About this mod
3 - Updated file to remove the esl flag so it can be moved around your load order. For the old esl, look at the old files. Added a file compatible with RobCo Scopes.
2.5 - Updated the file and removed the unnecessary esm flag on the esp.
Added a file compatible with Equilibrium Weapons.
- Requirements
- Permissions and credits
How does it work?
I carefully changed the formula for EVERY piece of modification for weapons in the game, giving them absolute weights instead of multiplicative values. A scope that weights 0.3 pounds now weights the same in every situation.
To generate a weapons weight, the game now calculate the sum of all of its parts, including receivers. Every gun has its base weight set to zero.
For example:
The standard combat rifle weight is calculated by its parts:
Short Barrel - 1.1 lb
Short Stock - 0.75 lb
Standard Magazine - 0.5 lb
Standard Receiver - 4 lb
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Standard Combat Rifle - 5.9 lb
It's simple, consistent and believable.
This method was applied to every weapon that has a real life counterpart, and for those that haven't, I tried to use some sense and calculated these by hand.
- Most weapons will be much lighter in general, but not all. Most heavy guns like the Broadsider and the Gatling Laser are now HEAVY, but still useful.
- Much less disparity between modifications weight. Heavier receivers are a little bit heavier, but not that much.
- More freedom to customize your weapon to your needs without worrying that much about weight.
- Great for survival mode or carry weight restriction mods.
Update for Nuka World. It is currently NOT included, but are already work in progress as you can see on the screenshots. Update: Far Harbor is now done.DONE!- Expand the system to include armor and clothing, as well as Power Armor.
- A modular plugin revamping the carry weight system from the scratch.
Simple install using your favorite mod manager. This mod can be installed and uninstalled mid-game, but already spawned weapons won't update their weights automatically.