asset. I had it used for the global/local maps, the workshop info, and the locational info, because it had some info displayed that the game doesn't catch. However, it still has a proper reason for existence as offline map, because it does an outstanding job in that regard, allowing you to place as much custom "POI" markers as you want, and edit/add any amount of written information to those markers, and the vanilla ones. I would just occasionally log in to synch the newest data, and then log out to export the new content.
A thing I'm dreaming off having in my game since day one is something like a "Fog of War" on a map, that exactly shows me where my character was moving, and which parts of the map I had uncovered on my tours. Unfortunately Phython is that single one scripting language I've never learned, and I really can't be bothered right now to learn another, due to limited spare time. But if there are some capable Fallout 4 "offline map creators", please use this as base. It's very well done and shouldn't just disappear in the void like it never existed. This app deserved, and deserves, much more attention than it got. And I'm not saying that lightly, because I'm actually quite picky in what I'd label splendid.
I also recall that the original Bethesda companion app was increasing crash frequency just the same, if not more. So this might very well be the reason both parties had dropped development?
I know this is kind of an old thread but fyi I've experienced the same issues, and even when no app is running/connected. Just enabling the setting in the game causes crashes for me, I think the companion app server component in the game might have a memory leak bug.
Any version or plugin that has xbox support? I know this hasn't been updated in 6 years, but i can't get the android pipboy app to work and there doesn't seem to be any alternative other than this which doesn't have xbox support.
This is a nice app and I know that the author no longer supports it but does anyone know where I can change the color for the local map? I was able to change the player cursor but not sure where the color would be stored (assuming theres a default color set somewhere else in the files).
I've just figured it out and then I remembered someone on here was asking so... The file is PyPipboyApp-Win32\PyPipboyApp\widgets\map\localmapwidget.py the lines to change are line 98 - the player cursor self.mapColor = QtGui.QColor.fromRgb(20,255,23) line 102 - local map colour for i in range(256): self.COLORTABLE.append(QtGui.qRgb(i/4,i,i/2)) Change them to self.mapColor = QtGui.QColor.fromRgb(R,G,B) and for i in range(256): self.COLORTABLE.append(QtGui.qRgb(i*R/255,i*G/255,i*B/255)) where R, G and B are the desired colour values. I'm a bit late, but it might help others.
321 comments
Changelog:
- Fixed crash when connecting to a PS4
- Fixed crash when quick-aid widget is enabled and no save is loaded
- Made collectibles' visual range setting independent from map resolution
- Other performance improvements and bugfixes
- Always post your log file. It can be found in the same directory as the launcher.
- Try to turn off the local map and see if your problem persists. When the problem only occurs when the local map is enabled, try to lower the FPS value. The local map is buggy and strange things can happen when you turn it on, and the higher the FPS value the higher the probability that strange things happen.
For german speakers: Ich würde zwar bevorzugen, dass ihr Probleme auf Englisch meldet, damit auch nicht Deutsch sprechende User was davon haben. Aber bevor ihr Google Translate verwendet, schreibt mir besser auf Deutsch.
https://www.windowscentral.com/how-sideload-android-apps-using-wsa-windows-11 Follow this guide to install official pipboy app on your windows 11 pc
https://apkpure.com/fallout-pip-boy/com.bethsoft.falloutcompanionapp pipboy app here since its no longer supported in the app store
If you are not on windows 11 you can use android emulator as Bluestacks or alternative to install apk in the emulator. Works perfectly fine even with localmap
There is no Mac version, please remove the false advertisement
I'm running the app on a second computer, and didn't have any problems connecting to my 1st computer. With disabled local map the crashes appear like "freezes", so the game will just stop running with a frozen image but the sound still running. That's a phenomenon I've never experienced before. The problem here is, without a "solid crash" Buffout can't spit out a crash report and so it's hard to say what actually is causing the issue. I'd say it has something to do with synchronizing reference information, or actor references, because most of the time the game would collapse during workshop or combat in exterior cells with lots of enemies.
It's a shame because this app is a fantastic asset. I had it used for the global/local maps, the workshop info, and the locational info, because it had some info displayed that the game doesn't catch. However, it still has a proper reason for existence as offline map, because it does an outstanding job in that regard, allowing you to place as much custom "POI" markers as you want, and edit/add any amount of written information to those markers, and the vanilla ones. I would just occasionally log in to synch the newest data, and then log out to export the new content.
A thing I'm dreaming off having in my game since day one is something like a "Fog of War" on a map, that exactly shows me where my character was moving, and which parts of the map I had uncovered on my tours. Unfortunately Phython is that single one scripting language I've never learned, and I really can't be bothered right now to learn another, due to limited spare time. But if there are some capable Fallout 4 "offline map creators", please use this as base. It's very well done and shouldn't just disappear in the void like it never existed. This app deserved, and deserves, much more attention than it got. And I'm not saying that lightly, because I'm actually quite picky in what I'd label splendid.
I also recall that the original Bethesda companion app was increasing crash frequency just the same, if not more. So this might very well be the reason both parties had dropped development?
The file is
PyPipboyApp-Win32\PyPipboyApp\widgets\map\localmapwidget.py
the lines to change areline 98 - the player cursor
self.mapColor = QtGui.QColor.fromRgb(20,255,23)
line 102 - local map colourfor i in range(256): self.COLORTABLE.append(QtGui.qRgb(i/4,i,i/2))
Change them toself.mapColor = QtGui.QColor.fromRgb(R,G,B)
andfor i in range(256): self.COLORTABLE.append(QtGui.qRgb(i*R/255,i*G/255,i*B/255))
where R, G and B are the desired colour values.I'm a bit late, but it might help others.