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-> Re-added Fallout 4s basic activation key for Examine (can be disabled with MCM)
Bug Fixes
It works again!
Version 2.0.0
General
-> Reworked and capped Meat amount with MCM
-> The prey has a maximum amount of meat, calculated by weight
-> Depending on how high you cap the meat amount with MCM, you have to butcher more often, to get the full meat amount out of the carcass
Version 1.9.0
Compatibility
-> A new option has been added to MCM "Show Inventory Option" Disabled by default. Can be activated, if you are having issues with mods, where you need to loot specific items. When enabled, the HOTC menu, will now have a new option, which allows you to open the inventory of the NPC.
Version 1.8.0
General
-> Added support for not supported NPCs If you are using for example Mutant Menagerie - Big Game Hunting, you can now harvest them too! But it's a little bit different. You will only have the "Harvest" option, which will give the loot, from the death leveled list.
-> Added a new option to hide the loot inventory (enabled by default)
Version 1.5.3
-Included now the correct ESP Version (Finally fixes the Gatorclaws)
Version 1.5.2
-Fixed a bug that caused Stingwings and some other creatures to give Radroach Meat.
#Other changes -Robot option is now optional and can be turned off with MCM
Version 1.4
#Added -Robots can now be salvaged for parts -Harvest Option for Mirelurk Crab (Carapace) -Harvest Option for Mirelurk Spawn (Carapace) -Examine all option has been added to MCM --Allows to cleanup corpses with the dispose option for many enemy types
#Reworked -Level cap has been increased to 10 -Experience required has been reworked and is now increased by 50 for every level you gain. -Reworked time calculation for processing -- Dispose time has been increased -- Already butchered enemies take less time to dispose -- Time to process has been significantly increased for enemies, that are harder to process because of their muscles or skin. -- At max level and bonus level from Wasteland Survival Guide #9, reduces the time needed by 42%
#Bug fixes -Fixed an issue, that caused less EXP rewards
Version 1.3.2
Fixed Mutant Hound
Fixed Mirelurk spawns
MCM - Meat multiplier has now a minimum value of 0.5, instead of 1. This means, you can reduce the amount of meat you can get.
Version 1.3.1
Fixed Mirelurk/King/Queen. The popup should now provide you with the correct options
Fixed Radscorpion Harvest option (It now returns Stinger and a 15% chance to find an egg)
Version 1.3
Major Rework of cannibalism The original perk is now integrated into this mod and you can eat via the examine popup. New cannibal recipes are now disabled by default and will be automatically enabled, when the player butchers a human.
Added show current level mgessage as keybind in MCM
Added Power Armor restriction. You now need to exit your power armor first, before you are able to examine/process the carcass.
Fixed a bug, that made corpse not lootable, when the cannibal perk was taken (Fixed by integration)
Current level message now contains bonus level you have gained
Wasteland Survival Guide #9 provides now two additional Skill-Level
Improved compatibility with other mods
Check weapon will now allow you to reset your custom added weapons, when no weapon is equipped.
Version 1.2.1
Fixed a bug, that allowed you to endlessly collect nuclear material from a carcass
Added a new MCM option to disable cannibal related prompts and recipes.
Version 1.2
Added dismembered carcass after butchering (can be toggled with MCM)
Added human butchering
Added human raw flesh items(Leg, upper Arm, lower Arm, Eyeball, Brain, Torso, Head)
Added several cooking recipes for cannibals(Meat, Soup, Stew)
Fixed Exp description in MCM
Improvement compatibility for Mirelurks with other mods that modify them.
Version 1.1
Added missing time slider to MCM for collecting nuclear material
Added Exp sliders to MCM
Added Exp gain to Harvest, Nuclear Material, Skin, Dispose options. (Was butcher only)
If you are looking for direct help, information, patches, unreleased mods,pre-released updates for my mods or just want to talk and share images and videos of your adventures, feel free to join us!
Hunter of the commonwealth adds a new mechanic to gather meat, bones, skin and other materials from animals in a new immersive way.
Features
Inspect your prey and get several options which you can perform(Need to be bound in MCM):
Butcher Collect meat from your prey. The amount of meat depends on the weight of your prey. As an optional feature, the corpse will be dismembered on butchering.
Cannibal You are a cannibal? No Problem! You can also butcher humans. HotC adds several new human related meat items. Raw meat like, lower arm, upper arm, leg, eye, head, brain. New cooking recipes for stews, soups and other meat related stuff, like bacon, jerky, etc.
Collect blood (BoS Quest related) Enemies will no longer hand them over to you after you kill them. You have to gather the blood samples directly from your prey. There is a chance for failure, which is similar to the drop rate of the vanilla blood samples. If this is not immersive for you, you can enable test tube gathering. This can be toggled with MCM. You can now craft test tubes to gather the blood samples. Test tubes can be crafted at the Chemstation.
Collect nuclear material & glowing blood Instead of easily picking up your nuclear material, you now to make your hands dirty!
Harvest Many items, that could be easily looted from a corpse, now need to be harvested. A Bloatfly will no longer hand you over it's gland. This also removes the random factor of finding specific items. If you want that Bloatfly gland, you can now get it at any time.
Skin This options allows you to gather the hides of your prey. In addition to the vanilla experience, you can now also get hides from various other animals. For example, you can now also skin cats, dogs, rabbits, rats and more.
Dispose Is a corpse bothering you and lying around in your settlement and it doesn't want to disappear? Simply dispose it with HotC and it's gone!
Melee weapons as tools Your combat knife is not only good to slice some ghouls, it also helps you to disassemble your prey. Not every melee weapon can be used and they also make a difference. Using a Switchblade will take you much longer than using a Ripper. All suitable melee weapons have been sorted as tools.
If you are using mod-added melee weapons and you want to use them too, don't worry, I got you covered. You can configure a hotkey with MCM, which will tell you, how good your current melee weapon is and if it's not covered, you have the option to add it. When no weapon is equipped, you can reset all weapons you have added.
Level-System Gain experience by processing your prey. Each level you gain will improve your hunter skills to decrease the time you need and increase the amount of meat you get from a carcass.
You can set a key in MCM to view your current level and experience.
The current maximum level is 5. Once you hit 5, you won't gain any experience anymore. I will add on this feature in the future!
Portable cooking pot You can craft a portable cooking pot at the Chemstation, which you can carry around with you. It's a misc item, which can be dropped from your inventory in order to place it on the ground. Once you are done, you can pack it up again and carry with you.
Time No matter what action you perform, it will cost time. (Can be configured or disabled with MCM)
Processing While processing a corpse your screen will fade to black and you will hear butchering noises. The bigger your prey, the longer it will take. (Can be configured or disabled with MCM)
With fade to black, butcher sounds and advance time(immersion)
Without
Compatibility
HOTC_List_CustomRaces_Races <- add the race you want to patch HOTC_List_CustomRaces_Meat <- add the meat item in a leveled list. The amount is multiplied by weight. HOTC_List_CustomRaces_Misc <- Bones, Teeth etc. HOTC_List_CustomRaces_Hide <- Skin, Hide etc. HOTC_List_CustomRaces_Weight <- add a keyword from below:
How does it work? Patching works per position in the formlist. This means: - Add one race to the HOTC_List_CustomRaces_Races it will be on position 0. - If you want to add a meat item to this race, create a leveled list and add the meat item to this list. - Add the created leveled list item to HOTC_List_CustomRaces_Meat. - If you don't have a Hide item, you still have to add an entry to HOTC_List_CustomRaces_Hide. Use xEdit and add a NULL value at this position
This is how it looks in xEdit with a side by side comparison. xEdit sorts by record entries, that's why there is a shift. If you click them one by one through, they will always start in the first line. I added numbers to make it easier to understand. If you still need help, you can always visit my Discord or ask a question in the comment section.
Survival Configuration Menu Features a brand new eat and drink system, which relies on weight of the item instead of the caps value and allows you to control it. In addition to that, you can tweak many aspects of the survival added features. Like tweaking disease chance, disabling Adrenaline. Choose how long you can maximally sleep on the different bet types. And more.