About this mod

A comprehensive overhaul of Sanctuary Hills, turning it from just some random futuristic neighborhood at the top of the commonwealth to a gated former-military community, with its own visitor center, hotel, and even a lakeside dock.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Donations


Sanctuary Hills has a very unique building style, specifically known in the real world as the Lustron House (yes, they are actually based on a real building style). It isn't the only place, either - this style of building is featured elsewhere in the wasteland, most notably in West Everett Estates and at Greentop Nursery. However, compared to the grand majority of the game, those houses are rare, which only makes Sanctuary stick out even more. Some people find that interesting - even I do, to an extent - but I wanted to see what it would look like with the far more common Housekit style of houses.

Sanctuary Hills has been completely converted into a gated community, sitting right at the north end of Concord. It features plenty of new lore to fit the community's existence into the overall Fallout narrative. The small community features a lower road that runs along the river, with a large riverside area to walk along. There's a visitor center with informational plaques in front of display cases, as well as a Hotel located on the opposite side of town. There's even a dock located at the lakeside, where citizens can bring their boats down to the water and go fishing. But the main attractions, of course, are the various new houses located all across the community. I hope you like what I've done with the place!

I'll admit, when I started on this project, it wasn't supposed to end up being as big as it was. It was the second mod I'd ever actually made. The Precombines were wonky, the Navmeshes were riddled with bugs, and it seemed like it was incompatible with any mod that came within a ten mile radius of Sanctuary. I've done my best to mitigate those issues with this latest update. Despite how old this mod, it's still one of my personal favorite mods I've ever made, right alongside Anom's Outpost Overhaul for Starbound. The reception this mod received was incredible, and I thank all of you so, so much for the positive feedback and attention. It means a lot to me.

It is highly recommended that you only install this mod on a new save to avoid any issues.






    







In order to make sure this mod remains compatible with many other worldspace mods, there are no LOD Files included, so you will need to generate your own for your load order using xLODGen. If you do not know how to do that, check out Luxor8071's LOD Generation Guide, as well as GamerPoet's DynDOLOD Video. I personally recommend using the Far Object LOD Improvement Project for the best results.

Compatibility patches for A Forest, Desperados Overhaul (created by pinedog), Sanctuary Bunker Player Home, Journal of the Sole Survivor - Personal Journal, Lootable Crates, and Sim Settlements 2 are available in the optional files. A thirty-party patch for Previsibines Repair Pack (PRP) can be found in Max Drechsler's PRP Patch Pack Compendium.

Make sure to place Anom's Sanctuary Overhaul after Fallout 4 Particle Patch in the load order. Fallout 4 Particle Patch contains a few possibly cell edits, one of which conflicts with the cell containing the Old North Bridge, which causes the old bridge to become visible and clip through the new bridge if loaded after this mod. If you find any other mods that appear to conflict with this mod, let me know, and I'll look into making a patch for it.












Thank you to each and every single one of you incredible people out there, using my Sanctuary Overhaul. This mod was a learning experience for me, and it opened the door into Fallout 4 modding proper. I'm so happy to see that people like it, and it's one of the greatest feelings to see people share casual screenshots with my mod in the background.