Bring Dogmeat along for all of your adventures, challenge runs, and more while making sure he always stays safe and sound.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.0
Initial Upload
Dogmeat is a good boy.
Everyone loves to have their best friend by their side while adventuring in the Commonwealth. But sometimes you're playing a self-imposed challenge run, such as You Only Live Once, where the challenge rules say you can't bring companions along since they make the game much easier. Or maybe you just want all those Raiders and Super Mutants to stop shooting your dog.
This mod changes Dogmeat's attack scripts and factions so that he is friends with everyone. He will never attack, and will instead run to a safe distance during combat. Most enemies should ignore him completely. There are some limitations, though, since Fallout 4 has hundreds of minor factions, so if you start shooting up Diamond City or other neutral factions, they might still attack Dogmeat (though he should still run away).
Currently on Version 1.0. This mod has been tested for dozens of hours without issue, but feel free to let me know if you see an enemy that isn't affected properly. DLC has not yet been tested, but will be added soon.