Increases the damage of the Submachine Gun and adds a 10mm receiver option to it.
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In 1989, following the Miami Shootout of 1986, the FBI adopted the 10mm Auto round. Soon after, they decided they needed something larger than a pistol to use with the round--enter the Thompson, a feared weapon used by gangsters and G-men alike. While 10mm soon fell out of favor in real life, that's not so in the Fallout universe. Now you can unleash the mighty power of a 10mm SMG in Fallout 4. Even if you choose not to, rest assured that the Submachine Gun's normal ammo has also been brought up to par.
What does it do?
-Removed the damage penalty from all receivers, giving a net 25% increase in damage--your .45 isn't doing less than a .38 pipe weapon anymore
-Added a 10mm receiver for higher level play. It'll do about the same damage as a max-level 10mm auto pistol, but on a more accurate platform with longer range. The ejected casings are now 10mm, but I haven't done enough with the CK to try to change the sound yet, so it'll still sound like the normal .45 shooting.
-optional Tactical Tommy the Tommy Gauss patch to normalize the damage interaction between the two and change some text to better fit the new 10mm receiver option; this mod can still function without conflict if you don't use this patch, it just makes the interaction a bit better/accurate
Installation:
-download and plug it into your favorite mod manager
-for manual installers, just download and extract it to Fallout 4's Data folder, then enable it with the plugins document
-for the patch, merge its esp with the Tommy Gauss's esp
Uninstall:
-Delete the file. Pretty simple. No residual effects should remain except for a possibly broken receiver on anything currently modified with the 10mm one.
Compatibility:
-I only changed the receivers, so it should work with almost everything else, including stat changes to the normal gun, texture changes, barrel/accessory adders, etc. I particularly like it with Stick Mag for Submachine Gun.