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Changelogs
Version 0.5-b202
New Crash Dump patch similar with Buffout 4 NG
Fixed detected Win10 Home (maybe Home series), identified as Win8
Added imgui drawinfo and tips (only Render Window)
Skips load archives with textures via -GeneratePreVisData
Added TAA + FXAA, added toggle in toolbar and ext. menu (only render window)
Version 0.4-b968
Crash Inventory patch installing only via CLI -ExportFaceGenData, You will receive a CTD via GUI if npc have two weapons in inventory.
Fixed change ObjectReferences
New option for compression dds, fixed #97
Version 0.4-b952
Hotfix CTD scenes, removed com multithread
Version 0.4-b951
IMPORTANT: Only Win 8.1 or newer
DX11 Install hook for mipmaps, added fMipLODBias option
Update VoltekLib latest version, use utf8cpp library for conversion utf8to16 and utf16to8, maybe fixed #85 idk
Com multithread patch
Ignore limit response text
Fixed CTD moving with disable option bBSPointerHandleExtremly
Fixed CTD -GenerateSingleLip
Fixed bad picture in render with sky enabled
Version 0.4-b822
Replace icons by scripts, update icons Task Manager for uitheme
ckpe_loader can set no steam patched and set floating start address
AllowSaveESM patch unavailable vc mode
Skip check forms count
Fixed GetCrime: 7 element is always nullptr
Remade BSPointerHandle patch for 982.3, due to the large number of inline functions, the main manager is disabled, multiple changes to the original code have been made, tested only on Cascadia provided by the developer, 983.1 ref's only 8mln
Added run ck without network
Colored LIGH forms in Object Window how SF for uitheme
Fixed crashes if there are 2 WEAP in inventory NPC_
Version 0.4-b625
Fixed crash resizing Object Window
Fixed load master file with VC
Added show edit form via log window, doubleclick by formid
Fixed choose sound file
Fixed loading, added inc. buffer for read
Fixed ReMapINI no read
Fixed moving more 1 object with snap to grid
Imp. progress bar
Fixed create plugin
Various patches and bug fixes for the Creation Kit FO4 to make life easier. A collection of modifications, enhancements, and reverse engineered resources for FO4 CK.
About The mod has been rewritten under a different name "Creation Kit Platform Extended". The powerful open-source platform makes numerous fixes and improvements to the Creation Kit editor from Bethesda. This is a continuation of two previously archived projects, as I am already confused in the code. The new implementation is based on the principle of modularity, which will allow for better control of development.
Issue
CK does not work well with ENB or Reshade(At least on older versions). Use ckpe_loader.exe.
Root Builder incompatible for ideological reasons. There is probably a workaround, and probably the same as with ENB or Reshade. But this is the prerogative of the Root Builder author. (No longer relevant for RB, according to MA Kezyma)
Installation
Delete all previous versions of the mod and its libraries.
Extract the zip contents to your Fallout 4 directory containing CreationKit.exe.
Configure any options in CreationKitPlatformExtended.ini.
(For users MO2) First run after installation must be outside the MO2.
Run the Creation Kit.
Done.
UPDATE CK FIXES -> CKPE
Delete all files previous versions, except CreationKit.ini and CreationKitCustom.ini(See CK Fixes to Files).
Extract the zip contents to your Fallout 4 directory containing CreationKit.exe.
Configure any options in CreationKitPlatformExtended.ini.
(For users MO2) First run after installation must be outside the MO2.
Run the Creation Kit.
Done.
Video on installing the mod (Skyrim, but is only one mod) from the author Darkfox127