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About this mod
Make power armor mods feel like a part of the world. Each faction has a unique look and variety of armor. 40+ unique and legendary effects for power armor. Support for 40+ power armor sets and many other mods. A fully-voiced traveling vendor, and much more. Fully modular and configurable, so you can take only what you want.
- Requirements
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Nexus requirements
Mod name Notes 4estGimp - Bastion - Soviet PA Edit - ESL Optional patch, adds the armor for legendary drops and vendors 4estGimp - Excavator Power Armor Compacted for ESL Optional patch, adds the armor for NPCs and legendary drops 4estGimp - Institute Power Armor Redux - ESL Optional patch, adds the armor for NPCs, legendary drops, and vendors 4estGimp - Standalone Construction PA - ESL Optional patch, adds the armor for NPCs and legendary drops 4estGimp - T51C Power Armor Compacted Optional patch, adds the armor for NPCs, legendary drops, and vendors 4estGimp - TES-51 Power Armor - ESL Optional patch, adds the armor for NPCs and legendary drops Bastion - Soviet Power Armor - community choice Optional patch, adds legendary versions Classic Advance Power Armor Overhaul Optional patch, adds the armor for NPCs, legendary drops, and vendors Classic Advanced Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Classic Remnants Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Consistent Power Armor Overhaul Optional patch, adds more power armor for BoS and Raiders Diving Power Armor Optional patch, adds the armor for NPCs and legendary drops Doom Engine - Heavy Grenade Launcher and Industrialist Power Armor Optional patch, adds the armor for NPCs and legendary drops Edmond's Power Armor Backpacks 2024 - Power Armor Backpacks and Diversification Optional patch, adds backpacks and side pouches for Gunners - recommend the version without abilities Enclave Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Enclave Recon Corps Armors Optional patch, adds the power armor for NPCs, legendary drops, and vendors Enclave X-02 Black Devil Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Enclave X-02 Power Armor Optional patch, adds the armor for NPCs, legendary drops, vendors, and a unique encounter Equalizer PA - Next Gen - Old Gen - Version Optional patch, adds the armor for NPCs, legendary drops, and vendors Excavator Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Fallout 4 Script Extender (F4SE) Optional, but required for some features German Porshet-5 Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Gunner Outfit Pack (STANDALONE) Optional patch, changes look of Gunner power armor Hellcat Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Hellfire X-03 Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Institute Heavy Weapons Optional patch, adds the weapons for synths in power armor Institute Power Armor Redux Optional patch, adds the armor for NPCs, legendary drops, and vendors InstitutePowerArmor Optional patch, adds the armor for NPCs, legendary drops, and vendors Liberty Power Armor Optional patch, adds legendary and unique versions Midwest Power Armor Evolution Optional patch, adds the armor for NPCs, legendary drops, vendors, and a unique encounter MidWest Power Armor Revolution Optional patch, adds the armor for NPCs, legendary drops, and vendors Minutemen Paint Job Optional patch, adds more power armor sets for the Minutemen Mobius' Legion Power Armor Optional patch, adds the armor for NPCs and legendary drops Mod Configuration Menu Optional, but allows for many settings to be changed in-game Mogomra's Power Armor Mods Optional patch, adds content NightHawk Power Armor (Combat Power Armor Redux) Optional patch, adds the armor for NPCs, legendary drops, and vendors Overboss Power Armor - Constructable No Chain Mesh Optional patch, raiders in Overboss power armor can use the version without chains Power Armor Paints Optional patch, allows more power armor sets to be worn by the Brotherhood of Steel and Minutemen Power Armor Pouches Optional patch, adds side pouches for Gunners Raider Overhaul Spike and Cage Armor Fix - (NO AWKCR AE) Optional patch, adds content Raider Power Armor Chop-Shop Optional patch, adds content Red Shift Power Armor Optional patch, adds legendary versions and a unique encounter SE-01 Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Settler Vigilante Power Armor Optional patch, adds the armor for NPCs, legendary versions, and a unique encounter Standalone Construction Power Armor Optional patch, adds the armor for NPCs and legendary drops Stuff of Legend - Legendary Drop Overhaul Optional patch, adds content Submersible Power Armor Redux - BioShock Inspired Optional patch, adds the armor for NPCs and legendary drops SuperAlloys - Enhanced Power Armor Paints and 4k Textures Optional patch, allows Minutemen, BoS, and Rust Devils to wear more power armor sets T 65 Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors T 65 Power Armor - East Brotherhood of Steel Paint Optional patch, uses the paint job when worn by the Brotherhood of Steel T 65 Power Armor - Gunner Paint Optional patch, uses the paint job when worn by the Gunners T-47R Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors T-49 - Armor of the Storyteller Optional patch, adds a unique version and a set for sale at a special vendor T-60 Equipment Optional patch, adds backpacks and grenade belts for Gunners T51c AirForce Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors TES-51 Power Armor -Skyrim Inspired- Optional patch, adds the armor for NPCs and legendary drops Trapper Power Armor Optional patch, adds the armor for NPCs and legendary drops Tribal Power Armour Optional patch, adds the armor for NPCs and legendary drops Tumbajamba's Brotherhood Armor Collection Optional patch, adds the armor for NPCs, legendary drops, and vendors Tumbajamba's Combat Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Tumbajamba's Gunner Armor Collection Optional patch, adds the power armor for NPCs, legendary drops, and vendors Tumbajamba's Gunner Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Tumbajamba's Minutemen Armor Collection Optional patch, adds the power armor for NPCs, legendary drops, and vendors Tumbajamba's Raider Power Armor Optional patch, adds the armor for NPCs and legendary drops Tumbajamba's Spartan Battle Suit Optional patch, adds the armor for NPCs, legendary drops, and vendors Tumbajamba's Synth Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Ultracite Power Armor Optional patch, adds the armor for NPCs, legendary drops, and vendors Ultracite Power Armor - East Brotherhood of Steel Paint Optional patch, uses the paint job when worn by the Brotherhood of Steel Vault Tec Power Armor Optional patch, adds the armor for NPCs, legendary versions, and vendors Visual Tesla Coils Optional patch, allows Rust Devils to wear more power armor sets with tesla coils X-01 Tesla Upgrade Kit Optional patch, allows NPCs to wear X-01 with tesla coils X-02 Power Armor - All Factions Paintjob Optional patch, uses the Gunner paint job for NPCs and allows the BoS to wear the armor with their own paint job X-03 Power Armor - All Factions Paintjob Optional patch, uses the Gunner paint job for NPCs and allows the BoS to wear the armor with their own paint job x02 raider power armor Optional patch, allows X-02 to be available to Raiders Mods requiring this file
Mod name Notes Broken Power Armor System Required for Optional Patch Fallout Upgrayedded Immersive Survival MCM Presets Gek2Win's Random Patches For Things They Need And You Might Too LOST AWKCR VIS-G Patches (Unsupported) AWKCR and VIS-G patches for multiple mods! Lunar Fallout Overhaul - Power Armor Patchapalooza patch available New Equipment Overhaul and Power Armor to the People Power Armor to the People - LEO Patch Power Armor to the People Chinese Translation 需要本体 Power Armor to the People LEO patch Hard Requirement. Vanillified - Submersible Power Armor Redux - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
Feel free to make a derivative work, but do ensure you have permission from the authors of the mods this one depends on.
File credits
Since this mod has patches for so many other mods, it is really built on the shoulders of giants. Thank you to all of the mod authors who gave me permission to make patches for your work.
Permissions were obtained for all mods that were included or that a patch is offered for, either through direct message or by the permissions set on the corresponding mod page at the time the patch was created. If you are a mod author that feels you have not been appropriately credited, please feel free to contact me so that I can make it right.
If you enjoy playing with these mods, please endorse them!
Mods Directly Incorporated
FAB001 for Institute Power Armor Availability Tweak, with the concepts of having Institute Power Armor available for sale and on guards within The Institute being brought into the Institute Power Armor patch
BitMage for Buy Power Armor at the Institute, which was brought into the Institute Power Armor patch
SweXavier05 for SweXavier05's Power Armored Enemies, which is partially incorporated as the basis for power armored enemies and which served as a major inspiration
ferrari365 for Legendary Power Armor Pieces, which served as a major inspiration for how I now handle legendary power armor in this mod
Ablaze for Gunner Power Armor Paint, which is included to provide a default paint job for Gunner power armor
jaam and Chosen Clue and EgoBallistic and Fedim for LL_FourPlay, an optional F4SE plugin that can be used to make room for more legendary effects
Dependencies
ianpatt, behippo, and purplelunchbox for F4SE
Power Armor Sets
Unoctium and DogtoothCG / Road to Liberty team for the Enclave X-02, Hellfire X-03, and T-49 - Armor of the Storyteller power armor sets
m150 for the Institute Power Armor
newermind43 and Captain-Ultima for the Ultracite Power Armor, T-65, T-51c, Excavator Power Armor, Midwest Power Armor Evolution, Vault-Tec Power Armor, Hellcat Power Armor, Settler Vigilante Power Armor, Red Shift, Soviet Power Armor, Enclave Power Armor, Midwest Power Armor Revolution, and Equalizer PA sets
3nikhey for Classic Advanced Power Armor
C1ph3rr for Enclave X-02 Black Devil Power Armor
EdibleGrenade12 for Tribal Power Armour, Submersible Power Armor Redux, and TES-51 Power Armor
neeher for SE-01 Power Armor
VISaberToothIV for Liberty Power Armor
tumbajamba and RedLeviathan for Synth Power Armor, Cagebreaker Power Armor, and NightHawk Power Armor (Combat Power Armor Redux)
tumbajamba and azrael_wtf for the Spartan Battle Suit and Combat Power Armor
tumbajamba and shreddah4 for Tumbajamba's Brotherhood Armor Collection and Tumbajamba's Minutemen Armor Collection
tumbajamba and tenhats for Tumbajamba's Gunner Armor Collection
tumbajamba and Selakii for Tumbajamba's Gunner Power Armor
pinedog for T-47R Power Armor
MarMobius for Mobius' Legion Power Armor
TheProxyGod for Doom Engine
Horus5 for Standalone Construction Power Armor
PrincessAries for Enclave Recon Corps Armors
Selakii for Trapper Power Armor and Diving Power Armor
NotDaveOrDaniel, Selakii, and Spadey for Porshet-5 Power Armor
TEMMIS, LadyS1lly, PrincessAries, Spadey, and Rusty Shackleford for Classic Remnants Power Armor
Other Patches
ProgmanX for Some Assembly Required and AtomicTEM for the AWKCR / Merged DLC version
Captain-Ultima for the X-01 Tesla Upgrade Kit
MadMAX713, Joemitchell320, Thirdstorm, KKthebeast, and MunkySpunk for Raider Overhaul
MadMAX713 for Raider Power Armor Chop-Shop
Cosique for Institute Heavy Weapons
Gambit77, Thirdstorm, and Valdacil for AWKCR
Bordraw for Consistent Power Armor Overhaul, which made rusty T-51 available to our beloved raiders
Assultdragon for X-02 Power Armor - All Factions Paintjob and X-03 Power Armor - All Factions Paintjob
DefaltTheFixer for Gunner Outfit Pack
Creodron for Gunner Outfit Pack - NPC Leveled List Integration
i73fi for Scavengers
Thirdstorm for Overboss Power Armor - Constructible No Chain Mesh
MadTod for Minutemen Paint Job
TheFirstEnD for We Are The Minutemen
Scail for Heavy Institute Armor Corpus Praesidium
Mogomra for Mogomra's Power Armor Mods
Otellino for America Rising - A Tale of the Enclave and America Rising 2 - Legacy of the Enclave
Pinedog for T 65 Power Armor - East Brotherhood of Steel Paint, Ultracite Power Armor - East Brotherhood of Steel Paint, and T 65 Power Armor - Gunner Paint
Nutulator for T-60 Equipment
EmeraldReign for SuperAlloys
HonorableVista for Visual Tesla Coils
SabutaiKhan for Classic Advance Power Armor Overhaul
EdmondNoir for Edmond's Power Armor Backpacks 2024
TheSymianPhysicist for Power Armor Paints
UnclePips for Power Armor Pouches
Warsaw and micalov for ITO Institute Technology Overhaul - Version 2
Exoclyps for Tumbajamba's Brotherhood - eXospanded and Tumbajamba's Gunners - eXospanded
cyanide4suicide for RobCo Patcher - Brotherhood of Steel Overrides - Power Armor and Weapon Redistribution
ossumpossum for Brotherhood Equipment Overhaul
4estGimp for 4estGimp - Bastion - Soviet PA Edit - ESL, 4estGimp - Standalone Construction PA - ESL, 4estGimp - T51C Power Armor Compacted, 4estGimp - Excavator Power Armor Compacted for ESL, 4estGimp - Institute Power Armor Redux - ESL, and 4estGimp - TES-51 Power Armor - ESL
KoRuTaKu for Institute Power Armor Redux
Tools
Elminster for xEdit, without which this mod would not have been possible
Wenderer for FOMOD Creation Tool, which helped greatly in building the installer
Perchik71 for F4 Creation Kit Fixes, which allows these plugins to be edited in the Creation Kit
Special Thanks
ImmortalAbsol for the Creation Club power armor sets
AtomicTEM for uploading the No Stat Change version of Some Assembly Required at my request
GlennCroft and Heatedsun for mod-free saved games that made testing easier
Images
I took all of the screenshots, but I did not create any of the assets in them. All of those assets were made by the authors you see credited above for their respective mods. The font used in the header images is Overseer by Pixel Sagas.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Mandarin
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Translations available on the Nexus
Language Name Mandarin Author:Skiesbleed Power Armor to the People Chinese Translation - Changelogs
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Version 2.15.1
- Removed an unused master from the Doom Engine patch that was present in 2.15.0
- Added a unique Minutemen Power Armor torso, General's Regalia, available for sale from Ronnie Shaw
- Added a unique Hermit Power Armor leg, Fog Walker, available in Pine Crest Caverns in Far Harbor
- Added a unique Industrialist Power Armor helmet, Razorface, available on the highest point of Saugus Ironworks' roof
- Added a unique Brotherhood Power Armor torso, Perseverance, available for sale from Proctor Teagan
- Added a unique XR-01 arm, Surefire, available on the Squad Theta Vanguard at the South Boston Military Checkpoint starting at level 30
- TES-51 Power Armor is now supported
- - A unique helmet, Wasteland Alpha, can be found in the deathclaw nest east of the Ruined Church in Far Harbor
- - Can be worn by Trappers in Far Harbor
- - Can be a standard legendary drop
- - Can be worn by Raiders as a rare set (disabled by default - enable using MCM)
- - Can be sold as a possible legendary variant by The Collector (disabled by default - enable using MCM)
- Porshet-5 Power Armor is now supported
- - A unique arm, Ironfist, is available for sale from The Collector
- - Available for purchase, including as a possible legendary variant, from The Collector
- - Can be worn by the Brotherhood of Steel (disabled by default - enable using MCM)
- - Can be a standard legendary drop (disabled by default - enable using MCM)
- Classic Remnants Power Armor Tesla update is supported and Gunners can wear both a standard and Tesla version of the armor - version 2.0 or higher is now required
- Added support for the ESPFE-BA2 version of Tumbajamba's Synth Power Armor
- Added support for 4estGimp's compacted power armor plugins, including:
- - Bastion - Soviet Power Armor
- - Construction Power Armor
- - T-51c Power Armor
- - Excavator Power Armor
- - Institute Power Armor
- - TES-51
- Added support for Construction Power Armor 2.0 (the No AWKCR version on the original mod page)
- Added support for KoRuTaKu's Institute Power Armor Redux
- Gunners can now wear a Tesla version of Classic Advanced Power Armor starting at level 60
- Unique effects are now sorted alphabetically in MCM
- The Anti-contamination unique effect can now apply to any power armor piece if enabled as a legendary effect using MCM
- Addressed an issue where The Collector could walk away mid-conversation
- Addressed an issue in the Stuff of Legend patch where Chemhead was not available as a legendary drop from robots
- Addressed an issue where Trapper power armor didn't reappear when the abandoned power armor setting was turned off
- Updated naming rules for Synth Power Armor, which was missing "The Conductor"
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Version 2.14.0
- An optional patch is now available to give Pyro Hellfire X-03 with a special paint job instead of Creation Club Hellfire power armor
- - Requires a new game or resurrecting Pyro in the console
- A compatibility patch for Brotherhood Equipment Overhaul has been added
- A compatibility patch for Tumbajamba's Gunners - eXospanded has been added
- Enclave X-02 Black Devil Power Armor 2.0 is now supported
- - Levels have been adjusted to match the rebalanced stats
- - Legendary drops and Gunner sets now use different lining levels
- Configuration is now available to choose if Enclave X-02 Black Devil power armor should be available as a legendary drop or abandoned Enclave set
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Version 2.13.0
- Elder Maxson can wear power armor all of the time
- - Not enabled by default - an option was added to the installer
- - Maxson will only wear his helmet during combat and important missions
- The power armor set Elder Maxson wears can now be selected in the installer
- - Midwest Power Armor (Evolution and Revolution) and Ultracite Power Armor can now be toggled for the Brotherhood of Steel in the Faction Distribution section of MCM to make these sets unique for Maxson
- Minutemen Cavalry now all have a helmet, but will only wear it in combat (requires F4SE)
- TEMMIS' Classic Remnants Power Armor is now supported
- - Sets can be worn by the Brotherhood of Steel
- - Available as a legendary drop
- - Rarely available for purchase from the Atom Cats
- - Occasionally available for purchase from the Brotherhood of Steel at a high enough rank
- Incompatibility fix added for RobCo Patcher - Brotherhood of Steel Overrides, where the T-60 locked core ESP would cause all BoS members to only wear T-60
- Abandoned Equalizer Power Armor is now degraded and can come in partial sets like other Enclave power armor
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Version 2.12.0
- PrincessAries' Enclave Recon Corps Armors (XR-01)
- - Sets can be worn by the Gunners and BoS
- -- NPCs will use X-01 paint jobs from mods like SuperAlloys Cohesion and Gunners vs Minutemen
- - Available as a legendary drop
- - Rarely available for purchase from the Atom Cats
- - Occasionally available for purchase from the Brotherhood of Steel at a high enough rank
- - Squad Theta will not appear at the South Boston Military Checkpoint until level 35
- Selakii's Diving Power Armor
- - Sets can be worn by Trappers
- - Available as a legendary drop (configurable)
- - The two NPCs wearing unique versions of the armor will not appear until level 35
- Selakii's Trapper Power Armor
- - Sets can be worn by Trappers
- - Available as a legendary drop (configurable)
- - Removed the additional power armored Trappers in Far Harbor so the configurable spawn rates will be respected
- Tumbajamba's Minutemen Armor Collection
- - Sets can be worn by the Minutemen
- - Available as a legendary drop (configurable, defaults to disabled)
- - Occasionally available for sale from Ronnie Shaw after opening the Castle Armory
- - Rarely, this can be a legendary version
- - Added naming rules for the power armor set
- Tumbajamba's Gunner Power Armor / Gunner Armor Collection
- - Sets can be worn by the Gunners
- -- Default paint job has been switched to the green and red Hot Rod paint
- - Available as a legendary drop
- - Rarely available for sale at the Atom Cats
- Bilge in Far Harbor will wear one of the available Trapper power armor sets instead of Raider power armor, provided the player is high enough level
- Trappers in the inland of Far Harbor can now wear power armor
- Legion Power Armor legendary drops can be disabled in MCM
- Fixed a bug where legendary Rust Devils never wore power armor
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Version 2.11.1
- Removed an unused master in the Construction Power Armor patch
- Removed an unused master in the Doom Engine patch
- Clarified in the installer that the Hellcat 1.2 option should be used for the FIX version
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Version 2.11.0
- Horus5's Standalone Construction Power Armor is now supported
- - Sets and pieces can be worn by Raiders, Scavengers, and Rust Devils
- - Construction Power Armor is available as a legendary drop
- - A unique arm, Hammerfist, can be found in the Cambridge Construction Site basement
- Newermind43's Equalizer Power Armor is now supported
- - Sets can be worn by Gunners and the Brotherhood of Steel
- - Equalizer Power Armor is available as a legendary drop
- - A unique torso, Ride's Over, can be purchased from The Collector
- - Rarely available for purchase from the Atom Cats
- - Occasionally available for purchase from the Brotherhood of Steel at a high enough rank
- TheProxyGod's Doom Engine - Heavy Grenade Launcher and Industrialist Power Armor is now supported
- - Sets can be worn by The Forged
- - Pieces can be worn by Raiders
- - Industrialist Power Armor is available as a legendary drop
- - The Doom Engine grenade launcher can be made available to Raiders in MCM
- Mobius' Legion Power Armor is now supported
- - Sets can rarely be worn by Raiders
- - Legion Power Armor is available as a legendary drop
- - A unique helm, Legate's Gaze, can be purchased from The Collector
- - Added naming rules so the armor is called Legion T-45
- Tumbajamba's Brotherhood Armor Collection is now supported
- - Sets can be worn by the Brotherhood of Steel (works with or without the Soldier Replacer from the mod)
- - Brotherhood Power Armor is available as a legendary drop
- - Available for purchase from the Brotherhood of Steel
- - Added naming rules
- - Includes support for the eXospanded patch
- Added compatibility patch for ITO Institute Technology Overhaul Version 2
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Version 2.10.0
- Added support for SuperAlloys Cohesion
- - The Minutemen and Brotherhood of Steel can wear all base types of power armor using the provided paint jobs
- - Rust Devils can wear rusty power armor with Tesla coils
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Version 2.9.0
- Tumbajamba's Combat Power Armor / RedLeviathan's Nighthawk Power Armor (Combat Power Armor Redux) are now supported
- - Sets can be worn by Gunners
- - Legendary Combat Power Armor is available as a legendary drop
- - Occasionally available to purchase from the Atom Cats
- - A unique arm, No Respite, can be found in the Gunner Plaza basement
- NewerMind43's Midwest Power Armor Revolution is now supported
- - Sets can be worn by the Brotherhood of Steel
- - Legendary Midwest Power Armor is available as a legendary drop
- - Occasionally available to purchase from the Brotherhood of Steel
- - A unique torso, Electromagnetic Recycler, can be found for sale by Proctor Teagan (only this or Midwest Power Armor Evolution will spawn, whichever is lower in your load order)
- With one of the supported power armor backpack mods, Gunners in power armor will rarely wear a backpack or side pouches
- - Added support for nutulator's T-60 Equipment
- - Added support for Edmond's Power Armor Backpacks 2024
- - Added support for UnclePips' Power Armor Pouches
- Added support for TheSymianPhysicist's Power Armor Paints, providing another alternative to get paint jobs to unlock T-45, T-51, T-60, and X-01 for the Minutemen and the Brotherhood of Steel
- Added support for Visual Tesla Coils, allowing Rust Devils to wear rusted power armor with tesla coils
- Added a patch for the next-gen update that carries forward the new naming rules
- Added support for Classic Advanced Power Armor Overhaul, addressing compatibility and adjusting the levels it's available to match X-01/X-02/X-03
- Reorganized the mod installer to better categorize the patches available
- Reorganized the mod configuration menu to better explain and group some of the options available
- LL_FourPlay is no longer available in the installer if the next-gen update is chosen - it does not work with the next-gen version of F4SE
- Fixed an issue where some legendary naming rules were missing from the Overboss No Chains MPAM patch
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Version 2.8.0
- Tumbajamba's Spartan Battle Suit is now supported
- - Sets can be worn by Rust Devils, who now have configurable power armor spawn rates in the Mod Configuration Menu
- - Legendary Spartan power armor is available as a legendary drop
- - A unique torso, Oppenheimer's Elegy, can be found inside the Fort Hagen Satellite Array (Automatron required)
- pinedog's T-47R is now supported
- - Sets with appropriate paint jobs can be worn by Raiders, Gunners, and the Brotherhood of Steel
- - Legendary T-47R is available as a legendary drop, and unique pieces of the set can rarely be found for sale with legendary effects from The Collector
- - Rarely available to purchase from the Atom Cats and Brotherhood of Steel
- - A unique arm, Sustenance, can be found at the Mass Fusion Containment Shed
- Added support for Pinedog's T-65 Gunner paint mod
- Added a patch to resolve a minor conflict between America Rising 2 and the Settler Vigilante patch
- Fixed an issue where the Unfinished Prototype unique torso would be both found in the world and available to purchase if the setting to enable all uniques regardless of installed mods was used while Select Power Armor was installed
- Gunners who wear Classic Advanced Power Armor now use a military paint job
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Version 2.7.0
- Tumbajamba's Raider Power Armor is now supported
- - Full sets and mixed pieces are available to raiders
- - Legendary cagebreaker power armor is available as a legendary drop
- - A unique helm, Chemhead, is available for purchase from Shelbie Chase in the Nuka-Town Market
- Bastion - Soviet Power Armor is now supported
- - The abandoned set in the bunker is now behind a Master lock, and below level 28 will be a Red Shift set (if available) or a partial set
- - There is a chance for a full set to be available for purchase from The Collector starting at level 28
- - A unique Soviet Power Armor leg, Camaraderie, can be purchased from The Collector
- - The Collector has a chance to sell legendary Soviet Power Armor pieces
- Added support for Pinedog's East Brotherhood of Steel paint mods for T-65 and Ultracite power armor
- Fixed an issue where the unique piece Flesh Augur would not get placed if the mod was installed before Thicket Excavations was drained
- Fixed an issue where the T-49 right leg was not removed from the Red Rocket
- Fixed an issue where rare power armor pieces for raiders were more rare than intended
- Fixed an issue where scavengers could wear raider armor
- Changed The Collector's torso piece to raw metal instead of the military paint job
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Version 2.6.0
- Tumbajamba's Synth Power Armor is now supported
- Guards in The Institute can now wear either this or Institute Power Armor
- Many of the variations are supported on power armored synths
- Legendary synth power armor is available as a legendary drop
- T-49 - Armor of the Storyteller is now supported
- The scattered pieces found near the start of the game are removed by default
- A full set can be purchased from The Collector
- A unique T-49 Helm can be purchased from The Collector
- The Collector has a chance to sell legendary T-49 pieces
- Added support for version 2.0 of Mogomra's Power Armor Mods
- The Corpus Praesidium patch no longer requires Institute Power Armor, as it applies no matter what power armor is being used for synths
- The Institute Heavy Weapons patch no longer requires Institute Power Armor, as it applies no matter what power armor is being used for synths
- Note that the Corpus Praesidium and Institute Heavy Weapons patches still contain "Institute Power Armor" in their file name for backwards compatibility.
- Fixed Hellcat naming when using Hellcat version 1.2
- Fixed some armor properties in the X-01 Tesla Upgrade Kit - CPAO patch
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Version 2.5.0
- There is now a fully voiced traveling vendor, The Collector, that sells exotic legendary power armor
- 4 new unique items
- 4 new legendary effects
- Settler Vigilantes will now rarely help to defend settlements from attack
- Liberty Power Armor is now supported
- Submersible Power Armor Redux is now supported
- The ESL version of Red Shift Power Armor is now supported
- Version 1.2 of Hellcat Power Armor is now supported
- Unique power armor that relies on mod-added content will be added to The Collector's inventory if using the MCM option to place all unique items regardless of installed mods
- A configuration option has been added to change how quickly NPC power armor breaks
- The Brotherhood of Steel now gets all eligible power armor sets available to them as soon as they arrive, regardless of player level - this can be switched back to strict leveling in the configuration menu
- The Energy Condenser unique item now recharges the fusion core instead of just stopping it from draining for a short time
- A patch has been added for Stuff of Legend
- A patch has been added for players who turn Vault 111 into a settlement (or make other significant changes to its interior), as one of the new unique items involves the interior of Vault 111
- Institute Heavy Assault Lasers can be configured to be available to power armored synths
- Fixed some missing names for unique effects on X-02 and X-03 when the All Factions patches were installed
- Fixed an issue that could cause some unique power armor pieces to not be placed
- Incorporated the X-01 AWKCR default texture fixes in the X-01 Tesla Upgrade Kit AWKCR patches
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Version 2.4.0
- Added support for NewerMind43's Enclave Power Armor
- Added support for EdibleGrenade12's Tribal Power Armor
- Added support for neeher's SE-01 Power Armor
- Added legendary naming rules for Tesla T-60 to the AWKCR patches
- The Horse power armor patch should be auto-detected in the installer when upgrading to a new version
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Version 2.3.1
- Fixed an issue where Creation Club Hellfire was only configurable on the Faction Distribution page in MCM if X-03 All Factions Paintjob was installed
- Fixed an issue where T-51 for Raiders was only configurable on the Faction Distribution page in MCM if Consistent Power Armor Overhaul was installed
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Version 2.3.0
- Added support for NewerMind43's Red Shift Power Armor, with a unique enemy and a unique power armor piece - One of the abandoned sets has been completely removed, and the other is now just a partial set
- Tesla T-60 (Automatron) can now optionally be given to Gunners and the Brotherhood of Steel
- Added 15 pieces of unique power armor to the game, available to be found at vendors or through exploration
- Added configuration to allow all unique power armor to be placed using replacement power armor from the base game if the power armor mod it was intended for is not installed
- Added configuration to allow any of the unique effects to be available for legendary power armor drops
- Changed the base game's Piezonucleic effect to actually do what the description says: increase AP refresh speed when exposed to radiation
- Added 9 legendary effects that are only available for power armor
- Removed Piezonucleic as a standard legendary effect, instead treating it as unique power armor
- Removed Lightweight as a standard legendary effect, instead replacing it with the Aerodynamic effect that also decreases jet pack AP drain (F4SE required)
- Added configuration to toggle which legendary effects can be dropped, including options to no longer use the legendary effects that apply to normal armor
- Renamed legendary effect that quadruples durability from Juggernaut to Durable to avoid confusion with the Juggernaut unique power armor
- If there is not enough room in the game's legendary rules array, there are now two options to make more space: clearing placeholder Nuka-World legendary grenade rules or expanding the size of all arrays in game scripts using LL_FourPlay (requires F4SE and must be chosen in the installer) - Prompts will be shown in-game if these are required
- The distribution of power armor to each of the factions is now configurable, allowing you to choose which factions receive each power armor set (assuming the power armor mod and any mods necessary to give them the appropriate paint job is installed)
- Added an optional feature plugin to change abandoned power armor, removing most of the power armor out in the open by keeping those behind locked doors
- This also changes a few of the abandoned sets to be Enclave power armor, if any of those power armor mods are installed
- The Brotherhood of Steel can now wear T-45, T-51, and X-01 without the need for Brotherhood Power Armor Overhaul - only Consistent Power Armor Overhaul or AWKCR is required for the paint jobs
- A compatibility patch is still available for users of Brotherhood Power Armor Overhaul, as this mod is still necessary if you want different power armor / paint jobs for the different BoS ranks
- Jet pack default settings can be configured in MCM, with different settings for power armor jet packs vs standalone jet packs worn outside of power armor (requires a mod that adds one of these jet packs, but no patches are needed)
- If you are using a mod that changes these settings for the jet pack, a prompt will be displayed asking if and how you want to use those changes with Power Armor to the People
- There is now an optional FO4Edit patcher to add perk requirements for repairing power armor for all installed power armor mods, with different perk progression depending on the type of power armor
- This has its own mod page since its installation process is very different
- Added a patch for Corpus Praesidium so that Synth Leaders can wear either Institute Power Armor or the armor added by Corpus Praesidium
- Added a patch for America Rising to prevent issues with the Enclave wearing power armor with the wrong paint job
- Added a patch to allow random encounters from both America Rising and the patch for Settler Vigilante Power Armor to occur
- Added a patch for Mogomra's Power Armor Mods to make them available to power armor with the Custom legendary effect
- Added configuration to allow power armored Gunners and the Brotherhood of Steel to use the Tesla Heavy Autocannon
- Added configuration to allow power armored Raiders, Gunners, and the Brotherhood of Steel to use the guns from Miniguns Rebirth
- Added configuration to allow power armored Raiders, Gunners, and the Brotherhood of Steel to use the guns from Machineguns Rebirth
- Added configuration to allow power armored Raiders to use the Arc Welder
- Added configuration to allow power armored Raiders to use the Heavy Select Shotgun
- Added configuration to allow power armored Gunners and the Brotherhood of Steel to use the Mk41 Gyrojet HMG
- Added configuration to allow power armored Gunners in Tesla power armor to use the Enclave Plasma Rifle
- Institute Power Armor is now available to synths starting at level 13, increasing the number of locations where power armored synths can possibly be seen
- Synths tend to spawn at lower levels than the encounter zone they are in, so power armored synths were quite rare before - rarity is better controlled using the configuration in MCM
- Gunners in Tesla power armor will now always have an energy weapon
- The AWKCR patch no longer changes repair requirements (mistakenly carried over from Some Assembly Required)
- Corrected patches that displayed errors in FO4Edit 4.0.4
- Midwest Power Armor Evolution fetch quests no longer trigger and immediately complete if you go to where the power armor would have been
- When installing the mod, NMM should no longer say that Introduction cannot be used with currently installed mods
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Version 2.2.0
- Hellcat power armor is now supported, available for Gunners to wear, as a legendary drop, and rarely for sale at the Atom Cats Garage
- Version 1.1 of the Hellcat power armor mod is required
- Enclave X-02 Black Devil power armor is now supported, available for Gunners and the Brotherhood of Steel to wear, as a legendary drop, and rarely for sale at the Atom Cats Garage and in the Prydwen
- Settler Vigilante Power Armor is now supported, worn occasionally by Settler Vigilantes in random encounters in the countryside
- The vending machine is now able to dispense legendary Settler Vigilante power armor, and now has a perk requirement and increased cost per power armor piece
- The ESL version of Ultracite power armor is now supported
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Version 2.1.0
- Minutemen found patrolling the Commonwealth and those summoned by the flare gun can now wear power armor, depending on level
- New patches has been added for We Are the Minutemen and Minutemen Paint Job
- Scavengers are now able to wear rusty sets of power armor
- A new patch has been added for i73fi's Scavengers mod to provide power armor for the many more scavengers added by that mod
- Gunner Commanders are now able to wear power armor, using the same advanced sets as legendary Gunners
- Gunners, Synths, Minutemen, and generic raiders from Nuka-World can now be power armored enemies
- Pack, Disciples, and Operators that would normally wear power armor in Nuka-World can now wear the full array of raider power armor sets added by Power Armor to the People
- Using MCM, the percentage of enemies of each type that should instead be power armored enemies can be configured
- For most types of enemies, there is an individual configuration for normal, boss, and legendary enemies
- There is a configurable toggle (default is on for all enemy types) to scale the spawn rate by level, starting at half the configured rate and linearly increasing until around level 40
- This can apply to all enemies eligible through this mod, only normal enemies, or normal and boss enemies
- Many more NPCs of each enemy type are now capable of wearing power armor
- Default spawn rates have been adjusted significantly because of this additional granularity, which should provide a more even and satisfying distribution of power armored enemies
- Spawn rates are now documented on the Power Armored Enemies page
- Enemies can optionally have indestructible power armor (default is off)
- This can apply to all enemies added by this mod, only unique enemies added by this mod, or unique and legendary enemies
- Configuration has been added to MCM to add a variety of weapons from Creation Club, the base game, and the Ultracite power armor mod that aren't normally available in leveled lists only to power armored enemies (default is off)
- - These include the Tesla Cannon, Heavy Incinerator, Solar Cannon, Thunderbolt, Cosmic Cannon, Broadsider, Cryolator, Ultracite Laser, and Ultracite Gatling Laser
- Overboss Power Armor can be configured in MCM to show up rarely on power armored raiders (off by default)
- Overboss Power Armor can be configured in MCM to be available as a legendary drop (off by default)
- Added patches for the standard and MPAM versions of Overboss Power Armor - Constructable No Chain Mesh
- When this patch is installed alongside Raider Overhaul / Raider Chop-Shop, painted Overboss torsos can be added as rare options for the appropriate mixed raider sets
- Raider power armor has been changed significantly for thematic purposes, adding significantly more variety, making the sets look more coherent, and ensuring that each one looks like it was made by a raider that is trying to intimidate and improvise additional defenses while ultimately working only with scavenged power armor and scrap.
- Raider power armor sets now always use a raider-style torso
- The Forged now have a separate list of power armor sets to distinguish them
- If using Excavator power armor, they can use a Firefighter raider full set
- If using Raider Overhaul / Raider Chop-Shop, they will always use full Flames raider sets or Flames torsos in their mixed raider sets
- A raw metal mixed raider set has been added at higher levels
- A raw metal / grey Excavator raider set with mixed pieces has been added
- A black / raw metal mixed raider set has been added at higher levels if using X02 Raider Power Armor
- A black Excavator raider set with mixed pieces has been added
- The rusty mixed raider set can use the Detritus (road sign) torso from Raider Overhaul / Raider Chop-Shop
- The raw metal mixed raider set can use the Radstorm and Wasted torsos from Raider Overhaul / Raider Chop-Shop
- The black mixed raider set can rarely use the Flames torso from Raider Overhaul / Raider Chop-shop
- The Shark and Pink torsos from Raider Overhaul / Raider Chop-shop no longer appear in mixed raider sets, and will only be seen in full painted sets of raider power armor
- The rusty mixed raider set no longer includes yellow Excavator pieces as an option - this is now only in the rusted Excavator raider set
- The rusty mixed raider set no longer includes worn down T-65 as an option - this is now in the raw metal set
- The rusty Excavator raider set with mixed pieces no longer includes worn down T-65 as an option - this is now in the raw metal / grey Excavator set
- Horse power armor is now a rare piece that is only available in a rare rusty mixed raider set
- Fixed an issue where Ultracite power armored Star Paladins did not appear in-game
- Ultracite is now just a power armor set that can be used by Paladins
- Fixed an issue where the Brotherhood of Steel couldn't wear X-01 if X-01 Tesla Upgrade Kit was being used with CPAO but without AWKCR
- Two new patches were added for X-01 Tesla Upgrade Kit and CPAO, available in the installer
- If using Brotherhood Power Armor Overhaul, this also caused Elder Maxson's X-01 to be a rusty set
- Improved detection of Creation Club content in the installer when updating Power Armor to the People
- Fixed many (but not all) cases where an enemy would be named like a power armored enemy from this mod but wouldn't actually be wearing power armor
- Elder Maxson will now wear a special BoS painted Classic Advanced Power Armor set if that mod is installed and a new game is started
- Excavator power armor that is abandoned or used in rusty raider or scavenger sets now uses the dpillari texture by default, looking more worn down
- Removed the individual settings to give T-60 power armor to different groups and replaced it with a single setting to make T-60 exclusive to the Brotherhood of Steel
- Note that this does not apply to the Atom Cats - you still need another mod like the Some Assembly Required CPAO patch to replace their T-60, since the base game does not include their paint job for any other set
- Support for Some Assembly Required's Institute Power Armor patch has been added back in, removing the power armor set in Advanced Systems
- - This requires version 1.0.1 or higher of Some Assembly Required's Institute Power Armor patch
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Version 2.0.1
- Some Assembly Required's Institute Power Armor patch is no longer supported, as it causes crashes in conjunction with this mod, so the patch within Power Armor to the People now only modifies durability and armor rating to match the replacer mod
- The installer will now show whether the ESL or ESP version of T-65 and Classic Advanced Power Armor has been auto-detected, and the choice can be manually changed
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Version 2.0.0
- See full release notes on the wiki: https://github.com/jackeys/Power-Armor-to-the-People/wiki/Release%20Notes
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Version 1.2.0
- Added support for Creation Club X-02 Power Armor (thanks to ImmortalAbsol)
- Added support for Creation Club Hellfire Power Armor (thanks to ImmortalAbsol)
- Added patches for X-02 Power Armor - All Factions Paintjob that gives painted X-02 to the Brotherhood of Steel
- Added patches for X-03 Power Armor - All Factions Paintjob that gives painted X-03 to the Brotherhood of Steel
- Added painted T-65 to the Brotherhood of Steel
- Added an optional patch to add painted X-01 to the Brotherhood of Steel (requires Brotherhood Power Armor Overhaul or AWKCR)
- Added Mod Configuration Menu support
- Added configuration values to change how frequently the Brotherhood of Steel will get the new power armor sets added by this mod, provided you are high enough level to see them
- Added a configuration value to change how frequently legendary power armor drops instead of legendary armor
- Adjusted default legendary drop rate to the following: 50% chance of a weapon, 40% chance of armor, 10% chance of power armor
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Version 1.1.0
- Added support for Classic Advanced Power Armor (both ESP and ESL versions)
- Added support for ESP version of T-65
- Added support for Raider Power Armor Chop-Shop
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- Most factions can wear power armor, each with unique sets and paint jobs
- 14 legendary effects that can only apply to power armor, plus most of the effects available to normal armor
- 31 unique power armor pieces placed throughout the world, each with unique effects
- A fully voiced traveling vendor
- An option to make abandoned power armor more rare
- An option for Elder Maxson to wear his power armor at all times, only wearing his helmet in combat
- Support for 43 power armor mods / Creation Club sets
- Patches for more than 30 other mods and Creation Club content, many of which bring additional features, paint jobs, etc
- A modular installer and deep configuration system so you can take only what you want
The Power Armor to the People Wiki contains detailed information about all of the features this mod adds.

Almost all of the features in Power Armor to the People are optional, with configuration to turn them off or adjust their settings in Mod Configuration Menu.
Power Armored Enemies
- Raiders have scrapped together what power armor they could find, combining them with scrap metal and paint to intimidate and improvise additional defenses
- Gunners have learned how to maintain and upgrade power armor, and have access to an array of military power armor sets (including some from Enclave defectors)
- The Institute has their own set of power armor
- The Brotherhood of Steel has reclaimed power armor sets from throughout the world and from their fight with the Enclave, as well as a few special-built sets
- The Minutemen have been able to recover a few power armor sets, always wearing their colours and taking their helmets off outside of combat to show they are of the people and for the people
- Scavengers are only able to scrap together what they can find, using mixed sets of rusted power armor
- Rust Devils customize old power armor sets with tesla coils
- Trappers have repurposed old diving suits and scrapped together power armor
- A few individuals can be found who have discovered or modified special power armor sets
- Highly configurable: spawn rates, which factions have which power armor sets, the rarity of certain types of power armor, etc
Legendary Power Armor
- All-new legendary effects that apply only to power armor
- All of the legendary effects from the base game and Far Harbor
- Drop rates and which effects are available can be configured using Mod Configuration Menu
Unique Power Armor
- More than 35 unique power armor pieces with unique legendary effects scattered throughout the world
- Each unique effect can be added to the possible legendary drops using Mod Configuration Menu
Vendor Integration
- Some vendors will occasionally sell pieces of the integrated power armor sets
- A fully-voiced traveling vendor sells some exotic and legendary power armor
Abandoned Power Armor Changes
- Integrated power armor sets fit into the progression of the game instead of being available right from the start
- An optional patch changes the abandoned power armor from the base game and DLC, making it more rare and adding a few abandoned Enclave sets
Note: This feature does not affect Creation Club power armor, since they come with a quest to retrieve them and cost real money. You can use something like Creation Club Delayed to offset this (thanks to jsalex for pointing this out).

Power Armor to the People has integration patches for a wide array of other mods, including:
- Most of the lore-friendly power armor sets on NexusMods
- All of the Creation Club power armor sets (thanks to ImmortalAbsol)
- Many mods that add additional customization for power armor
For a full list of supported mods and known working versions, see the Supported Mods page on the wiki.
A complementary mod, Power Armor Repair Takes Skill (PARTS), is also available to add perk requirements for repairing all of the supported power armor sets. For more information, see the Repair Requirements page on the wiki.

Power Armor to the People has no hard requirements, and will work with only the base game. However, some features require other mods:
- Mod Configuration Menu allows you to configure many aspects of Power Armor to the People in-game
- F4SE is required for power armored enemies to be able to wear legendary power armor, for the legendary effects that change jet pack AP drain and thrust, and for Minutemen to remove their helmets outside of combat
Since the main goal of Power Armor to the People is to incorporate other power armor mods into the world, it is highly recommended that you download all of the supported power armor sets that appeal to you to get the full experience.

- If you are installing mid-playthrough, it is recommended that you back up your saved game before adding new mods
- Install the power armor sets and other recommended mods that you want to use
- Use your preferred FOMOD-compatible mod manager, such as Vortex, to install Power Armor to the People
- The installer will automatically detect most of your mods, but double-check the Creation Club ones since they don't always work
For a full installation reference, such as notes about compatibility or installing mid-playthrough, see the Power Armor to the People Wiki.

Since this mod has patches for so many other mods, it is really built on the shoulders of giants. Thank you to all of the mod authors who gave me permission to make patches for your work.
If you enjoy playing with these mods, please endorse them!
See the full list of incredible mod authors who deserve credit here.
Permissions were obtained for all mods that were included or that a patch is offered for, either through direct message or by the permissions set on the corresponding mod page at the time the patch was created. If you are a mod author that feels you have not been appropriately credited, please feel free to contact me so that I can make it right.
(CC BY-NC-SA 4.0)