About this mod
Makes the loot of dead humans more immersive. Why do humans don't carry food, drinks or personal trinkets? Well, now they do!
- Requirements
- Permissions and credits
Something always bothered me about the loot mechanics on Fallout 4: why do raiders don't carry food or water with them? Aren't they drug addicts? Where are the drugs then? The alcohol? Don't they have personal belongings? Not even a f*cking cigarette?
This mod changes this. It tries to immersively make the loot on raiders more interesting, by adding drinks, food, alcohol and other stuff to make them look more human, like cigarettes, chems and personal belongings. They rob, they loot, they smoke. A raider could find a gold-plated flip lighter as cool as the player does. Or maybe that awesome robot model. A baseball to play, in order to escape from the boredom of the Wasteland while not doing raider-ish things.
I appreciate any comments about the balance of the mod. I want to make it as lorefriendly as possible, without throwing piles of loot in the player's face.
Thank you for downloading!
Version 3:
- Reduced loot in general.
- Inclusion of other factions:
- Triggermen and Gunners - They carry everything besides heavy drugs, and gunners also drop military tags.
- BoS Soldiers - They don't carry liquor, drugs nor wastelandish foods. Some junk items don't spawn on them as well. ( They are better supplied, after all)
Version 2:
- After more playtesting, the loot was rebalanced and raiders should drop an appropriate amount of items.
- Fixed some oversights on the "ChanceNone" filter.
- Add more items to the common and rare junk selection raiders can drop. Just to remember, all of the junk options were handpickedly chosen.
- Add more items on the trinkets lists, like pool balls, spoons and knifes.
- Finding robot models are much rarer now.